The height of the net in badminton from the floor. Where you can play badminton. Outdoor exercise equipment and gymnastic complexes

Draw

A draw is held before the start of the match. The winning side may choose
a) serve or accept a service,
b) start the game on one or the other side of the court.
The side that lost the toss will then make the remaining choice.

Check

A match must have a maximum of three games. The game is won by the first side to score 21 points. When the score is 20-20, the side that scores the first 2 points difference wins the game. When the score is "29-29", the side that wins the 30th point wins the game.

The side that wins the rally is awarded a point. A side may win a rally if the opponent (s) commit a mistake or if the shuttle is out of play by touching the surface of the court on the opponent's side (s).

The side that wins the game serves first in the next game.

Switching sides

Players must switch sides:
1. at the end of the first game;
2.before the start of the third game (if needed)
3.In the third game, when one of the sides scores 11 points

Innings

  • The server and receiver must stand within the diagonally located service squares, without touching the lines that delimit these squares;
  • the server's racket must first hit the shuttle's head;
  • the entire shuttle must be below the server's waist at the moment of hitting him with the racket;
  • the rod of the server's racket, at the moment of hitting the shuttle, must be directed clearly downward;
  • the shuttle must fly in an ascending line from the server's racket until it crosses the net, so that if it is not reflected, it will fall into the corresponding service field (i.e. within or onto its bounding lines);

The server must not serve until the receiver has prepared, but the latter should be considered ready to receive if he has attempted to deflect the shuttle being served.

In doubles games, during the service, the partners of the server and the receiver may take any position that does not obscure the visibility of the receiver or server of the opposite side.

Continuity of the game

The game shall continue uninterrupted from the first service until the end of the match, except as provided for in points 1) and 2)

1) Breaks

No more than 60 seconds during each game, when the score of either side reaches 11 points; and no more than 120 seconds between the first and second game, and between the second and third game, must be awarded in all matches.
2) Temporarily stopping the game
By the decision of the judge. If play is suspended, the score reached must be maintained and play must be resumed from that score.

Badminton Singles Rules

Reception and submission
Players must serve (and receive) from their right service court when the server has no points or an even number of points in that game.

Players must serve (and receive) from their left service court when the server has an odd number of points in that game.

Counting and filing
If the server wins the rally, a point is awarded to him. Then he starts serving again from the other court.
If the receiver wins the rally, a point is awarded to him. The receiver then becomes the new pitcher.

Badminton Rules for Doubles

Delivery and reception
1. The players of the serving side must serve from their right service court when the serving side has no points or an even number of points in that game.
2. The players of the serving side must serve from their left service court when the serving side has an odd number of points in that game.
3. The last serving player of the receiving side remains on the same court from which he served. His partner is in the next field.
4. The player of the receiving side, standing diagonally opposite the field opposite the server, must be the receiver.
5. Players must not change their respective squares until they have won a point on service.
6. The service, regardless of which side is serving, must be served from the service box corresponding to the serving side's score.

Order of play and position on the court.
In the rally, after the service is reflected by the receiver, the shuttle is reflected by one or another player of the serving side, from any position on his side of the net, and then by one or another player of the receiving side, and so on until the shuttle is out of play.

Scoring system and serve

If the serving side wins the rally, a point is awarded to the serving side. Then she starts serving again.
If the receiving side wins the rally, a point is awarded to it. The receiving party then becomes the new supplying party.

Sequence of feeding

In any game, the right to serve passes sequentially:

  1. from the initial server who started the game from the right service court
  2. to the partner of the initial host. The service must be from the left service field.
  3. to the partner of the first pitcher
  4. to the first to accept
  5. to the first submitter, etc.

No player shall serve out of line, receive out of line, or receive two services in a row in the same game.

Any player on the winning side may serve first in the next game, just as any player on the losing side may receive first.

Description of the site and inventory

Width single site 5.18 m, length 13.40 m, net height - 155 cm.

When serving, it is necessary to get from the first zone into the third (with an even account) and from the second into the fourth with an odd account of the server.

If you hold the racket correctly and extend your hand forward (the back of your hand is facing the top), then the open side of the racket is left, closed-right.

How to hold the racket correctly

The hand covers the handle so that the end end is visible, and so much so that it does not interfere with the movements of the hand during strikes from various positions. Thumb should lie on the left-side on the wide plane of the handle.

Complete badminton rules

Prepared by a team of judges of the All-Russian category Sakhnov B.I., Fedorishchev I.F., Polevshchikov M.M., Petrunin A.V. on the basis and in accordance with the "Rules of the game of badminton", put into effect by the general meeting of the BWF (International Badminton Federation, formerly IBF) in May 2006. Approved by the Presidium of the NFBR (National Badminton Federation of Russia) 03/05/2008 and the order of the Ministry of Sports and Tourism of Russia No. 374 dated 20.04.2010

BADMINTON RULES NEW

Compiled on the basis of and in accordance with the "Laws of the game of badminton", put into effect, as amended and amended by the general meeting Bwf (before IBF ) May 6, 2006, approved by the NFBR Presidium on March 5, 2008.

BASIC CONCEPTS

  • Player Anyone who plays badminton
  • Match The basic action in badminton is between opposing one or two players on either side.
  • Single player game A match in which two players compete against each other
  • Doubles A match in which two players compete on each side
  • Feeding side Side serving
  • The host Serving side
  • Drawing A sequence of one or more strokes starting with service until the shuttle is out of play
  • Hit Racket movement directed towards the shuttle

1. Court (playground) and equipment

1.1. The court (court) for doubles and singles shall be rectangular, marked with lines 40 mm wide, as shown in figure 1.

1.2. The lines should be easily distinguishable, preferably white or yellow.

1.3. All lines are part of the area of ​​the field that they limit.

1.4. The posts for attaching the nets should be 1.55 m high from the surface of the court. They must be of sufficient strength to remain vertical and to keep the net taut as provided in 1.10. The post supports must not be on the playing field.

1.5. The uprights are placed on the sidelines for doubles as shown in fig. 1, regardless of whether the match is in singles or doubles.

1.6. The mesh is made from a thin cord of dark color and the same thickness, with cells from 15x15 mm to 20x20 mm.

1.7. The vertical width of the mesh is 760 mm, the horizontal length is at least 6.1 m.

1.8. The upper edge of the net is trimmed with a 75 mm wide white tape folded in half, inside which a cord is passed.

1.9. The cord must be of sufficient length and strength to allow the net to stretch at the level of the posts.

1.10. The top of the net in the center of the court shall be 1.524 m from the surface and 1.55 m above the sidelines for doubles.

1.11. No clearance (gap) between the side of the net and the rack is allowed. If possible, the net should be pulled over the full width of the uprights.

1.12. If it is impossible to lay out the court at the same time, both for the steam room and for single player(fig. 1), the court can only be marked for singles, as shown in fig. 3. The back lines of the court become the distant service lines, and the posts, or fabric tapes replacing them with a width of 40 mm, are located on the net vertically above the side lines.

1.13. The referee's tower is installed at the court (area) in the middle as an extension of the net so that the referee is at a distance of 0.5 - 1 m from the post. The height of the tower seat from the floor is at least 1.55 m.

2. Shuttlecock

2.1. The shuttlecock is made from natural and / or synthetic materials. Regardless of the material, the flight performance of the shuttle should be close to that of a natural feather shuttle with a cork head covered in fine leather.

