Fun sports competitions for fans. "Fun starts for adults." Sports entertainment scenario for teachers. Competition "My name"

I have been working with children for many years, I love playing a wide variety of games with them - both sports and educational. I always try to make children's leisure time fun and memorable, I carefully prepare for the event and think through everything to the smallest detail in order to avoid undesirable consequences. I have a huge arsenal of children's entertaining play activities.

JOKIC OLYMPICS

1. Long jump. Two teams compete in the long jump - the first participant stops at the place of his result, the second jumps further from this place, and so on for the whole team. The overall team jump of greater length will be victorious.

2. Race walking. The first participants of the competing teams begin to move from the starting line and back, taking each step, placing the heel of one foot to the toe of the other. Having passed the baton, each team member moves in this way. Of all the slow moving ones, the fastest ones win.

3. Shooting. Participants line up 5 m from the basket, which will be the target. You need to shoot with waste or natural material (corks, cones...), throwing them into the basket. The first participants of two teams receive one item each. The team with the most items in their basket wins.

4. Cross-country skiing. We draw two parallel curved lines for each team - this is a ski track. The first participants are given relay poles. Participants “ride” on skis in a sliding step in one direction, and run in the other, passing the baton to the next one. Instead of skis, you can use plastic bottles cut to insert legs.

5. Bobsled. The participants are divided into threes, two - “drivers” - hold the bag - sled - by the corners, the third is the rider. They go in one direction, run back and pass the baton to the next three.

6. Night orienteering. The first two participants of the competing teams are blindfolded and they must get to the start and back - running, without a blindfold. Teams can help “night pedestrians” by shouting “to the right”, “to the left”, “forward”, “back”.

7. Bicycle racing. Pairs of participants compete, holding them between their legs plastic bottle- bike. One way - on a bicycle, the other - running, passing the baton to the next pair.

8. Tug of war. Teams compete standing with their backs to each other, and the rope is passed between their legs.

9. Siamese twins. Pairs of teams compete, clasping hands, with their backs to each other. They run sideways from start to finish and back.

10. Train. The first team member is the “locomotive” and runs to the finish line and back. At the start, they hitch the first “car” and the two of them move to the finish line and back, hooking the next car. The “train” that arrives in full force at the start wins.

ZOOLOGICAL RACE

1. "Snake". The whole team lines up in one column, one after another, everyone puts their hands on the shoulders of those in front and squats together - the snake is ready. The team's task is to cover a given path there and back without uncoupling or getting up.

2. "Kangaroo". One participant per team covers a given distance, jumping back and forth in bags, passing the bag to the next participant.

3. "Frogs in the swamp." The first two team members are given “bumps” - sheets of cardboard. They move along the bumps in one direction and run in the other, passing the baton to the next player.

4. "Penguins". The first participants of the competing teams hold the ball with their knees and waddle forward, running back, passing the ball to the next participant.

5. "Crayfish." The first two participants run a given distance backwards back and forth. Then the next participant, until the whole team tries themselves in the role of cancer.

6. "Bactrian camel" Pairs of teams compete. Two participants stand behind each other, holding a hump ball on their back with one hand. Then, they lean forward, the second participant holds the first participant’s belt with his free hand. The balls should not fall during movement, the back should be bent. Pairs run back and forth, passing the balls to the next pair.

7. "Squirrels." We draw circles on the ground or place hoops - hollows (5 pieces), players of two teams compete in jumping from hollow to hollow with a ball - a nut in their hands - back and forth, passing the “nut” to the next “squirrel”.

8. "Spider". Four players compete, standing with their backs to each other and clasping their hands at the elbows. You need to run a given distance there and back.

9. "Monkeys on vines." Closed oval lines - vines - are drawn on the ground, one player - "monkey" from each team - covers their route in one direction, runs back, passing the baton to the next team member.

10. "Horse Cart". Three players from each team form a team of horses, standing in a hoop and holding it with their hands, and the fourth player controls it. The team covers a given distance back and forth by running, passing the baton to the next four.

FABULOUS RELAY RACES

1. "Alice the Fox and Basilio the Cat."

Pairs of participants compete. You need to cover a certain distance there and run back, while the Fox bends one leg at the knee and holds it with his hand - jumping on one leg, the cat is blindfolded. They move arm in arm, like in a fairy tale.

2. "Dragon".

Two teams compete. The participants of each team are divided into threes and stand next to each other. The middle participant wraps his arms around the necks of his neighbors and hangs on them. While moving, the extreme participants flap their wings - their arms, like the Serpent Gorynych during flight.

3. "Baba Yaga".

One participant per team competes. They put a stupa - a trash can - on one leg, and they take a mop - a broom - in their hand. With such equipment, Baba Yaga covers a certain distance and returns back, passing the baton to the next participant.

