The standings are absolutely superior. Absolute Superiority VII. Freelance game situations

Tournament Rules

Tournament Rules

Match settings:

  • The battle mode is standard.
  • Team composition: 15 people.
  • The battle time is 10 minutes.
  • The winner of the battle is the team that captures the base or destroys all enemy tanks.
  • Venue: automatic fighting system, training rooms.

Team requirements:

  • A team must consist of a minimum of 15 main players and up to 5 reserve players. The total number of players in the main and reserve squads must not exceed 20. A team consisting of less than 15 players is not allowed to participate in the tournament.
  • Teams can consist of tanks from different nations.
  • The use of premium tanks, shells and equipment is allowed.
  • Any technique is allowed to participate in the championship without restrictions on nationality and level.
  • If a team enters the battle room with an incomplete team and none of the reserve players can take a place in the main lineup, the team begins the battle with an incomplete team.
  • One player can only be included in one team.
  • The team name must comply with the Rules of the Game.

Schedule

Schedule

Registration for the tournament:

  • Registration opens on September 21.
  • Registration closes on October 3 at 23:59 Moscow time.

Registration takes place in five time zones:

  • Zone A - 15:00 (Moscow time), server RU8.
  • Zone B - 18:00 (Moscow time), server RU2.
  • Zone C - 21:00 (Moscow time), server RU1.
  • Zone D - 21:30 (Moscow time), server RU5.
  • Zone E - 22:00 (Moscow time), server RU7.

Tournament stages:

  • From 5 to 8 October - First stage (group round).
  • From October 11 to October 15 - First stage (play-offs);
  • From October 21 to 22 - Second stage (group round).
  • From October 28 to 29 - Final stage (play-offs).

First stage (Group stage):

  • Tour 1 - 5 October - Himmelsdorf;
  • Tour 2 - 6 October - Karelia;
  • Tour 3 - 6 October - Steppes;
  • Tour 4 - 7 October - Malinovka;
  • Tour 5 - 7 October - Sandy River;
  • Tour 6 - 8 October - Fisherman's Bay;
  • Tour October 7 - 8 - Ensk.

First stage (playoffs):

  • October 11 - Murovanka;
  • October 12 - Himmelsdorf;
  • October 13 - Lasville;
  • October 14 - Cliff;
  • October 15 - Prokhorovka.

Second phase:

*Will be compiled after completion of the First Stage.

Tournament prize fund

Tournament prize fund

Final stage (16 teams):

  • 1st place - $10,000 per team.
  • 2nd place - $5,000 per team.
  • 3rd–4th places - 100,000 units. game gold and 5400 days of premium account per team.
  • 5th–8th places - 70,000 units. game gold and 2700 days of premium account per team.
  • 9th–16th places - 50,000 units. game gold and 1350 days of premium account per team.

Second stage (16 teams):

  • 3rd–4th places in each of the groups of the second stage - 25,000 units. game gold.

First stage Zone B, E (Play-off round):

  • 1–4 places - access to the Second Stage.
  • 5th–8th places - 12500 units. game gold per team.

First stage Zone A, D and C (Play-off round):

  • 1–8 places - access to the Second Stage.
  • 9–16th places - 10,000 units. game gold per team.
  • 17–32nd places - 7000 units. game gold per team.
  • 33rd–64th places - 5000 units. game gold per team.
  • 65th–128th places - 1 day of premium account for each player in the team.

* Game gold and premium account are divided into all team members in equal shares, depending on the composition of the team.

Tournament structure

Tournament structure

The tournament is held in three stages:

  • The first is qualifying (group round + playoffs);
  • The second is the group round;
  • The final one is the playoffs.

Point distribution system for group rounds

Places in the standings are distributed according to the amount of points scored in each match:

  • for a victory - 3 points;
  • for a draw - 1 point;
  • for a defeat - 0 points.