2.2. Feather shuttlecock

2.2.1. Should consist of 16 feathers fixed in the head.

2.2.2. The feathers should be the same length from 62mm to 70mm, which is measured from the tip of the feather to the top of the head.

2.2.3. The ends of the feathers should form a circle with a diameter of mm.

2.2.4. Feathers are held tightly with thread or other suitable material.

2.2.5. The head should be mm in diameter and go down into a hemispherical shape.

2.2.6. The shuttlecock should have a weight of 4.74 - 5.50 grams.

2.3. Not a feather shuttlecock

2.3.1. Natural feathers are replaced with a synthetic material imitator.

2.3.2. The head, dimensions and weight of the shuttlecock must meet the requirements specified in clauses 2.2.2, 2.2.3, 2.2.5 and 2.2.6.

Due to the difference in density and characteristics of synthetic materials from natural ones, deviations from the indicated values ​​up to 10% are allowed.

3. Testing the shuttlecock for speed

3.1. When testing a shuttlecock, a straight blow is made from the bottom of the back line of the court (court) forward parallel to the sideline.

3.2. A playable shuttlecock must land no closer than 530 mm and no further than 990 mm from the opposite back line of the court (see figure 2).

Rice. 1. Court layout for doubles and singles.

Note: 1. The length of the court (area) diagonally - 14.723m

Rice. 2. Check marks for testing shuttlecocks

Rice. 3. Layout of the court for singles

Note: The length of the court (court) diagonally = 14.366 m.

4. Racket

4.1. The racket frame must not exceed 680 mm in length and 230 mm in width. The racket consists of the main parts described in clause 4.1.1. - 4.1.5., And shown in fig. 4.

4.1.1. The handle is the part of the racket designed to be held by the player.

4.1.2. The string surface is the part of the racket designed to hit the shuttle.

4.1.3. The head holds the string surface.

4.1.4. A rod connects the handle to the head.

4.1.5. An adapter (if present) connects the stem to the head.

Head

Adapter

Kernel

lever

Rice. 4. Badminton racket

4.2. String surface

4.2.1. should be flat and consist of sections of intersecting strings, alternately intertwined at the intersection; it must be uniform and, in particular, no less frequent in the center than in other areas;

4.2.2. must be no more than 280 mm in length and 220 mm in width, however, strings may be extended through the area otherwise referred to as an adapter, provided that:

4.2.2.1. this section is not more than 35 mm wide and

4.2.2.2. the total length of the string surface will not exceed 330 mm.

4.3. Racket

4.3.1. must be free of attached objects and protrusions, other than those used specifically to limit or prevent wear and tear of the strings, or to reduce vibration, or to alter balance, or to attach the handle to the player's hand, and which are reasonably sized and positioned on the handle

4.3.2. must be free of any device that would make it possible for the player to substantially alter the configuration of the racket.

5. Equipment

The NBFB governs all matters related to the use of all types of shuttlecocks, rackets or equipment that meet specifications for the game. This regulation can take place at the initiative of the Federation itself or at the suggestion of any interested group, including players, referees, equipment manufacturers, regional federations or their members.

6. Drawing of lots

6.1. A draw is held before the start of the match; the side that wins the lot may choose between clause 6.1.1. and 6.1.2:

6.1.1. submit or accept submission;

6.1.2. start the game on one side or the other of the court.

6.2. The side that lost the toss will then make the remaining choice.

6.3. Participants, before the start of the match, are given a warm-up time - 2 minutes.

7. Account

7.1. The match is played until two games out of three are won.

7.2. The game is won by the first side to score 21 points (except as provided for in clauses 7.4. And 7.5.).

7.3. The side that wins the rally is awarded a point. A side wins the rally if the opponent (s) commit a mistake or if the shuttle is out of play by touching the surface of the court on the opponent's side (s).

7.4. When the score is 20-20, the side with the first 2 point difference wins the game.

7.5. When the score is "29-29", the side that wins the 30th point wins the game.

7.6. The side that wins the game serves first in the next game.

8. Switching sides

8.1. Players must switch sides:

8.1.1. at the end of the first game;

8.1.2. before the start of the third game (if needed); and

8.1.3. in the third game, when one of the sides scores 11 points.

9. Feed

9.1. If served correctly:

9.1.1. neither side shall allow undue delay in the execution of the service when the server and the receiving player are ready to serve. Any delay in the forward movement of the racket during the service (paragraph 9.2.) Is considered a fault (foul);

9.1.2. the server and receiver must stand within the diagonally located service fields (Fig. 1.), without stepping on the lines that delimit these fields;

9.1.3. any part of both feet of the server and the receiver must remain in contact with the surface of the court in a stationary position from the start of the service (p. 9.2.) until the service (p. 9.3.);

9.1.4. the server's racket must initially touch the head of the shuttle;

9.1.5. the entire shuttle must be below the server's waist at the moment the server is hit with the racket. The waist is an imaginary line around the body, passing at the level bottom point the bottom rib of the feed;

9.1.6. the rod of the server's racket, at the moment of hitting the shuttle, must have a downward slope;

9.1.7. the movement of the server's racket must continue only forward from the start of the service (clause 9.2.) to its completion (clause 9.3.);

9.1.8. the shuttle must be directed upward from the server's racket until it crosses the top edge of the net, so that if it is not reflected, it falls into the corresponding service box (i.e., within or onto its bounding lines);

9.1.9. the server did not miss the shuttle.

9.2. When the players are in position, the first forward movement of the server's racket head is the start of the service.

9.3. After the start of the service (paragraph 9.2.), It is considered perfect if the shuttle was hit by the server's racket or he missed the shuttle.

9.4. The server must not serve until the receiver has prepared, but

the latter is considered ready to receive if it has attempted to deflect the shuttle being served.

9.5. In doubles games, during the service (clauses 9.2., 9.3.), The partners of the server and the server may

take any position that does not block the visibility of the receiver or server of the opposite side.

10. Singles

10.1 Serving and receiving service

10.1.1. Players must serve (and receive) from their right service court when the server has no points or an even number of points.

10.1.2. Players must serve (and receive) from their left service court when the server has an odd number of points.

10.2. Order of play and position on the court

In the rally, the shuttle must be reflected alternately by the server and the receiver until the shuttle is out of play (p.15).

10.3. Counting and filing

10.3.1. If the server wins the rally (paragraph 7.3.), A point is awarded to him. Then he serves again, but from a different field.

10.3.2. If the receiver wins the rally (clause 7.3.), A point is awarded to him and he becomes the new server.

11. Pair games

11.1. Serving and receiving feed

11.1.1. The players of the serving side must serve from their right service court when the serving side has no points or an even number of points.

11.1.2. The players of the serving side must serve from their left service court when the serving side has an odd number of points.

11.1.3. The receiving side player who served last remains on the same court from which he served; his partner is in the next field.

11.1.4. Players should not change their fields until they have won a point on their serve.

11.1.5. The service, regardless of which side is serving, must be served from the field corresponding to the account of the serving side, except as described in clause 12.

11.2. Sequence of reflection of the shuttle and position on the court.

In the rally, after the service is reflected by the receiver, the shuttle is reflected by one or another player of the serving side, from any position on his side of the net, and then by one or another player of the receiving side, and so on until the shuttle leaves the game (p. 15.)

11.3. Scoring

11.3.1. If the serving side wins the rally (clause 7.3.), A point is awarded to her, then she (the same player) serves from another field.