4. "Kolobok"

Participants of two teams roll the ball with their feet a certain distance and at the finish line, without using their hands, throw it into the basket - “the mouth of the fox.” Then they take the ball in their hands and run to the start - passing the baton to the next participant.

5. "Cinderella".

The teams are divided in half - one half is Cinderella, the other is stepmothers.

The stepmother scatters 5 objects on the site, and Cinderella collects one object at a time with a broom and passes the collected objects to the next stepmother. So the whole team fulfills these roles.

6. "Teremok".

6 people participate in the relay race. The mouse starts. She runs to the finish line, where the hoop lies, climbs through it and runs after the second participant. Having taken the second participant, the mouse runs with him to the finish line, they climb through the hoop, run to the start, and so on. The sixth participant is a bear, he climbs into the hoop along with everyone at the finish line and pulls the hoop to the start. The team that “tells” the story the fastest wins.

7. "The wolf and the seven Young goats".

From each team they select a wolf and 7 kids. The site is divided into 2 parts - one part is the home of some kids, the other is the home of others. The wolves change teams, i.e. they catch goat kids - opponents. At the signal, both wolves begin to salt the kids, and the participants who are caught are eliminated from the game. The team with the wolf that catches the kids the fastest wins.

« Fun starts for adults." Scenario sports entertainment for teachers

Leading: Hello, dear friends! Today, the most dexterous, quick-witted and intelligent teams will prove in a fair and open fight that they are worthy of the title “Champions!” Today on our site: teams meet in the “Fun Starts” competition: employees kindergarten. The motto of our competitions (all teams together with the leader)

"Let's remember old victories

And we’ll wear sneakers again!”

Command representation: Today the team “Oba-na” is taking part in our competitions, team captain: ….

Team captain: our motto: “We are girls anywhere,

We are girls - “Both-on”!

Even if you burst

Even if you crack

Both come first!

Leading: And the Strelka team, team captain:….

Team captain: our motto: “We are poor girls,

If we don't win,

At least we'll have some fun"

Leading: as you know, every olympiad has its own song. Therefore, our first warm-up is a breathing warm-up. We will perform the song of our Olympics. It's called "Song of Sports Teachers."

We're having fun, fun, fun today

We are educators, which means

We can do everything

We'll run once and twice

To loud shouts of “Hurray!”

And may our backs not hurt too much

We're heading to the start

Suits with old sneakers

in the closet we will find

And in our gym

We will gather friendly teams.

Chorus:

May it be very difficult for us tomorrow

Let it go!

But don’t give up victory to anyone.

Let's play fair!

We won't give up, no

Just know it!

Leading: After such a good warm-up, we move on to the competition program.

Relay No. 1.

Equipment: relay batons.

The first participant takes the baton in his hands, runs, runs around the stand and, returning to the team, passes the baton to the next participant. The team that finishes the relay first wins.

Relay No. 2.

Equipment: hoops, skittles.

3 hoops lie on the floor at an equal distance from each team. The first participant receives three pins and, on command, carries them, placing one pin in each of the hoops, runs around the stand and passes the baton to the next participant by touching his hand. The next participant collects pins from the hoops, runs around the counter and passes the pins to the third participant. The third participant places the pins again. The team that finishes the relay first wins.

Relay No. 3.

Equipment: soft rugs.

Each team has two soft rugs. With the help of which teachers need to move to the other end of the hall. Run back.

Relay No. 4.

Equipment: plastic glasses with water.

Each of the two teams is given a plastic cup filled to the top with water. At a distance of 5 meters from each team, make a mark (place a flag, draw a line). The task is to carry (run) the glass to the mark and back, then pass the glass to the next player. Each team member must carry the glass back and forth. The team with the most water left in the glass wins.

Relay No. 5

Equipment: 2 long ropes.

The whole team participates. Participants tie their legs in such a way that the left leg is tied to the neighbor’s right leg, and the right leg, respectively, to the neighbor’s left leg. In such a combination, the team must go to the other end of the hall, go around the pin and return back, choosing the desired tactics. If one player falls, the entire team returns to the starting point or receives a penalty point.

This concludes our competition.

While the jury is summing up the results, I ask the teams to untie their legs and remove the ropes.

Dear teachers, you competed well today, and your fans cheered for you very well, and this undoubtedly gave you strength. Let's turn and greet our fans and all together, in unison, tell them “Thank you!”

Rewarding.

Our competition has come to an end, but no matter what the results are, we will assume that “Friendship!” has won today.

Publications on the topic:

Presenter: Make way, friends, make way,
At this moment, smile from your heart.
Skip ahead without a doubt
You are the one who has a birthday.
(The hero of the day comes out.)

Dear E, V.!
Today you brightly illuminate all your guests,
After all, you direct the reflections of your star to them.
So may your rays continue to grace us with affection,
And life seems to us like a big fairy tale.
(Applause.)

So that we can extend this fairy tale,
At least for a little bit
Take your time, manage to walk
Star track.