If two or more teams have the same number of points, places in the standings are determined as follows:*

  • based on the results of all personal meetings between rival teams;
  • by the largest difference in won and lost battles in personal meetings between rival teams;
  • by the greatest number of battles won;
  • by the largest difference between won and lost battles in all matches of the Tournament;
  • by the largest number of battles won in all matches of the tournament.

* If a team is disqualified during the Tournament, the points it scored, as well as the points its opponents scored in battles with it, will not be taken into account when calculating the teams’ position in the final standings of the Tournament.

* The organizer reserves the possibility of a complete replay of the match between the disputing teams.

First stage

First stage

The first stage consists of two rounds: the group round and the playoffs.

Teams in the first (qualifying) stage are randomly distributed into groups, with a maximum of 8 teams in each group.

Teams that take places from 1st to 4th in their group are allowed into the playoffs. If two or more teams have the same number of points and indicators from clause 7.2 of the Regulations, all disputing teams move on to the playoff stage.

All matches of the first (qualifying) stage consist of a maximum of 5 fights. The winner of the match is the team that first wins 3 times.

If none of the teams managed to win 3 battles in the match, victory in the match is awarded to the team that won the greater total number of battles.

In the event of a draw in a particular match of the playoff round of the First (qualifying) stage, both teams are considered losers.

The organizer reserves the possibility of a complete replay of the match between the arguing teams. The replay map is determined by the Organizer.

Quotas for the second (group) stage

  • Zone B and E - 4 teams (4 winners of each playoff).
  • Zones A, D and C - 8 teams each (8 winners of each playoff).
  • The Organizer reserves the right to redistribute quotas, with subsequent notification, based on the number of teams registered in each Zone.

Second (group) stage

Second (group) stage

The 32 teams that qualified from the first stage playoffs are divided into 8 groups of 4 teams each.

Teams are distributed into groups according to the following scheme: each group includes one random team from zones A or B and one random team from zones C, D and E.

A match of the second (group) stage consists of a maximum of 7 fights. The winner of the match is the team that first wins 4 times.

If none of the teams managed to win 4 battles in the match, victory in the match is awarded to the team that won the greater total number of battles.

2 teams from each group (1-2 place in the group) with the most points advance to the final part of the tournament.

If the number of points and indicators are the same, the teams are distributed in accordance with clause 7.2 of the Regulations.

The organizer reserves the right to broadcast matches of the Second Stage. The choice of broadcasting a particular match is determined by the Organizer by voting on official resources.

Final stage

Final stage

The final stage is held according to the playoff system.

Based on the results of the second stage, teams are distributed into the final stage bracket as follows:

  • A1 vs B2;
  • B1 vs C2;
  • C1 vs D2;
  • D1 vs E2;
  • E1 vs F2;
  • F1 vs G2;
  • G1 vs H2;
  • H1 vs A2.

Match format 1/8 and 1/4

  • Matches 1/8 and 1/4 are held by an automatic tournament system.
  • Matches 1/8 and 1/4 consist of a maximum of 7 fights. The winner of the match is the team that first wins 4 times.
  • If none of the teams managed to win 4 battles in the 1/8 and 1/4 match, victory in the match is awarded to the team that won the greater total number of battles.
  • The organizer reserves the right to replay a match that ended in a draw. The replay map is determined by the Organizer.
  • The rules for the semi-final and final matches are specified in the full version of the regulations.

Tankers!

January 21 Registration for the sixth tournament has closed! This time the games were allowed 3379 teams, which is more than three times the number of teams at the previous tournament in the series. This is great news: hot battles and many bright moments await us! Players have something to compete for, because in the sixth tournament of the series the prize fund again breaks a record: more than 7,700,000, 10,000 US dollars, as well as other valuable surprises from sponsors! At the same time, more than 3,000,000 will find new owners already at the stage of qualifying matches.

Tournament brackets will be formed on the evening of January 22. Links to them will appear on the forum in the section.

For the convenience of players, in connection with the first matches of the “Absolute Supremacy” tournament, the Global Map and Fortified Areas will be frozen from January 23, 7:00 (Moscow time) to January 25, 3:00 (Moscow time).