11.3.2. If the receiving side wins the rally (paragraph 7.3.), A point is awarded to it and it becomes the serving side.

11.4. Sequence of feeds

In any game, the right to serve passes sequentially:

11.4.1. from the first server who started the game on the right service court

11.4.2. to the partner of the initial host; the service must be from the left service field.

11.4.3. to the partner of the first pitcher

11.4.4 to the first to accept

11.4.5. to the first submitter, etc.

11.5. No player shall serve out of turn, receive out of turn, or receive two services in a row in the same game, except as provided in clause 12.

11.6. Any player on the winning side may serve first in the next game, just as any player on the losing side may receive first.

12. Service court errors

12.1. A service court error is perfect if the player:

12.1.1. feeds or accepts out of turn;

12.1.2. serves or receives from outside the correct service court;

12.2. If an error was made on the service field, then it is not corrected and the game in this game continues with a new arrangement of players.

13. Violations

A violation ("foul") occurs if:

13.1. the submission was not made according to the rules (clause 9.1)

13.2. at the time of serving the shuttlecock:

13.2.1. falls into the net and hangs on its upper edge;

13.2.2. having flown over the net, gets stuck in it;

13.2.3. will be repulsed by the partner of the host

13.3. during the game shuttlecock:

13.3.1. falls outside the court;

13.3.2. flies through or under the net;

13.3.3. does not fly over the net;

13.3.4. touches the ceiling or walls of the hall;

13.3.5. touches the player's body or clothing

13.3.6. touches any object or person outside the court;

(If required by the building design, local conductive the organization may establish special conditions in the event that the shuttle touches an obstacle I am);

13.3.7. will be caught and detained on the racquet, and then thrown when hitting;

13.3.8. will be hit back twice in succession by the same player with two hits. However, it is not considered a mistake if the shuttle hits the head and string surface of the racket in one stroke.

13.3.9. will be repulsed by the player and his partner in succession, or

13.3.10. touches the player's racket and does not continue to move towards the opponent's field;

13.4. during the game, the player:

13.4.1. touches the net or racks with a racket, body or clothing;

13.4.2. invades the opponent's side over the net with a racket or body. The striker may, however, follow the shuttle with the racket over the net in the direction of impact if the initial contact of the racket with the shuttle was on the striker's side;

13.4.3. invades the opponent's side under the net with a racket or body in such a way that it interferes with the opponent or distracts him;

13.4.4. interferes with the opponent, i.e. blocks him with a racket or body when he strikes a shuttle that is above the level of the net;

13.4.5. deliberately distracts the opponent with any action, for example, shouts or gestures;

13.5. guilty of violations provided for in paragraph 16.

14. Controversial

14.1. “Controversial” is declared by the umpire.

14.2. Before the announcement of "disputable", the command "Stop" is announced.

14.3 "Disputable" is assigned if:

14.3.1. the server serves before the receiver is ready to receive (clause 9.5.);

14.3.2. when serving, the submitter and the receiver violate the rules at the same time;

14.3.3. during the game, shuttlecock:

14.3.3.1. hooks onto the mesh and hangs on its upper edge,

14.3.3.2. flying over the net, gets stuck in it;

14.3.3.3. collapses and the head is completely separated from the rest of the shuttlecock

14.3.4. in the opinion of the umpire, the game was interrupted or the player was distracted by the opposing coach;

14.3.5. the line judge did not see and the umpire is unable to make his or her decision;

14.3.6. in any unforeseen or accidental situation

14.4. If a “contested” is called, the rally since the last service is not counted and the player who served repeats the service.

15. Shuttlecock outside the game:

Shuttlecock is considered out of play when:

15.1. he hits the net or post and begins to fall towards the surface of the court on the side of the kicker;

15.2. it touches the surface of the court (within or outside of its bounding lines)

15.3. declared "disputable", "stop" or a violation ("foul").

16. Continuity of play, unsportsmanlike conduct, penalties

16.1. The game must continue uninterruptedly from the first service to the end of the match, except as provided in clauses 16.2 and 16.3.

16.2. Breaks:

Interruptions must be permitted in all matches:

16.2.1. no more than 60 seconds during each game, when the score of either side reaches 11 points;

16.2.2. no more than 120 seconds between the first and second game, and between the second and third game,

(When demonstrating matches on TV , The referee may decide before the start of the match that breaks according to clause 16.2 are mandatory and have a fixed duration).

16.3. Temporarily stopping the game

16.3.1. When circumstances arise beyond the control of the players, the umpire may suspend play for as long as he deems necessary.

16.3.2. In special cases, the Chief Referee may suspend the game.

16.3.3. If play is suspended, the score reached must be maintained and play must be resumed from that score.

16.4. Delay in the game

16.4.1. The game should never be suspended in order to allow the player to regain strength or breathing, or to receive advice;

16.5. Player tips and exits

16.5.1. Only when the shuttle is out of play (clause 15) is the player allowed to receive advice during the match;

16.5.2. No player may leave the court during a match without the permission of the umpire, with the exception of the interruptions described in 16.2.

16.6. The player has no right to:

16.6.1. deliberately cause a delay or suspension of the game;

16.6.2. deliberately change the shape of the shuttlecock in order to change the speed of its flight;

16.6.3. behave abusively;

16.6.4. commit other unsportsmanlike acts.

16.7. Suppression of violations

16.7.1. The umpire must stop any violation of 16.4, 16.5 or 16.6

16.7.1.1. issuing a warning to the offender with a yellow card;

16.7.1.2. declaring a "foul" to the offender, if he was warned, showing a red card. Two such "fouls" are considered a systematic violation;

16.7.2. in case of serious misconduct, systematic violations or violation of clause 16.2., by announcing a "foul" to the offender, showing the second red card and immediately reporting the misconduct to the Chief Referee, who has the right to disqualify the offender for this match, and count the loss in this match with a score of 0 : 21, 0:21.

17. Judges and appeals

17.1. The head judge is solely responsible for the conduct of the tournament or other competition of which the match is a part.

17.3. The umpire, if appointed, is responsible for conducting
of the given match, the state of the court and the environment around it. The umpire is accountable to the Head Judge.

17.3. The service judge will record the server's infractions, if any (clause 9).

17.4 The line judge determines if the shuttle falls within or outside the line he is watching.

17.5. The decisions of all referees are final for those game moments for which the referee is responsible, except for the point at which, in the opinion of the umpire, the linesman made a mistake; in this case, the platform judge may overrule the line judge's decision.

17.6. The umpire is obliged to:

17.6.1. adhere to the Laws of the Game and enforce them, and in particular, identify "controversial", warnings and "fouls" when they occur;

I would like to draw your attention to some general rules games and behavior of badminton players on the court.

If during the game the shuttlecock touches the net and flies over to the opponent's side, the blow is considered correct. It is also not considered a mistake if the shuttle crossed the net outside the boundary line and at the same time got into the area.

If a player hits any shuttle above the net at the net, the opponent must not block with the racket. He may only raise the racket to protect the face, if by doing so he does not interfere with the batter.

When serving, when the receiving player is not yet ready to receive the shuttle, he raises left hand with an open palm facing the opponent. In this case, the service is not made until the receiver lowers his left hand. But at the same time, he must not violate the rules and regulations of the competition and exceed the time allotted for the preparation and production of the serve.

Competition Schemes

Round robin competition

The circular scheme of the competition is that each participant plays in turn with everyone else. The winner of the competition is the participant with the highest number of victories.