Every star is just a mystery
You only need one guess.
Feel free to take the star path
And guess something!

First star

Each of us dreams about this,
I think that includes you,
Receive from us
Beautiful now... (flowers)
(They give a bouquet of flowers and step on the next star.)

Second star

To remember later your biography,
We'll do this now... (photo)
(They take a photo and step on the next star.)

Third star

For all the heroes of the occasion
In moments like these,
We are ready to give endlessly...(applause)
(Applause from the guests; steps on the next star.)

Fourth star

To always be with friends,
We all need to fulfill... (song)

Fifth star

And it's time to honor these minutes
Hear us here the anniversary...(firework)
(Guests, piercing air balloons, imitate fireworks).

Birthday (To the song "Chunga-changa")

You have loved birthdays since childhood.
Birthday - flowers are given.
Birthday - we drive "Loaf".
Birthday - sing along with us.

Chorus:
We have fun like children.
Everyone in the world knows the holiday -
There is a birthday only once a year.
Congratulations and gifts,
And the outfits are very bright -
We always look forward to birthdays.

Birthday - songs, dances, laughter.
Birthday - it's not a sin for everyone to drink.
Birthday - friends celebrate.
Birthday - you can’t live without it.

We will celebrate your birthday.
Birthday - there is no time to be bored.
Birthday - fairy tales and dreams.
Birthday, how wonderful you are!

The players of each team take turns covering the distance, at any moment the leader can give a signal (whistle), the players must take a prone position, as if doing push-ups. When the signal is repeated, the relay continues.

Relay "Heavy Burden"


Participants are divided into teams of two. Each pair of players receives two sticks up to 50 centimeters long and a board 70-75 centimeters long, with a flag attached to it. Standing side by side, players keep their sticks facing forward. A board is placed on the ends of the sticks. In this form, with joint efforts, they must carry their burden to the designated place and return back. If the board falls, the players stop, pick it up and then continue on their way. Whoever completes the task faster is considered the winner.

Passage of the swamp


Each team is given 2 hoops. With their help it is necessary to overcome the “swamp”. Groups of three people. At the signal, one of the participants in the first group throws the hoop to the ground, all three players jump into it. They throw the second hoop at such a distance from the first that they can jump into it, and then, without leaving the space of the second hoop, reach the first with their hand. So, by jumping and throwing hoops, the group gets to the turning point. You can get back to the starting line using a “bridge”, that is, simply roll the hoops along the ground. And at the starting line, the hoops are passed to the next three. It is strictly forbidden to step your foot outside the hoop - you can “drown”.

Players' Challenge Relay


The players are divided into 2 teams and stand in a column one at a time. Team players are counted in numerical order. The manager calls the number. For example: 1, then 5 and so on. The called players run to the designated place, run around the stand (object) there and return back. The team whose player returns first gets a point. The team that gets the most points wins.

Relay race "Sack Run"


Children are lined up in two columns, the distance between the columns is 3 steps. Holding the bags with their hands near their belts, they jump to the designated place (flag, stick, or other object). Having run around him, the children return to their columns, climb out of the bags, and pass them on to the next ones. This continues until all the children have run through the bags. The team whose players complete the task faster wins.

Relay race "Bring a piece of paper"


You need to prepare 2 sheets of paper (you can use it from a notebook) The players are divided into two teams, which line up parallel to one another. The first player of each team is given a piece of paper on their palm. During the game, the sheet should lie on its own in the palm of your hand - it should not be held in any way. The first players from each team run to the flag. If a leaf suddenly falls to the ground, you need to pick it up, put it on your palm and continue on your way. Having reached his team, the player must quickly transfer the leaf to the right palm of the next comrade in line, who immediately runs forward. Meanwhile, the first one stands at the end of the row. This continues until the turn reaches the first one. The team that completes the task faster wins.

Relay race "Stubbed Egg"


Form teams of 6 people each. Divide the teams into pairs. The pair's task is to carry the egg between their foreheads to the indicated marker and back. After this, the egg is passed on to the next couple. Competitors may only support the egg with their hands beyond the starting line. The fall of the egg means the team is out of the fight. The team that completes this task the fastest wins.

Relay "Running on the Clouds"


For this game you will need five representatives from each team. Place participants in a row and tie two inflated balloons to each participant's right and left leg (4 balloons per person). On command, the first participants set off - their task is to run to the end of the distance marker and return back, passing the baton to the next member of their team. Each burst balloon earns the team one penalty point.

Relay "Jumpers"


Children are divided into two teams and line up in columns one after the other. Following the leader’s signal, the participants of each team perform a jump, pushing off with both feet. The first jumps, the second stands at the place to which the first jumped, and jumps further. When all players have jumped, the leader measures the entire length of the jumps of the first and second teams. The team that jumped further wins.