Teams and schedule

Let's take a closer look at how many teams will play in each of the tournament's five time zones. Let us remind you that the qualifying stage starts January 23.

Click on the picture to enlarge

Based on the results of registration, 1,146 teams entered zone C, which exceeds the established limit of 1,024 teams. In accordance with the regulations, 122 randomly selected teams from zone C were moved to zone D.

  • January 23-29. Qualifying stage according to the Single Elimination playoff system in five time zones.
  • January 30. Group stage among the 32 best teams based on the results of the qualifying stage.
  • January 31st. Playoffs. 1/8 and 1/4 of the final stage.
  • February 6-7. Semi-final and final matches with live show broadcast.

Regulations

You can familiarize yourself with the rules in a form convenient for you:

For your convenience, we have collected all the information about the sixth Absolute Superiority tournament on a special website. Come, read, watch, play!

Partners

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Regulations of the tournament “Absolute Supremacy – VI”.

1. General Provisions

1.1 The tournament is held in three stages: qualifying stage (play-offs), group stage and final stage (play-offs).

1.2. The battle mode is standard. The format of the battles is up to 14 tanks of any level, without restrictions on type and nation.

1.3. Duration of the battle – 10 minutes.

1.4. Teams can consist of tanks from different nations.

1.5. The winner of the battle is the team that has captured the base or destroyed all enemy tanks.

1.6. The player can participate in battle using any vehicle, without restrictions on nation, type and level of equipment.
1.7. It is allowed to use any tanks, as well as any shells and consumables.

1.8. A team must consist of a minimum of 14 first team players and up to 6 reserve players. The total number of players in the main and reserve squads should not exceed 20 players. A team consisting of fewer than 14 players is not allowed to participate in the tournament.

1.9. Any changes in the team composition after the start of the tournament are impossible.

1.10. The equipment set of the main and reserve trains is not declared.

1.11. If a team enters the battle room with an incomplete team, and none of the reserve players can take a place in the main lineup, the team begins the battle with an incomplete team.

1.12. Determination of the winner in the match: the winner in the battle is the team that captured the base or destroyed all enemy tanks.

2. Tournament participants

2.1. All World of Tanks players are allowed to participate in the tournament, without restrictions.

2.2. One player can only be included in one team.

2.3. The team name must comply with the “Rules of the Game”.

2.4. Teams whose name does not comply with clause 2.3 of these Regulations may be denied participation in the tournament without notice.

2.5. For teams that have advanced to the Group Stage, the name may be changed by the refereeing committee for ease of display in the tournament bracket and commentating on matches.

3. Time

3.1. The tournament runs from January 23, 2016. until 02/07/2016

3.2. Registration for the tournament in all time zones opens on January 11 and ends on January 21 at 23:59 Moscow time.

3.3. Teams that do not submit for consideration before the registration deadline will be denied participation in the tournament.

3.4. Registration takes place in 5 time zones:

  • zone A(15:00 Moscow time). Limit 512 teams;
  • zone B(18:00 Moscow time). Limit 512 teams;
  • zone C(21:00 Moscow time). Limit 1024 teams;
  • zone D(21:30 Moscow time). Limit 1024 teams;
  • zone E(22:00 Moscow time). Limit 1024 teams;

3.5. When the limit of teams in zones C, D and E is filled, teams registered in these zones and admitted to the tournament can be moved to the neighboring one (from zone C to zone D, from zone D to zones C and E, from zone E to zone D) without separate notice. The current schedule of battles for each team will be published on the team page in the tournament.

3.6. Tournament stages:

  • From January 23 to 29 - Qualifying stage in zones A, B, C, D, E;
  • January 30 – Group stage;
  • January 31 – Final stage – 1/8 and quarter-finals;
  • February 6 – Final stage – Semi-final;
  • February 7 – Final stage – match for 3rd place and Final.