With a large number of participants, they are divided into several subgroups. The division into subgroups is carried out by drawing lots with the "scattering" of the strongest. In each subgroup the competitions are held in a round robin system. Then the winners of the subgroups again play out the distribution of places among themselves in a round robin system.

Places taken in round robin competitions are determined by the number of matches won.

If two participants won the same number of victories, then the winner of the meeting between them takes more than high place.

If three or more participants won the same number of victories, then their places are determined by the best difference between the games won and lost in all meetings of these participants.

If even after that two participants turn out to be equal, then the participant who won in a personal meeting will have a higher place.

If three or more participants have won an equal number of victories and have an equal difference between the won and lost games, then the one who has the best difference between the won and lost points in all meetings of these participants gains the advantage.

If after that two participants turn out to be equal, then the participant who won the face-to-face meeting takes the higher place.

If three or more participants are again equal, then the places between them are determined by lot.

V team competition in case of equality of victories in matches for two teams, the team that won in the head-to-head meeting takes the higher place.

If three or more teams have won the same number of matches, then the higher place is taken by the team with the best difference between winning and losing matches in all matches of these teams. If after that two teams are equal, then the higher place is taken by the team that won the head-to-head match.

An approximate table of competitions in a circular pattern:

Elimination competition

The knockout scheme in individual and team competitions is that the participant (team) is knocked out after the first defeat. As a result, the winner is the participant who has not lost a single meeting. In team competitions, the match is terminated as soon as the winner of the match has been determined.

The ranking in the table of participants according to the level of play is carried out on the basis of the list of the strongest badminton players (by rating or by other indicators). If possible, the two strongest participants are placed by lot in different halves of the table.

If the number of those wishing to participate in the tournament turns out to be more than the places in the main tournament table, then it is recommended to hold a qualifying tournament. In this case, the Regulation on the competition or the decision of the organizing committee determines the number of participants admitted to the qualifying tournament. The qualifying tournament table is formed according to the same recommendations as the main draw. If the placement of the participants in the qualifying tournament grid is carried out by drawing lots, then in this case the placement of participants from the same organization is not done. The number of players entering the main draw from a qualifying tournament must not exceed one-eighth of the number of participants in the main draw. If this is not feasible, it is recommended that the tournament be held in two stages - preliminary, where a predetermined number of participants are revealed, and the main, where participants identified in the qualifying tournament are added to the strongest participants. If in the main draw or in the qualifying tournament the number of vacant places is greater than the number of participants, then the vacant places are filled with a draw.

Approximate table of competitions in the knockout scheme:


Mixed competition

The mixed scheme consists in the fact that first the participants conduct, for example, two or three rounds according to the scheme with elimination, and then additional groups are created separately from the losers (for each round) and the winners. The resulting eights (or fours) in a circular pattern play the corresponding places (including the prize money).

You can first draw in subgroups but in a round robin system, and then the winners (or participants who took first or second places in subgroups) go to the final part of the competition, where the final places in the tournament are played out according to the system of elimination.

In round robin competitions (including in subgroups), the head judge may authorize the replacement of a participant if he is eliminated due to illness / injury or other insurmountable circumstances. Such a replacement is possible if the first meeting of this participant has not yet begun; if the meeting has begun, then the replacement is no longer possible.

17.6.2. make decisions in controversial situations, if any, until the next filing;

17.6.3. clearly and loudly inform players and spectators about the progress of the match;

17.6.4. appoint and dismiss the service judge and linesmen after consultation with the head judge;

17.6.5. make decisions on the competence of absent judges;

17.6.6. make your own decision or appoint a “controversial” one if any of the other judges on the court are unable to make a decision;

17.6.7. record and report to the Chief Judge about all cases relating to paragraph 16

17.6.8. to transfer to the Chief Referee all unsatisfied appeals only on issues of the Laws of the Game. (These appeals must be made before the next service is made or, if this is the end of the match, before the appealing side leaves the court.)

Badminton is a type of sports game, the meaning of which is to throw the shuttlecock over the net until it falls to the ground. The simplicity of the rules, the high level of passion and dedication, the absence of high requirements for players and uniforms of clothing made it popular all over the world.

History

History speaks of the existence of a prototype of the game as far back as the 5th century BC. In ancient China, there was a type of entertainment that consisted of keeping the shuttlecock in the air for as long as possible. Rackets were not used at that time. They beat off the shuttlecock with their feet.

Later, analogs of such entertainments spread to Japan and Greece, and then to India, where rackets were first used. Ripe cherries were used as a shuttlecock, then dried apples. In the 19th century, English officers from India brought the game to their homeland in England. The first prototype of the shuttlecock was a cork from a bottle with stuck chicken feathers.


In 1873 C. Somerset created the first playground, where he arranged competitions in throwing a shuttlecock with rackets. Badminton rules were first formally formulated by the established association in 1893 in England.

The world association BWF was founded in 1934.The first competitions for men's teams began to be held in 1947, and for women - since 1955.

International tournaments began to take place in the 60s of the XX century. 1977 became a pivotal one with the first official World Championship. In 1992, this sport was included in the regulations of the Olympic Games.

Basic concepts

Player - an athlete playing badminton, dressed in accordance with the applicable requirements, using the appropriate equipment.

Match - a tournament between two or pairs of opponents.

Doubles match is a 2x2 player tournament.

Single match - 1x1 tournament.

Server - The athlete serving the shuttlecock.

Receiver - The athlete who receives the serve.

The court is a specially marked playground.

A rally is a series of strokes after service until the shuttle is out of play.

A blow is a special movement of a racket on a shuttle, as a result of which it flies towards the enemy.

Play field

It is necessary to use a specially marked area 5.18x13.40. Marking lines should be white or yellow and 4 cm wide for better legibility.


Distances for main lines:

  • The closest lines are located on either side of the middle of the site at a distance of 1.98 m.
  • The far lines are marked at a distance of 3.88 m from the near ones on both sides of the center of the field.
  • The back lines limit the length of the site, they are 0.72 m away from the far.
  • The side lines are parallel to the length of the field: for single innings, at a distance of 0.42 m from the paired innings line. The middle line is drawn parallel to the length of the field between the zones of the back line and the near one.

The net is fixed on the racks in the center of the field. Their height is 1.55 m from the site coverage. As racks, it is allowed to use strong structures with a transverse diameter of no more than 4 cm, so that they do not go beyond the width of the marking line. They must withstand the tension of the net, the hit of the shuttle and at the same time not bend.

It is necessary to use a net 0.76 m wide and 6.1 m high.The following mesh sizes are allowed: 1.5x1.5 cm or 2x2 cm.The upper edge must be trimmed with a white tape, the width of which is 7.5 cm.It is folded along its length in half, and a cord is laid inside.

The net is pulled so that the top line is 1.55 m from the side lines for doubles and 1.524 m from the center of the court. That is, the level of sagging should not exceed 2.6 cm. Gaps between the mesh and the rack are not allowed.

A referee's tower is installed near the net. It is important to place it at a distance of 50-100 cm from the rack, the seat should be at a height of 1.55-1.7 m.