Pass the Ball Relay


Children are divided into two teams. The players of each team line up one after another in a column. The first participants hold a ball in their hands. Following the leader's signal, the first player in each team passes the ball to the one behind him, above his head. The last person on the team, having received the ball, runs to the beginning of the column, stands first and passes the ball to the next person behind him, also over his head. And so on until the first one returns to its place. The team that finishes the game first wins.

Air Kangaroo Relay


Divide participants into teams and ask participants to stand one behind the other. Give each team balloon. The first participant holds the balloon between his knees and, like a kangaroo, jumps with it until the end of the distance marker. Returning back in the same way, he passes the ball to the next player and so on. The winner is the team whose players finish the relay first.

Relay race "Climb through hoops"


All players are divided into two teams and lined up in columns one at a time. At a distance of 3 and 5 meters opposite each column there are two hoops one after the other, and at a distance of 7 meters there is a ball. Following the leader’s signal, the first players of each team run to the first hoop, stop in front of it, take it with both hands, lift it above their heads, put the hoop on themselves, squat down, put the hoop on the floor, run to the second hoop, stand in the center of it, take it with their hands , raised above your head and lowered to the floor. After this, the players run around the ball and return to their place. The next child continues the game. The team that completes the task first wins.

Relay "Through the jump ropes"


The players are divided into two teams, each of which is divided into pairs. Pairs of each team stand in columns 3-4 steps from each other and hold short jump ropes by the ends at a distance of 50-60 centimeters from the floor. At the leader’s signal, the first pair quickly puts the rope on the ground and both players run (one to the left, the other to the right) to the end of their column, and then successively jump over the ropes of all pairs standing in the column. Having reached their places, both players stop and again take their rope by the ends. As soon as the first rope is picked up from the ground, the second pair puts down their rope, jumps over the first rope, runs past the column to its end and jumps over the ropes to their place. Then the third pair comes into play and so on. The team whose players finish the relay first wins.

Baba Yaga


Relay game. A simple bucket is used as a stupa, and a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds the bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to walk the entire distance and pass the mortar and broom to the next participant.

Potatoes in a spoon


You need to run a certain distance, holding a spoon with a large potato in your outstretched hand. They run in turns. The running time is recorded. If the potato falls, they put it back and continue running. You can't run without potatoes! The one who shows it wins best time. Team competition is even more exciting.

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Participants are divided into two teams. Two baskets are placed at equal distances from them. Each team is given one big ball. Participants, in order, begin to throw the ball into the basket. The team with the most hits in the basket wins.

Bicycle racing


The bicycle will replace in this relay race gymnastic stick. Two participants need to ride the stick at once. They are cyclists. Each cycling duo, holding a stick between their legs, will have to ride to the turning point and back. The fastest ones win.

Changing places with gymnastic sticks


Players from 2 teams line up opposite each other at a distance of 2 meters. Each player supports a gymnastic stick with his hand (covering it with his palm on top), placed vertically on the floor behind the marked line. At the signal, the players of each pair (participants facing each other make up pairs) must change places. In this case, the player must pick up his partner’s stick so that it does not fall (everyone leaves their stick in place). If any player's stick falls, his team receives a penalty point. The team whose players score fewer penalty points wins.

Relay race with sticks and jumps


The players are divided into 2 - 3 equal teams, which line up in columns one at a time, 3 - 4 steps from each other. They stand parallel in front of the line, and in the hands of the player standing in front is a gymnastic stick. At the signal, the first numbers run around to the mace (medicine ball) installed 12 - 15 meters away and, returning to their columns, pass one of the ends of the stick to the second numbers. Holding the ends of the stick, both players pass it under the feet of the players, moving towards the end of the column. Everyone jumps over the stick, pushing off with both feet. The first player remains at the end of his column, and the other runs to the counter, goes around it and carries the stick under the feet of those playing with number 3, and so on. The game ends when all participants run with the stick. When the starting player is again first in the column and a stick is brought to him, he raises it up.

Ball race over heads and under feet


The participants of the game line up in columns one at a time. The distance between players is 1 meter. The first numbers are given balls. At the leader’s signal, the first player passes the ball back over his head. The player who received the ball passes it further, but between his legs, the third - again over his head, the fourth - between his legs, and so on. The last player runs with the ball to the beginning of the column and passes it over his head back. So each player passes the ball once over his head and once between his legs. The player standing first in the column always passes the ball over his head. The team whose first player returns to his place first wins.

Relay "Running"


At the signal, the first participant runs to the turning flag and back, having reached the team, slaps the hand of the next participant - passes the baton.

Mug


This game is a relay race with a jump rope: before the turning point, players jump over the rope from foot to foot, and when returning back, they take the rope folded in half in one hand and rotate it horizontally under their feet.

Siamese twins


Two participants stand with their backs to each other and clasp their hands tightly. They run sideways. The backs of the players should be pressed tightly against each other.