4. Tournament prize fund

4.1. Qualifying stage

Zones A and B:

  • Teams that lost in 1/32 – 150 gold for each team member;
  • Teams that lost in 1/16 – 300 gold for each team member;
  • Teams that lost in 1/8 – 600 gold for each team member;
  • Teams that lost 1/4 – 1200 gold for each team member.

Zones C,D and E:

  • Teams that lost in 1/64 – 150 gold for each team member;
  • Teams that lost 1/32 – 300 gold for each team member;
  • Teams that lost in 1/16 – 600 gold for each team member;
  • Teams that lost in 1/8 – 1200 gold for each team member.

4.2. Group stage

Teams that took 3rd and 4th place - 2500 gold for each team member.

4.3. Final stage

  • Teams that took 9-16th place – 5000 gold for each team member;
  • Teams that took 5th-7th place – 10,000 gold for each team member;
  • The team that took 4th place – 15,000 gold for each team member;
  • Team that takes 3rd place – 20,000 gold for each team member;
  • Team that takes 2nd place – 30,000 gold for each team member;
  • Team that takes 1st place – 50,000 gold for each team member and $500 for each team member;

4.4. Prizes in game gold and prize tanks are credited to the accounts of tournament participants within 14 days after the end of the tournament.

4.5. The cash equivalent of the prizes is credited to the QIWI wallet of each team member within 14 days after the end of the tournament. You can only receive winnings through the QIWI payment system.

4.6. To receive a prize, each member of the winning team must have a QIWI wallet. The details of the winning team's wallets are sent to the Tournament Organizers within 3 days after the end of the tournament.

5. List of tournament maps

Qualifying stage

  • Sandy River;
  • Himmelsdorf;
  • Cliff;
  • Ruinberg;
  • Steppes;
  • Ensk;
  • Mines.

Group stage

  • Round 1 – Lasville;
  • Round 2 – Ensk;
  • Tour 3 – Steppes;
  • Tour 4 – Monastery.

Final stage

  • 1/8 finals – Fisherman's Bay;
  • Quarterfinals – Ensk;
  • Semi-final, battle for 3rd place and final: teams determine cards by crossing them off from the official list of cards:
  1. Karelia;
  2. Lasville;
  3. Siegfried Line;
  4. Robin;
  5. Monastery;
  6. Murovanka;
  7. Sandy River;
  8. Prokhorovka;
  9. Fisherman's Bay;
  10. Mines;
  11. Ruinberg;
  12. Steppes;
  13. Cliff;
  14. Himmelsdorf;
  15. Ensk.

6. Organization of matches

The tournament is held on the following servers:

  • Group A qualifying battles – RU8;
  • Group B qualifying fights – RU2;
  • Group C qualifying battles – RU1;
  • Group D qualifying battles – RU5;
  • Qualifying battles of group E – RU7;
  • Group stage - RU2;
  • The final stage is RU2.

6.1. Qualifying stage

6.1.1. Teams are randomly assigned to the tournament bracket.

6.1.2. A qualifying match consists of a maximum of 7 bouts. The winner of the match is the team that first wins 4 times. If none of the teams managed to win 4 fights in the match, victory in the match is awarded to the team that won the greater total number of fights.

6.1.3. If neither team fulfills the victory conditions for a particular match, then both teams are considered losers.

6.1.4. Number of quotas in the group stage:

  • Zone A and B – 4 teams each (semi-finalists);
  • Zones C, D and E – 8 teams each (1/8 winners in each Zone).

6.2. Group stage

6.2.1. The 32 teams that qualify from the Qualifying Stage are divided into 8 groups of 4 teams each.

6.2.2. Teams are distributed into groups according to the following scheme: each group includes 1 random team from zones A or B, and one random team from zones C, D and E.

6.2.3. A group stage match consists of a maximum of 7 bouts. The winner of the match is the team that first wins 4 times. If none of the teams managed to win 4 fights in the match, victory in the match is awarded to the team that won the greater total number of fights.