Used inventory

Rackets and shuttlecocks are used for the game. The shuttlecock is made from natural or synthetic materials (subject to identical characteristics with natural materials). A leather-covered cork is used as a head. The main parameters of the shuttlecock:

  • Number of feathers - 16, length from end to top - 6.2-7.0 cm;
  • The circle, which is formed by the feathers, is 5.8-6.8 cm in diameter;
  • The feathers are attached to the head using thread or other similar materials;
  • Head diameter 2.5-2.8 cm;
  • Shuttlecock weight 4.74-5.5 g.

Synthetic flounces are made with imitation feathers and similar natural parameters. Differences should not exceed 10%.

Before the game, the shuttlecock must be tested for flight speed. To do this, a bottom hit with a racket up and forward from the back line along the side line is performed. The fall of a suitable shuttlecock should be at a distance of 0.53-0.99 m from the opposite back line.

The dimensions of the racket are 0.68x0.23 m. Structurally, it consists of the following parts:

  • Handles;
  • Stringed surfaces;
  • Heads;
  • Rod;
  • Adapter (not always present in the design).

The surface with the string is an oval plane 28x22 cm. In some designs, tension through the adapter is allowed if its width is not more than 3.5 cm, and the length of the entire surface is not more than 33 cm.

The racket must not have any protrusions or fixed objects that are not provided for by the rules. Allowed protrusions that prevent string wear, damage, balance change, increased vibration. Changes that allow the player to gain benefits are not allowed.

Equipment is handled by the International or National Badminton Federation. At the initiative of the Federation, regulation can be carried out by judges, players, sponsors, manufacturers.

1v1 badminton rules

Before the start of the competition, players must go through a draw. The winning athlete is entitled to choose one of the following items:

  • Side on the court;
  • The right to serve first or second.

The loser is left with the remaining point. Then, before the start of the match, 2 minutes are allowed for warm-up.


Matches consist of three games, a victory is considered to be a win in one of the competing 2 games. 21 points are played in one game. If both players received 20 points, then the game continues until one of them gains an advantage of 2 points. When the score is 29:29, the winner is the one who gets the 30th point.

The win is also counted if the opponent violated the rules or the shuttlecock left the game and touched the opponent's side. The winner gets the first service in the next game.

The change of sides is performed in the following cases:

  • After game number 1.
  • After the end of game # 2, subject to the start of game # 3.
  • During game # 3, after one of the players scored 11 points.

If the change did not take place on time, then it is done immediately after the discovery of this fact at the moment when the shuttle is out of play, with the preservation of the score.

The service is carried out immediately after the players have taken their places on the field and the opponent is ready to receive the service. The forward movement of the racket with a touch of the shuttle indicates that the serve will now be carried out. It is considered completed after hitting the shuttle with the racket or in the event of a miss.

If the receiver is not ready, then the service is prohibited. However, in the case of an attempt to repel the blow, it is considered that he was ready. In doubles games, it is forbidden for partners to close the server from the opponent, to occupy places that impair the visibility of the serve.

The serve is made from the right side of their own half of the court. Both players must be at right side when the pitcher is on this moment has a zero score or an even number of points. On the left side of the half of the court, the reception or transmission is carried out at the moment when the server has an odd number of points.

The rules prohibit the following actions when submitting:

  • Unreasonable delays when the opponent is ready to accept and reflect the serve;
  • Step on the boundary lines, leave the boundaries of the fields located diagonally;
  • Move around the court when serving;
  • Serve without touching the shuttle with the racket;
  • Place the shuttlecock at a level above the waist before hitting;
  • Direct the racket shaft when hitting to the side or up;
  • Use a racket to move backwards or to the sides;
  • To miss the shuttlecock.

Rules for playing through the net in pairs

In a pair, reception and serving are performed in the following order:

  • The first serve is done from the right side of the field (score 0: 0 or even number of points).
  • When the score is odd, the service is taken from the left side of the half court.
  • Initially, pairs of allies and opponents are located on their own half on each side of the grid in certain zones marked with white lines.
  • The feed is carried out diagonally.
  • The receiving side player is positioned on the diagonally opposite side of the court.
  • The rules prohibit changing the field before the point is played.

The beating of the shuttlecock is carried out according to the butterfly principle: the allies take turns hitting the shuttlecock in their half of the field. The rally continues until the shuttlecock hits the surface of the court or lingers in the net. After the service and the rebound, the reflection can be performed by players from any part of their own half of the field.


The won point is awarded to the pair. After winning the pair, the opponents are changed by halves of the field. When the serving side of the rally wins, she becomes the server on the other side of the court. If the serving side loses the rally, then it becomes the receiving side, and the receiving side becomes the server.

The feed from the first server is diagonally towards the first server. Reflection occurs in the direction of the serving team's ally, who beats the shuttlecock to the second receiver. If the shuttlecock is beaten by the second receiver, then the first server will hit, and so on.

Any player who scores a victory point is entitled to first service at the start of the next game. In a pair of opponents who have lost a game, one of the two players can be the first to accept.

It is forbidden for a couple to serve or receive a shuttlecock out of turn. It is forbidden to make two serves simultaneously to one player from the team of allies. The exception is the mistakes made, regulated by the rules.

Badminton competition rules

When the shuttle is played, the shuttle is reflected by the opponents until it leaves the game. If the server wins, he is awarded a point and serves from the other side of the field for service, and if the receiver wins, he gets a point and serves.

The server and the receiver during the service must be on the same diagonal of the court, while changing it is unacceptable until a point is played. When hitting a shuttlecock, both players can be anywhere in their parts of the field.

When serving, the following actions are not allowed, which are considered erroneous:

  • Failure to comply with the queue;
  • Being in the wrong part of the court.

If errors are found, they should be corrected immediately, and the account should also be brought into line.

When serving, the shuttlecock should not cling or get stuck in the net, hang on the tape. During the game, it is unacceptable for the shuttlecock to fly out of bounds playing field, flew under the net or through it, touched the structures of the hall, the clothing of opponents, as well as foreign objects.

A violation of the rules is considered:

  • Failure to comply with the requirements for the execution of serves;
  • Catching or breaking a shuttlecock with your hands;
  • Catching and holding the shuttlecock in the racket net, followed by throwing it to the opponent;
  • Double hitting with a racket by one player;
  • Touching the racks, netting with clothing or body;
  • Lowering the tension level of the mesh;
  • Intrusion on the opponent's field with a racket or body, unless we are talking about hitting a shuttlecock with a racket to the opponent's side;
  • Distracting the player by any means from the game, interfering with hitting the shuttlecock.

A shuttlecock is considered out of play in a number of the following situations:

  • When hitting the rack and falling onto the covering of the playing court from the side from which the serve was carried out or the rebound was performed;
  • Touching the surface of the court outside the marked lines;
  • Announcement of "disputable", "stop" or "fold".

“Disputed” is declared by the referee or by the player if there is no referee. Before this command, the command "Stop" is required. The appointment of a "disputable" one is carried out in the following cases:

  • The service was delivered when the receiver was not ready;
  • Opponents simultaneously violate at least one of the rules;
  • The shuttlecock catches on the partition, gets stuck in it or hangs;
  • The shuttlecock is damaged: feathers fall out, the head is destroyed or cracked, the feathers are separated from the head;
  • The game stops at the referee's command, the player is distracted by the opponent's coach;
  • The judges are unable to reach a unanimous decision;
  • In the event of a non-standard situation.

In an uncertain situation, the game stops, the rally is not counted. The server makes a new serve.

Badminton games continue until the matches are over, that is, continuously with the initial serve until one of the opponents wins. An exception can be either a break or a temporary stop.