Relay race "Roll the ball"


Teams line up in columns one at a time. In front of the first player of each team lies a volleyball or medicine ball. Players dribble the ball forward with their hands. In this case, the ball is allowed to be pushed at a distance arm's length. Having rounded the turning point, the players return to their teams and pass the ball to the next player. The team that completes the task wins.

Relay "Take Last"


Players of two teams line up in a column, one at a time, behind the common starting line. In front of the columns, at a distance of 20 meters, towns, clubs, cubes, balls, and so on are placed in a row. Items are 1 less than the total number of participants on both teams. At a signal, the guides in the columns run to the objects and take one at a time from the edge (one takes it from the right, the other from the left), return back, run around their columns from behind and touch their hand to the next player in their column. Then he starts and does the same thing. The team whose player takes the last item wins.

Running over bumps


The players are divided into teams, the players of which line up in columns one at a time. In front of each team, from the start line to the finish line at a distance of 1 - 1.5 meters from each other, circles with a diameter of 30 - 40 centimeters are drawn along a straight or winding line. At the leader’s signal, the first numbers with the relay baton jump from circle to circle, after which the shortest route return back and pass the baton to the next player who performs the same task. The team whose players finish the relay first wins.

Getting ready for the hike


The team lines up, with a backpack in front of the first participant. There are dishes 15-20 steps away from both teams. Each player needs to run to the dishes, take one item, return, put it in the backpack and touch the next player with his hand - “pass” the baton. Then the next participant runs. Teams are given three points for speed and for neatly packing their backpack.

Pair relay


Goal: Development of speed and dexterity of movements. Developing the ability to coordinate actions with the actions of a partner.

Material: Two identical mugs, four empty matchboxes.

Progress of the game: The players are divided into two teams, the players of each team line up in pairs in front of the line. To play, take two identical mugs, fill them with water and place them in front of the first couples. 10-15 meters in front of the teams, one circle with a diameter of 1 meter is drawn, two matchboxes are placed in each circle.

At the command of the leader, the players of the first pair take one mug together (in any way) and run forward, trying not to spill the water. Having reached the circle, they also carefully place the mug in the circle and take the boxes. The box is placed on the shoulder, the couple joins hands, connecting them crosswise, and runs to the starting mark, carrying the boxes on their shoulders. The second pair does everything in the reverse order - and so on until all participants have completed the distance.

Ball in the ring


Teams are lined up in a single column, one in front basketball backboards at a distance of 2 - 3 meters. After the signal, the first number throws the ball around the ring, then puts the ball, and the second player also takes the ball and throws it into the ring, and so on. The team that hits the hoop the most wins.

Relay race "Running with three balls"


At the starting line, the first participant conveniently takes 3 balls (football, volleyball and basketball). At the signal, he runs with them to the turning flag and places the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 meter, places them on the ground.

Instead of large balls, you can take 6 tennis balls,

Instead of running - jumping.

Relay "Turnip"


Two teams of 6 children each participate. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair there is a turnip - a child wearing a hat with a picture of a turnip.

Grandfather starts the game. At a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the turnip and run back, then the granddaughter joins them, and so on. At the end of the game, a turnip clings to the mouse. The team that pulled out the turnip the fastest wins.

Hoop relay


There are two lines on the track at a distance of 20 - 25 meters from one another. Each player must roll the hoop from the first to the second line, go back and pass the hoop to his friend. The team that completes the relay first wins.

Counter relay race with hoop and skipping rope


Teams line up as if in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. At the signal, the player with the hoop rushes forward, jumping through the hoop (like jumping rope). As soon as the player with the hoop crosses the starting line of the opposing team, the player with the jump rope starts and moves forward by jumping the rope. After completing the task, each participant passes the equipment to the next player in the team. This continues until the participants complete the task and change places in the teams. Jogging is prohibited.

Relay "Porters"


4 players (2 from each team) stand on the starting line. Everyone gets 3 big ball. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and picking up a fallen ball without outside help is also not easy. Therefore, porters have to move slowly and carefully (the distance should not be too great). The team that completes the task faster wins.

Relay "Race of balls under your feet"


Players are divided into 2 teams. The first player throws the ball back between the players' spread legs. The last player of each team bends down, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between his spread legs, and so on. The team that finishes the relay the fastest wins.

Three Jump Relay


Participants are divided into two teams. Place a jump rope and a hoop at a distance of 8-10 meters from the starting line. After the signal, the first participant, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second participant takes the hoop and makes three jumps through it. There is an alternation between jump rope and hoop. The team that finishes it faster will win.

Relay "Ball Race"


The players are divided into two, three or four teams and stand in columns one at a time. Those standing in front volleyball. At the manager’s signal, the balls are passed back. When the ball reaches the person standing behind, he runs with the ball to the head of the column (everyone takes a step back), becomes the first and begins passing the ball back, and so on. The game continues until each team player is first. You need to make sure that the ball is passed with straight arms and tilted back, and the distance in the columns is at least a step.