6.2.4. The distribution of places in the standings occurs in accordance with the amount of points scored in each match:

  • For a victory, the team receives 3 points;
  • For a draw, the team receives 1 point;
  • For a defeat, the team receives 0 points.

6.2.5. The 2 teams from each group with the most points advance to the final part of the tournament.

6.2.6. If two or more teams have the same number of points, places in the standings are determined as follows:

  • based on the results of all personal meetings between rival teams;
  • by the largest difference in won and lost battles in personal meetings between rival teams;
  • by the largest number of battles won in the group stage;
  • by the largest difference between won and lost fights in all matches of the tournament;
  • by the largest number of battles won in all matches of the tournament;
  • if all these indicators are equal, a tie-breaker is assigned;

6.2.7. The tiebreaker system in the Group Stage is used only when it is necessary to determine the winner in the event of a draw in the match between teams vying to qualify for the Final Stage.

6.2.8. The tiebreaker in the Group Stage will be held on the Utes map.

6.2.9. The tiebreaker in the Group Stage is carried out by the automatic tournament system.

6.2.10. The host team of the tiebreaker is the team that inflicted the most points of damage during the head-to-head match.

  • To determine the host team, the damage caused in a personal meeting of teams within one match is calculated. The team that deals the most points of damage becomes the home team;
  • The calculation is based on the match replays provided by the teams. Replays of all battles of the match from one of the team members within 30 minutes after the end of the last battle in the Group Stage must be uploaded to the website wotreplays.ru, links to these replays must be sent in a personal message on the official World of Tanks forum to members of the Judicial Committee.

6.2.11. The tiebreaker fight takes place in accordance with the standard rules of the “Attack/Defense” mode (defense of one team and attack of the other). Victory for the team is also awarded according to standard rules.

6.3. Final stage

6.3.1. The final stage is held according to the playoff system.

6.3.2. Based on the results of the Group Stage, teams are distributed into the playoff bracket as follows:

  • A1 vs B2;
  • B1 vs C2;
  • C1 vs D2;
  • D1 vs E2;
  • E1 vs F2;
  • F1 vs H2;
  • H1 vs G2;
  • G1 vs A2.

6.3.3. The 1/8 and quarter-final matches are conducted by an automatic tournament system.

6.3.4. The 1/8 and quarter-final matches consist of a maximum of 7 bouts. The winner of the match is the team that first wins 4 times. If none of the teams managed to win 4 fights in the match, victory in the match is awarded to the team that won the greater total number of fights.

6.4. Tiebreaker rules for 1/8 and ¼ finals.

6.4.1. If the score between the teams in the match is equal, the winner of the match will be revealed in a tiebreaker - one battle in the “Attack/Defense” mode. Tiebreakers in the 1/8 and ¼ finals will be held on the “Steppe” map

6.4.2. The tiebreaker system is used only when it is necessary to determine the winner in the event of a draw in the match between teams.

6.4.3. The tiebreaker is carried out by the tournament's automatic system.

6.4.4. The host team of the tiebreaker is the team that inflicted the most points of damage during the match.

  • To determine the host team, the damage caused in previous battles within the same match is calculated. The team that deals the most points of damage becomes the home team;
  • The calculation is based on the match replays provided by the teams. Replays of all battles of the match from one of the team members must be uploaded to the website wotreplays.ru within 30 minutes after the end of the match, links to these replays must be sent in a personal message on the official World of Tanks forum to members of the Judicial Committee.
  • In the replay message, the team representative indicates the role that his team should play in the tiebreaker match if it becomes its host (Attack or Defense).
  • If one of the teams does not provide replays of all fights to the judging committee, the team loses the right to choose a side and the right to choose is given to the opposing team.
  • If both teams do not provide all replays of the match, the host team is determined randomly.
  • If both teams deal the same amount of damage in one match, the home team is determined randomly.
  • The owner of the Tiebreaker, determined based on the results of the analysis of replays or by chance, will play on the side determined by him in the message with the replays of the match.