Interruptions are allowed in all matches, their duration should not exceed 1 minute per game after one of the opponents scored 11 points. Between the 2nd and 3rd games, the break duration is increased to 2 minutes. With the joint agreement of the players, the pauses can be reduced.

Stops are permitted in the event of unforeseen circumstances beyond the control of the opponents, but affecting their play. The referee suspends the game for the time it takes to restore normal match conditions.

Delays are unacceptable in any case. The referee carefully monitors that they do not arise, determines the intentionality of the actions of the players or fans. When a stop occurs, the account is saved and resumption occurs from it.

Opponents can leave the playing court after the start of the match only with the permission of the referee or during the breaks. During the shuttlecock offside, consultation with the coach is permitted.

The rules forbid players to perform a number of actions:

  • Delay or deliberately suspend the course of the competition;
  • To be late or late for a game after a break;
  • Make changes to the shuttlecock or racket design to improve or degrade their standard performance;
  • It is unbecoming to behave: insult the opponent, the referees, coach or fans;
  • To commit illegal acts prohibited by the rules.

To stop violations, the referee may issue a warning by showing a yellow card or call a foul by showing a red card. Two or more violations in a row are considered systematic, in which case a red card is shown for the second time, a report on the incident to the chief referee is formed, and a decision on punishment is made.

Equipment for the judges

The badminton rules define a uniform uniform for the judges. The top of the garment can be a short or long-sleeved T-shirt in dark blue (closer to black) with the corresponding logos, emblem and letter abbreviation. The bottom of the clothes is black trousers. Black shoes are used as shoes, women should wear flat-soled models.


For the personal use of each judge there is a stopwatch with a ribbon to wear around his neck, a tablet for recording the score and tournament events, and a writing instrument (pen or pencil).

Duties of judges before the tournament

Before the start of the competition, the judges must perform a number of actions:

  • Take the protocol from the head judge.
  • Check the counters for functionality.
  • Check the position of the posts and net.
  • Make sure the height of the net complies with the regulations.
  • Find out additional match conditions and actions when the shuttlecock hits the net, supports or other obstacles.
  • Know the positions of the judges on the field.
  • Provide enough shuttlecocks for the tournament: prepare them in advance, make sure they comply with the rules.
  • Check the players' uniforms, point out possible violations, monitor the fulfillment of the requirements for their elimination, consult with representatives of the match if any disputes arise.
  • Draw lots between the players, check their correct placement on the court.
  • When conducting doubles games, record the names of the team members playing on the right side of the field in the protocol.

Duties of judges

The umpire announces the start of the match. After its start, he should be guided only by the accepted terminology of the game. After the service has been played, the server must be the first to announce the score of the server, as well as record the data on the scoresheet.

When appointing a service judge, the one on the platform must watch out for possible mistakes by the receiver. In addition, you need to keep track of the game counters. In case of disputable situations - consult with the chief judge.

At the transition of the service, the referee announces the change of halves of the court by the players. In accordance with the rules, must announce the need for stops and fouls.

Between games of play, the referee will call interruptions. During this time, he monitors the progress of the wiping of the court. During long breaks, he makes sure that no more than 2 people are present on the court, and after the announcement of the 20-second remainder, he makes sure that they leave it.

Before the start of the game, the score is announced and the command "Play".

When the opponents do not require a break, the game is played continuously.

After reaching 20 points by one of the pair of opponents, the referee announces the continued game. After the end of the game, the corresponding command must sound.

The referee makes sure that no phones ring for players or fans on the court. If the rules are violated, an appropriate penalty is applied.

Line judging

During the game, the line judge is responsible for enforcing the rules along the line. He bears full responsibility for the decisions that are made about the shuttle's departure from the game. If for some reason he did not see where the shuttlecock fell, then the umpire announces an out or "controversial".


At the same time, in the game, he must correctly assess the events:

  • If a player gets under the net on half of the opponent when hitting the shuttlecock, then he is considered a violator.
  • If a shuttlecock enters the field of play from an adjacent playing field, it should not be considered “controversial” if the umpire believes that the players did not notice it and did not distract them from the game.
  • An opponent who shouts something to a partner does not necessarily distract from the game if the shuttle is on his side, and if on the opposite side, it is considered a violation.

During the game, it is not allowed that advice from coaches, fans or others is given during the rally.

The referee must make sure that the coaches are seated in their places and are not near the playing field, and also do not distract opponents. If violations are found, then it is declared "controversial".

The shuttle is replaced in the game only when really necessary in accordance with the rules. This action is caused by visual damage or changes in airspeed. In case of detection of intentional actions on the part of the players, a penalty is applied.

The decision about the speed of the shuttle in the tournament is made by the head judge. If players want to change the speed of the shuttle, they must inform the judge, and then make a general decision.

If during the game one of the opponents is injured, the referee must determine how serious it is. If necessary, the chief judge is involved if it is difficult to make a decision.

A doctor or specialist is called to the court to determine the type of injury and its possible consequences. Informs about injuries or illness, after which the athlete decides on the further game.

The umpire on the platform informs about the forced break, monitors the countdown with the help of a stopwatch. In case of refusal to play, the opponent's victory is counted.

Match Schemes

Matches can be played according to one of the following schemes:

  • In a circular manner;
  • Withdrawal;
  • Mixed.

Circular diagram

Based on the rivalry of one participant with the rest. The winner is the one with the most victories.

If the number of participating athletes is large, then they are divided into groups. The distribution is based on a draw. First, the winners are determined in the groups, and then the draws are held between them. When gaining the same number of victories, the winner is the one who wins the duel among themselves.

If there are three or more coincidences in the victories of the participants, the victory is counted according to the difference in winning and losing matches. If necessary, a personal meeting is held.

Withdrawal

The elimination scheme is based on the elimination of a competitor after the first loss of a match. The winner of the competition is the one who has never lost.

In the table, the placement is carried out on the basis of the strongest, selected according to certain indicators. The strongest are usually placed in different tables.


If athletes want to take part, the number of which exceeds the estimated number for a particular match, then qualifying tournaments are held. The principle of passage is the same as in the main scheme. The number of those passing the qualification must not be more than 1/8 of the total number of participants in the main table. Otherwise, the tournament is held in 2 stages.

If there are free places in the standings, the participants enter it by drawing lots.

Mixed scheme

It is based on conducting several rounds with elimination, on the basis of which the tables of participants among the winners and losers are formed. Eights or fours on a circular basis play prize places.

Also, the scheme can be implemented first according to the circular method, and then according to the elimination principle.

Badminton rules in brief for schoolchildren

For schoolchildren, the requirements of badminton are more loyal than in tournaments. Singles or doubles tournaments can be played. A field with dense soil or asphalt, level, without foreign structures and objects, marked with white lines and having the appropriate dimensions specified in these rules is suitable as a site.

It is also allowed to use school gyms. The main thing is to ensure the safety of the game in order to avoid injury.

In the middle of the field, pull the net on special supports. The top border should be stitched with a white line that is clearly visible. The dimensions of the cells are the same as described in the current rules of the game: 15x15 mm or 20x20 mm.

The following dress code should be used:

  • Tight or slightly loose-fitting T-shirt with long or short sleeves.
  • Shorts or pants that allow free movement around the court.
  • Sneakers or sneakers with a flat sole.
  • When playing on open areas- sun cap or visor.

In the game, the main task is to hit the shuttle with the racket on the opponent's half until he misses the racket, and also not let the shuttle fall on his half of the court.