Relay "Passed - sit down!"


The players are divided into several teams, 7-8 people each, and line up behind the common starting line in a column, one at a time. Captains stand in front of each column, facing it at a distance of 5-6 meters. The captains receive a volleyball. At the signal, each captain passes the ball to the first player in his column. Having caught the ball, this player returns it to the captain and crouches. The captain throws the ball to the second, then third and subsequent players. Each of them, returning the ball to the captain, crouches. Having received the ball from the last player in his column, the captain raises it up, and all the players on his team jump up. The team whose players complete the task faster wins.

Snipers


Children stand in two columns. Place a hoop at a distance of 3 meters in front of each column. Children take turns throwing sandbags with their right and left hands, trying to hit the hoop. If a child hits, his team gets 1 point. Result: whoever has the most points wins.

Relay "Eye of the Needle"


There are 2 or 3 hoops on the ground along the relay line. When starting, the first person must run to the first hoop, pick it up and thread it through himself. Then do the same with the next hoops. And so on the way back.

Relay race with skipping rope


The players of each team line up behind the common starting line in a column one at a time. A rotating stand is placed in front of each column at a distance of 10 - 12 meters. At the signal, the leader in the column runs out from behind the starting line and moves forward, jumping rope. At the turntable, he folds the rope in half and grabs it in one hand. He moves back by jumping on two legs and rotating the rope horizontally under his feet. At the finish line, the participant passes the rope to the next player on his team, and he himself stands at the end of his column. The team whose players finish the relay more accurately and earlier wins.

Counter relay with bars


Children are divided into teams of 6 - 8 people each. Participants line up in opposing columns, one at a time, at a distance of 8 - 10 meters from one another. The column guides of the first group receive 3 wooden blocks, the thickness and width of which is at least 10 centimeters, and the length is 25 centimeters. Having placed 2 bars (one on the starting line, the other in front, one step away from the first), each of the managers stands on the bars with both feet, and holds the third bar in his hands. At the signal, the player, without leaving the bars, places the third bar in front of him and transfers the leg that was behind him to it. He moves the freed block forward and places his foot on it. So the player moves to the opposite column. The guide of the opposite column, having received the bars behind the starting line, does the same. The team whose players switch places in the columns the fastest wins.

Animal relay


The players are divided into 2 - 4 equal teams and line up in columns one at a time. Those playing in teams take the names of the animals. Those standing first are called "bears", the second - "wolves", the third - "foxes", the fourth - "hares". A starting line is drawn in front of those in front. At the teacher’s command, team members must jump to a given place just like real animals do. The “wolves” team runs like wolves, the “hares” team runs like hares, and so on.

Unload the car


Children are invited to unload the “cars” with “vegetables”. The machines are placed against one wall, and two baskets are placed opposite them against the other wall. One player at a time stands near the baskets and, at a signal, runs to the cars. You can carry vegetables one at a time. Vegetables must be the same in all machines, both in quantity and volume.

Other participants can then “load” the machines. In this case, the players stand near the cars, run to the baskets at a signal and carry the vegetables into the cars.

Machines can be boxes, chairs. Vegetables - skittles, cubes and the like.

sports children children children relay race relay race relay race relay race sports children children

Elena Burkatskaya
"Fun starts for adults." Sports entertainment scenario for teachers

Burkatskaya E. A, teacher of the highest qualification category.

Leading: Hello, dear friends! Today, the most dexterous, quick-witted and intelligent teams will prove in a fair and open fight that they are worthy of the title “Champions!” Today on our site: teams of kindergarten employees meet in the “Fun Starts” competition. The motto of our competitions (all teams together with the leader)

"Let's remember old victories

And we’ll wear sneakers again!”

Command representation: Today the team “Oba-na” is taking part in our competitions, team captain: ….

Team captain: our motto: “We are girls anywhere,

We are girls - “Both-on”!

Even if you burst

Even if you crack

Both come first!

Leading: And the Strelka team, team captain:….

Team captain: our motto: “We are poor girls,

If we don't win,

At least we'll have some fun"

Leading: as you know, every olympiad has its own song. Therefore, our first warm-up is a breathing warm-up. We will perform the song of our Olympics. It's called "Song of Sports Teachers."

We're having fun, fun, fun today

We are educators, which means

We can do everything

We'll run once and twice

To loud shouts of “Hurray!”

And may our backs not hurt too much

We're heading to the start

Suits with old sneakers

in the closet we will find

And in our gym

We will gather friendly teams.

May it be very difficult for us tomorrow

But don’t give up victory to anyone.

Let's play fair!

We won't give up, no

Just know it!

Leading: After such a good warm-up, we move on to the competition program.

Relay No. 1.

Equipment: relay batons.