6.4.5. The tiebreaker fight takes place in accordance with the standard rules of the “Attack/Defense” mode (defense of one team and attack of the other). Victory for the team is also awarded according to standard rules.

6.4.6. The winner of a fight conducted according to the tie-breaker system is considered the winner of the match.

6.4.7. Teams that advance to the semi-finals of the tournament must provide the tournament organizers with a team logo for broadcast. The logo size must be at least 800x800 pixels or in vector format.

6.4.8. The logo must be sent within 48 hours after the team reaches the semi-finals of the tournament.

6.4.9. If a team does not send a logo to the Organizers, the tournament organizers reserve the right to choose a logo for the team themselves.

6.5. Semi-final, match for 3rd place and final match of the tournament.

6.5.1. The semi-final, final and third place matches are played in the training rooms. All matches are held in the “one battle – one map” format.

6.5.2. Format of matches for the semi-finals and the match for third place:

  • A match consists of seven maps and a maximum of 7 fights.
  • Victory in the match is automatically awarded to the first team to win 4 battles;
  • If none of the teams managed to win 4 battles in the match, victory in the match

6.5.4. Maps for the semi-finals, third place match and finals are determined by the team captains deleting cards one by one. Which captain crosses out and chooses a card first is determined by tossing a coin. The coin is tossed by the match referee. Teams cross out one card, once each.

6.5.5. Scheme for determining the order of the main cards of the meeting within the semi-finals and the match for third place:

  • Team A – winner of the lot (crosses out the seventh card);
  • Team B – loser of the toss (crosses out the eighth card);

6.5.6. Final match format:

  • A match consists of nine maps and a maximum of 9 fights.
  • Victory in the match is automatically awarded to the first team to win 5 fights;
  • If none of the teams managed to win 5 fights in the match, victory in the match

awarded to the team that wins the greater total number of fights;

  • If the result of the match allows the winner to be determined early, the match
  • ends early. This provision also applies to situations where further continuation of the match cannot affect the outcome of the match, which is known ahead of time;
  • In case of equality in the number of cards won, a tie-breaker is held

to determine the winner of the match;

  • In the event that there is no winner in a tiebreaker match (the last unit
  • the equipment of both teams is destroyed at the same time) the tiebreaker match is replayed;

6.5.7. Scheme for determining the order of the main cards of the meeting within the finals:

  • Team A – winner of the lot (crosses out the first card);
  • Team B – loser of the toss (crosses out the second card);
  • Team A – winner of the lot (crosses out the third card);
  • Team B – loser of the toss (crosses out the fourth card);
  • Team A – winner of the lot (crosses out the fifth card);
  • Team B – loser of the toss (crosses out the sixth card);
  • Team B chooses a map for the ninth battle, Team A chooses respawn on this map;
  • Team A chooses a map for the eighth battle, Team B chooses to respawn on this map;
  • Team B chooses a map for the seventh battle, Team A chooses respawn on this map;
  • Team A chooses a map for the sixth battle, Team B chooses to respawn on this map;
  • Team B chooses a map for the fifth battle, Team A chooses to respawn on this map;
  • Team A chooses a map for the fourth battle, Team B chooses to respawn on this map;
  • Team B chooses a map for the third battle, Team A chooses respawn on this map;
  • Team A chooses a map for the second battle, Team B chooses to respawn on this map;
  • Team B chooses to spawn on the remaining map, and that map is played first.

6.5.8. 30 minutes before the start of the match, one of the referees creates a training room and invites first the captains, and then the rest of the team members. Once the team captains enter the training room, regardless of whether the rest of the team has entered or not, cards are selected. Then the judge places the required card in the training room and expects the captains to provide a list of equipment for the battle. Within 3 minutes, the list of equipment is sent to the judge in a private channel in the game client. After confirmation from the judge that the lineups have been received from both teams, the equipment is displayed within 2 minutes and the readiness of the teams is confirmed.