Submission rules

In the game, both opponents must be within the area bounded by the lines. The first serve is done diagonally. The shuttlecock during flight must not fly out of the field and not touch the net.

The racket must be held with the leading hand so that 4 fingers completely encircle the handle, and the large one is on top and reliably grips it. For more girth, you need to spread your fingers a little. The hand should work actively when hitting.

The shuttle is fed by turning the left shoulder towards the net, left leg in front, body weight is transferred to the right leg. The shuttlecock should be held in the free hand by the edges, then tossed a little and with a direct blow of the racket hits the opponent's side so that during the flight it does not touch the net.

The shuttle can be hit on the left and right. The right kick in the game is performed with the back of the hand towards you with the racket pointing forward, and the left kick with the inside of the hand towards you, the kick is also carried out forward towards the net.

Rebouncing the shuttle is allowed when it has dropped approximately 30 cm below the net. The movement of the hand with the racket is directed forward and upward. Shots from below are also allowed, but they require sufficient experience in this game.


Fundamental rules

Singles and doubles games are played in 2 (if one of the opponents gains an advantage by two games) or 3 games. The score is up to 21 points. When opponents score 20 points in a game, an additional game is provided, which is won by the one who wins by 2 points. If the score is 29:29, then the first player to score 30 wins.

The server is determined by drawing lots. The winner has the right to choose the first server or side of the court. The loser makes the remaining choice.

A player has served correctly if:

  • I did not allow delays in filing.
  • I did not overstep the boundary lines of my zone.
  • The shuttlecock, when serving, was located below the waist line.
  • The direction of the blow is from bottom to top so that the shuttle does not touch the net and falls on the side of the opponent.
  • The opponent is ready to receive the serve.

Opponents change places if:

  • The initial game is over.
  • The 3rd game was appointed.
  • In the 3rd game, after one of the opponents scored 11 points.

A violation (foul) is recorded if:

  • The shuttlecock hits the net and remains on it or falls or does not reach.
  • Shuttlecock flies out of the playing field.
  • Shuttlecock touches foreign objects, people not taking part in the game;
  • The opponent touches the shuttle with his hands or other parts of the body.
  • The player touches the net or the bar with his body or clothing.
  • The opponent interferes with the view, delivers a shuttlecock without the opponent's readiness.
  • One of the opponents deliberately creates interference.
  • In the game, he steps into the second half behind the dividing grid.

"Disputable" is assigned if:

  • The serve passed without the opponent's readiness.
  • Simultaneous one or more violations of opponents.
  • Shuttlecock becomes unsuitable for the further conduct of the match.
  • When unforeseen situations arise.
  • The shuttlecock hangs on the net and does not fall.

Breaks during school matches are usually no more than 2 minutes, and, if necessary, can be increased, but only by agreement with the referee.

A point in the game is awarded to the opponent, in the case of:

  • Shuttlecock hits out-of-bounds.
  • Opponent touching the shuttle, building structures or other foreign objects.
  • Mesh touches.

A re-submission is awarded if:

  • The opponent serves without the opponent's readiness.
  • Supply from the wrong site.
  • The shuttle was missed without touching the racket.

Only the referee will order the re-services.

Violations leading to a loss of service or loss of a point:

  • Double hitting the shuttlecock by one of the rivals.
  • Performing a rebound or serve of a shuttlecock with a hand.
  • Deliberately distracting the opponent's attention when the shuttlecock has been deflected.
  • After hitting the shuttlecock is stuck in the racket.
  • When blocking an opponent, making it difficult to beat off the shuttlecock.
  • Knocking the shuttlecock over the court.
  • Striking a shuttlecock with a racket while it is on the opponent's side.
  • When unauthorized leaving the field.
  • In case of an extraordinary service or a change of half of the field.

In the deciding set, the sides change when the opponent scores 8 points out of 15 or 6 out of 11. If the change has not passed in a timely manner, then it should be done immediately after the referee stops the game.

All 2x2 meetings are held up to 15 points, participants must be over 14 years old. For junior participants, the drawing is held up to 11 points.

Conclusion

The game is notable for its simplicity, low requirements for clothing, shoes and equipment used. Opponents can participate in it, starting with preschool age(4-5 years old), no special sports skills are required. The game allows you to enjoy the process itself, developing attentiveness, activity, team spirit, endurance.

The area 13.40X6.10 m is marked out for doubles (Fig. 1), and for singles - 13.40X5.18 m (Fig. 2).


A few words about choosing a place for the game. It is sufficient if the surface of the court is level, without holes or potholes and without tree roots, stones and other objects protruding from the ground that pose a danger to the players.

When arranging a site, a place is cleared not only within its boundaries (13.40X6.10 m), but also at least 1.5 m outside it. Since the badminton courts are small, there is always a place to mark two, three or more courts in a row. In these cases, it is necessary to leave a distance of at least 1 m between them.

When arranging badminton courts in the air, you need to choose places as protected from the wind as possible and with a dark (preferably green) background, 2-3 m from the short lines of the courts. It is easy to equip the backgrounds on your own (Fig. 3): you need to dig in three pillars, connect them at the top and bottom with a crossbar and pull a wire between the crossbars. Loosen and fertilize a narrow strip of soil under the bottom bar and plant ivy. In the first year, branches of coniferous trees (spruce branches), old plywood sheets or pieces of green-painted poster material can be hung on the wire. Against a dark background, a white shuttle is clearly visible, and to some extent the frontal wind is extinguished by the background.

The sites along the large centerline should be located from north to south: in this case, in the most accessible time for the game (morning and evening), the sun will not dazzle the players.


When marking the site on smooth ground, the demarcation lines are applied with white glue paint.

On grassy areas, turf is cut along the marking lines. The grooves are filled with a clay-sand mixture and compacted flush. After that, markup is done.

What could be better than a pleasant pastime on fresh air on a warm summer day? For many, such outings into nature are associated with badminton - an amazing outdoor game. However, like any other sport game, badminton has a number of rules that apply to professional matches. In them, athletes, alone or in pairs, compete for victory on specially equipped grounds. What do you need to know in order for a game familiar from childhood to be presented to its participants as a real sport? We will talk about this today.

Site parameters

There are special requirements for the place where the game takes place. Traditionally sports matches badminton is played in closed rooms where environmental disturbances can be minimized. The badminton court should be thirteen meters forty centimeters long and six meters ten centimeters wide. Correct dimensions playgrounds will provide comfort during the game. The badminton net is installed at a height of one meter and fifty-five centimeters.

These requirements are mandatory, regardless of the circumstances. Badminton courts other than those indicated above cannot be used for professional sports games.

Technique of the game

In sports badminton, two teams participate, each of which includes one or more players (professionals do not allow the formation of teams with more than two players). However, if a group of friends is playing on the beach, then the number of participants cannot be limited by anything other than the number of people willing to participate. The main thing is that there should be an even number of participants, because you will have to split into two teams. The essence of the game is to send the shuttlecock over the net to the opponent's side. The team gets a point if the shuttlecock landed on the side on which the opponent is playing, but most importantly - within the court.

According to the rules established by the Badminton Federation, the service must be carried out by hitting the shuttlecock from below, excluding any deceptive movements and strikes on the shuttlecock feathers.

Breaking the rules

Violating the rules is called a foul. In the game of badminton, it is forbidden to touch the net with your body, hands or racket. It is also not allowed to hit the shuttle over the opponent's court.