The first participant takes the baton in his hands, runs, runs around the stand and, returning to the team, passes the baton to the next participant. The team that finishes the relay first wins.

Relay No. 2.

Equipment: hoops, skittles.

3 hoops lie on the floor at an equal distance from each team. The first participant receives three pins and, on command, carries them, placing one pin in each of the hoops, runs around the stand and passes the baton to the next participant by touching his hand. The next participant collects pins from the hoops, runs around the counter and passes the pins to the third participant. The third participant places the pins again. The team that finishes the relay first wins.

Relay No. 3.

Equipment: soft rugs.

Each team has two soft rugs. With the help of which teachers need to move to the other end of the hall. Run back.

Relay No. 4.

Equipment: plastic glasses with water.

Each of the two teams is given a plastic cup filled to the top with water. At a distance of 5 meters from each team, make a mark (place a flag, draw a line). The task is to carry (run) the glass to the mark and back, then pass the glass to the next player. Each team member must carry the glass back and forth. The team with the most water left in the glass wins.

Relay No. 5

Equipment: 2 long ropes.

The whole team participates. Participants tie their legs in such a way that the left leg is tied to the neighbor’s right leg, and the right leg, respectively, to the neighbor’s left leg. In such a combination, the team must go to the other end of the hall, go around the pin and return back, choosing the desired tactics. If one player falls, the entire team returns to the starting point or receives a penalty point.

This concludes our competition.

While the jury is summing up the results, I ask the teams to untie their legs and remove the ropes.

Dear teachers, you competed well today, and your fans cheered for you very well, and this undoubtedly gave you strength. Let's turn and greet our fans and all together, in unison, tell them “Thank you!”

Rewarding.

Our competition has come to an end, but no matter what the results are, we will assume that “Friendship!” has won today.

Not a single noisy and cheerful holiday is complete without outdoor games, fun relay races and mass entertainment. They create a special atmosphere of general fun, enliven the fading holiday and unite all guests. Various competitive games are especially good at corporate parties, as they promote team unity and, in an unobtrusive game form, raise team spirit in the team.

Many outdoor games and relay races, which are included in the entertainment program of adult holidays, come from childhood, but adult guests who are amused to a certain degree play them with great excitement.

We offer a large selection of outdoor games for any holiday, which contains games and competitions for different occasions: for family holidays, for youth parties or for corporate events - the choice is yours.

1. Outdoor games for any holiday:

"Two centipedes."

This is a fun activity to lift your spirits. All guests are divided into two teams - these will be two “centipedes”. Each player stands behind the other and takes the one in front by the waist.

Then they turn on cheerful music and the “centipedes” are given various commands: “go around obstacles” (you can first place chairs), “move while squatting,” “separate the second centipede,” etc.

This idea can be made a team one by coming up with a scoring system, but it’s better to arrange it just for fun and excitement, or during the dance break.

"Music has tied us".

Depending on how many pairs of players the presenter plans to call, he will have to stock up on so many skeins of narrow ribbon. The length of the tape is at least five meters.

The girls wrap this ribbon around their waist (it’s more convenient if someone helps), and their gentlemen, at the command of the leader, approach their partners, attach the free end of the ribbon to their belt and quickly begin to spin around their axis to the rousing music. This is necessary so that all five meters of tape are wound around his waist.

Whichever pair moves the ribbon from the female waist to the male one the fastest wins.

"Trouble in the Coop."

For this outdoor game pairs are called or created in place, each with one representative of the strong and weak half of humanity, they will have to take part in a funny chase.

Men are blindfolded, but first they agree with their ladies who will “cluck” and how: ko-ko-ko, cluck-tah-tah, chick-chick, pee-pee-pee, chiv-chiv-chiv, and so on. - to the extent of your imagination, according to this call, every blindfolded man must catch his “chicken”.

It’s worth warning right away that the room for an imaginary chicken coop should be small. If the presenter has too impressive a space at his disposal, then we advise you to fence off the “chicken nook” with ordinary chairs. The “commotion” is best done with music - in this case, the musical theme from the cartoon “Well, Just Wait!”, when the wolf also ends up in the chicken coop, is suitable.

"The artist's feet feed him."

The toastmaster solemnly announces that to stage a new blockbuster he needs the “brave seven,” seven of the most talented and beautiful guests. If there are none, then he conducts the selection process and selects candidates for the roles. Then he gives them small props or just cards with the names of the roles: Kolobok, Grandma, Grandfather, Bunny, Wolf, Bear and, of course, Fox.

Then he says that we are wrong to think that artists have an easy life. “The life of a Russian artist is hard and unprepossessing” - sometimes they have to run a lot to get a role. Therefore, if you want to become stars, you need to practice.

There are 7 chairs, the “artists” sit down, but as soon as the name of his hero is mentioned in the text, he quickly gets up and runs around the chairs. The presenter reads the fairy tale “Kolobok”, only to make it more interesting and unexpected for the participants - he improvises, and then sticks to storyline, then he composes on his own - so that no one sits for a long time.