Also a foul is the situation when the shuttlecock flies through or under the net, touches the body or even the clothes of one of the players, as well as the walls or ceiling of the room in which the game is being played.

The reason for the warning or even punishment can be a player on the court, the fact that the player is not on the court during the game, as well as talking with outsiders and accepting any advice from others.

Judges

The Chief Judge bears the greatest responsibility for the correct keeping of the score and compliance with the rules. The service judge controls the correctness of this process in order to exclude a violation of the rules when the shuttle is introduced into play. Another responsible person is the umpire, who supervises the whole match. The fall of the shuttle within the area is controlled by a separate line judge. Its role is extremely important, because it is because of the point of fall of the shuttle that the hottest disputes flare up.

Kids badminton

For children's play, badminton courts are suitable, the sizes of which are much smaller than those required in the original rules. There is no net on such courts. The main requirement for the site is a level surface.

Playing in kids badminton, the rules should be simplified as much as possible. A point is awarded to the one on whose side the shuttle fell. Children are better off playing badminton for two; more players can discourage young athletes.

Game regulations

The game, or set, is divided into three games, each of which continues until one of the teams scores twenty-one points. In the event that the score becomes equal and is twenty points for each of the teams, the game continues until the gap in the score is two points. When the score is twenty-nine - twenty-nine, this rule ends and the game ends as soon as one of the teams gains thirty points.

To win a match, a team must win two out of three games. In essence, the game continues until two wins.

Racket selection

There are several basic parameters, based on which you can choose a quality badminton equipment. In particular, now let's talk about choosing a racket.

It is important that the racket is rigid. This means that its rod should be minimally pliable to the impact on the shuttle, its reaction to the impact should practically not be traced.

The racket must have a high level of control (this term refers to the level of stiffness of the racket shaft at the moment of twisting). High level control provides an accurate hit with the racket on the shuttle.

Its weight should also be optimal for a particular player. The energy of a particular racket depends on it, which will determine the force of the player's blow on the shuttle. The weight of the racket is usually in the range of eighty-one to one hundred and fifty grams. Rackets are selected depending on the strength and abilities of a particular player. It is important to remember that amateur rackets are generally heavier than professional ones.

Wooden rackets are used less and less today. Tellingly, modern materials embody all the necessary physical properties that provide good quality games. Today, badminton rackets are made from a variety of aluminum alloys, as well as various types of composite materials, which include titanium, carbon fiber or steel. These rackets are the perfect tool for a great match.

Shuttlecock selection

Some people neglect the choice of a shuttlecock, believing that this quality of this item of inventory does not play a special role. However, it is not. The effectiveness of the players during the game directly depends on the quality of the shuttlecock.

It is important to remember that professional shuttlecocks, which are generally accepted as reference ones, are made of cork covered with leather. Another important component is sixteen real feathers, which are carefully fastened with a strong thread in a circle (its diameter should remain in the range from fifty-eight to sixty-eight millimeters).

The maximum mass of the shuttlecock should range from four grams seven hundred milligrams to five and a half grams. This ensures that the best physical properties of the equipment are displayed.

The only significant drawback of feather shuttlecocks is their fragility. That is why, for the most part, amateurs prefer to purchase shuttlecocks made of synthetic materials, which, although they correspond to feather shuttlecocks in most parameters, still have worse controllability. The result of the blow becomes less accurate and becomes more difficult to predict.

The benefits of the game

The game of badminton is not only professional, but also amateur, and brings tremendous benefits to its participants. So, during the game, various muscle groups are effectively strengthened, including the muscles of the back and shoulder girdle, as well as the ligaments and tendons of the legs, which are used by the body when jumping and moving quickly around the court. Also regular classes badminton inevitably have a positive effect on the development of reaction and excellent coordination of movements of the players, as well as endurance, which in various situations thrown up by life, sooner or later will be useful to everyone.

Badminton is an amazing outdoor game that will certainly interest everyone, both children and adults. Badminton courts, the size of which allows players to sit freely, will become a place that brings the most positive emotions. At the amateur level, badminton does not require special physical fitness and special skills. You can play a game of badminton for two or four. This game is available to absolutely everyone. And at the same time, she will help everyone develop useful physical qualities, namely: coordination, endurance and good reaction.

It is important to know what the badminton courts should be, the size of the courts, the height of the net and what equipment you should choose. The correct organization of the match helps not only to use the forces of the players as efficiently as possible, but also not to let the participants get exhausted during the game.

When playing badminton, the rules must be followed strictly. This will help you avoid unpleasant situations on the court, make the process more interesting and truly enjoyable time. Then badminton court will truly become a place of true sporting pleasure.

Badmintonolympic look a sport in which two players or two teams of two compete with each other. Badminton is one of the most energy-intensive sports. The goal of each of the players (or teams) is to throw the shuttlecock with the racket on the opponent's side so that the opponent cannot reflect it. For a point to be scored, the shuttle must touch the opponent's court.

What develops badminton?

Badminton develops speed, agility, strength, increases endurance, and also forces you to calculate the opponent's blows and the direction of flight of the shuttlecock.

Badminton court: dimensions and markings

The badminton court has rectangular shape... The size of the badminton court (for singles) is 5.18 meters wide and 13.4 meters long. In doubles play, the width of the court is 6.1 meters. Specified dimensions badminton courts are relevant for the street and the hall. The height of the net is 1.55 meters, the height at the center is 1.524 (sag). The net is bounded from above by a tape 7.5-8 cm wide, folded in half.

Another important part of the badminton court is the markings. The width of the marking lines is 4 centimeters. The service line is located at a distance of 1.98 meters from the net. Between the feed line and the back line is the feed zone. The center line divides the service area into a right and left area.

Badminton equipment

  • Badminton rackets. Rackets were originally made of wood. Modern rackets are made of carbon fiber, aluminum, steel or titanium. Racket weight - from 70 to 100 grams. Most professional players use racquet grips (grips) to help athletes achieve the best control over their racquet grip.
  • Shuttlecock. There are two types of shuttlecocks: plastic and natural feathers. Plastic shuttlecocks are more suitable for amateurs and for some types of training. The standard for competition and training professional athletes are usually feather shuttlecocks.

A plastic shuttlecock consists of a cork or synthetic head with a plastic "skirt" attached. The feather shuttlecock is made of 16 goose feathers and a cork head covered with fine kid leather. Feathers are glued into holes around the circumference of the head, tied with threads, threads are also glued. The shuttlecock weight is about 5 grams.

Refereeing

At championships and badminton tournaments, the refereeing is carried out by:

  • The referees who monitor the correctness of the serve, announce the score, monitor the correct course of the game, and make an appropriate decision in case of violation of the rules.
  • Line judges.
  • Service Judges.

Badminton competition

The Olympic Games are the most prestigious badminton championship, held every four years.

Thomas Cup - Men's Badminton World Championship.

Uber Cup - Women's World Badminton Championship.

The Sudirman Cup is a world mixed team badminton championship held every 2 years. The cup is named after Dick Sudirman, who is the founder of the Indonesian Badminton Association.

Super Series is an international badminton tournament that was created by the World Badminton Federation to popularize it.

The Asian Games is a badminton competition between athletes from Asian countries.

2016-06-30

We have tried to cover the topic as fully as possible, so this information can be safely used in the preparation of messages, reports on physical education and essays on the topic "Badminton".