Here is an example: “Once upon a time there was a grandfather and a grandmother... Then a bear comes to visit Grandma and Grandfather! And he menacingly asks why Grandfather and Grandmother don’t have children. Frightened, Grandfather and Grandmother grab the first Bunny they come across and present it to the Bear. But the Bear is not so easy to deceive. Then Grandfather and Grandmother begin to bake Kolobok..."

When the guests flock to their heart's content, you can present everyone with a diploma of an Honored Artist, ask the audience to applaud them and once again remind you that “the feet feed the beginning artist.”

Such runners can be themed and universal, and they belong to the category of popular

"Adventures in the Swamp".

Two participants in these “swamp” competitions are given a pair of sheets of paper - they will represent hummocks. The players' goal: to move from one end of the room or hall to the other, placing one sheet of paper at a time under their feet. You can only step on the designated bumps.

The winner is the one who can complete the obstacle course there and back faster without ever stepping off the paper.

By the way, you can complicate the task and require the competition participants to bring something from the opposite end of the room, that is, they go there lightly, and carry back in their hands, for example, a glass or shot glass filled to the brim with alcohol. Whoever comes last drinks both as a penalty, and the winner gets a prize

"Pull the string..."

For this game, two chairs are placed in the middle of the hall, a rope is placed under the chairs (the length should match the width of the two chairs), so that its ends stick out just a little from under the chairs. Then two players are called, who artistically walk around the seats to the music, and as soon as the music stops, they must quickly stop sitting on a chair and pull the rope lying under it. This is repeated three times.

The winner is the one who can pull the rope in his direction more often - and he gets a prize!

"Fight for Survival".

Participants (the number can be any) are tied to the ankles inflated balloons, two balls each. On command, everyone rushes to burst each other's balloons with their feet, trying to protect their own.

The game continues until the last ball. The winner is the owner of that very last ball.

(More extreme versions of an outdoor game with balls can be found)

2. Team games and relay races for any holiday:

"Pass the sausage."

2 teams are formed, with any number of participants, the main thing is to get equal teams. They line up behind each other's heads, each team is given a long ball - a sausage. Task: quickly pass the “sausage” sandwiched between your legs from the beginning of your column to the end. The last one in the column, having received the ball, clamps it tighter and runs to the first player, taking his place. And so on until, again, the first player takes his place. For each ball fall, one point is deducted.

The team that does everything faster and with fewer penalty points will win.

"Nimble spoon."

The presenter assembles two teams - male and female. They stand against each other. Each team is given a large tablespoon. At the leader’s command, each player must “pass” the spoon, that is, thread it through some hole in his clothes (through the sleeves, trouser legs, belt, straps). Then the “nimble spoon”, having reached the last player on the team, must return back in exactly the same way.

The team whose boat is “faster” wins.

Fun relay race "The ferry and the ferryman."

This relay will require two ice sleds and long rope, ten meters. From each team we select the strongest participant and send him to the “opposite shore”. Those who remained on “this shore” (there must be at least ten people) take turns sitting in the sled. The strongman on the opposite side pulls them towards him, as if crossing the river. Then the presenter’s assistants deliver the ice cubes back, and the next batch is loaded onto them.

The second time, the “ferryman”’s work is much easier, since his comrades who have already been transported can easily help him in his work. By the way, different things happen “on the way”, and if there are people who fall off the sled, they drop out of the game and are considered “drowned”. At the finish line, there is always a count of players who have safely crossed to the other side.

The winner is the team that transports the most people and completes this task faster. Such outdoor games are especially exciting at youth parties or corporate events.

"How is your health?"

For variety, invite guests to take each other's temperatures. Then present a huge fake thermometer. The presenter recruits a team of boys and girls. Naturally, a huge thermometer is placed under the left armpit of the first male player. He must measure the temperature of the lady opposite him without using his hands, that is, the thermometer must move from one supposed patient to another. And so on until the players figure out which of them has a fever. The “sick” person, that is, the one who dropped the thermometer, is eliminated from the competition.

The “healthiest” team (those that lost the fewest players) wins. If both teams find themselves in an equal position, the competition can be repeated, complicating the conditions, for example, speeding up the pace (making it a timed competition) or offering to pass through one, while the player who ends up in the middle should not help in any way.

"Racing in a mortar."

In this game, participants will pretend to be hedgehog grandmothers, so they will need a “mortar” and a “broom” (bucket and mop). The bucket must have a handle, since you need to hold it when running.

The leader assembles two equal teams. He places one part of each team at one end of the hall, the other at the opposite. The first participant places left leg into a bucket, takes a mop in his hands and, holding the bucket by the handle, hurries to his team standing at the other end. There he passes the “fairytale” props to his teammate, and he, in turn, runs in the opposite direction.