6.5.9. In case of delay in providing a list or placing equipment within 1 minute, the team receives a warning and the wait is extended by 1 minute. Upon receiving a second warning, the team is awarded a forfeit on that map and the next map is played.

6.5.10. If technical problems arise on the Game server side and provided that none of the teams has a clear advantage, the battle may be replayed. Players must report any problems via the general chat in the game client. The decision to replay is made by the match referee. If the judge informs the general battle chat that the match is being replayed, the teams must immediately go to the hangar and then follow the instructions of the judge in the training room chat.

6.5.11. The match referee reserves the right to award victory to one or another team within a specific fight, based on the results of the reviewed recording of the fight. Advantage includes, but is not limited to, the following factors:

  • Detected enemy tanks;
  • Damage done;
  • Base capture points.

6.5.8. In the ½ finals, the match for third place and the finals, the “40 points” rule applies (the team whose squad at the end of the tie has an advantage of 40 or more points in the sum of the levels of surviving vehicles is considered the winner of the match).

6.6. Tiebreaker rule in the semi-finals, match for 3rd place and the final of the tournament.

6.6.1. If the score between the teams in the match is equal, the winner of the match will be revealed in a tiebreaker - one battle in the “Attack/Defense” mode. The tiebreaker for the semi-finals, finals and the match for 3rd place will take place on the Ruinberg map.

6.6.2. The tiebreaker system is used only when it is necessary to determine the winner in the event of a draw in the match between teams.

6.6.3. Tie-breakers for the ½ finals, the match for 3rd place and the final of the tournament are held in the training room.

6.6.4. The training room is created by one of the judges and first invites the captains, and then the rest of the team members. The list of vehicles is sent to the judge in a private channel in the game client. After confirmation from the judge that the lineups have been received from both teams, the equipment is displayed within 2 minutes and the readiness of the teams is confirmed.

6.6.5. In case of delay in providing a list or placing equipment within 1 minute, the team receives a warning and the wait is extended by 1 minute. Upon receiving a second warning, the team is awarded a technical defeat.

6.6.6. The host team of the tiebreaker is the team that inflicted the most points of damage during the match.

  • To determine the host team, the damage caused in previous battles within the match is calculated. The team that deals the most points of damage becomes the home team;
  • The host team of the tiebreaker chooses the side (attack or defense) in the tiebreaker.

6.6.7. The tiebreaker fight takes place in accordance with the standard rules of the “Attack/Defense” mode (defense of one team and attack of the other). Victory for the team is also awarded according to standard rules.

6.6.8. The winner of a fight conducted according to the tie-breaker system is considered the winner of the match.

6.6.9. All replays of all fights in the semi-finals, finals and the match for 3rd place are sent to the Organizers within 2 days after the end of the tournament.

7. Broadcast of the tournament

7.1. In the semi-finals, the match for third place and the final, it is possible to broadcast the tournament.

7.2. Streamers will be invited to the training room along with the players.
The broadcast delay will be 10 minutes.

8. Extraordinary game situations

8.1. Teams are required to record the occurrence of emergency situations using screenshots and replays and post them in a special topic on the forum.
If a technical failure occurs during a match, the match is replayed in full, regardless of the results of the battles already held.

8.2. A technical failure is considered to be the case when the results of the battle did not appear on the championship page, the game rooms were not created, or the server crashed.

8.3. Complaints about violations of the regulations are accepted within 30 minutes after the end of the match or after a technical failure. The complaint must indicate: the stage of the tournament, the match and its start time, the name of the violator’s team, an indication of the violation, and also contain a screenshot of the violation. The screenshot should clearly show the name of the championship, the number and nicknames of players, as well as the name of the equipment.

8.4. If a complaint is submitted later than 30 minutes after the end of the match, it may be left unsatisfied.

9. Violations

9.2. It is prohibited to deliberately mislead the Referee Committee or other players using knowingly false information.

9.3. Insults in any form against players, teams, the Referee Committee, Wargaming and its employees and partner companies are prohibited.

9.5. Players must adhere to the principles of fair play and sportsmanship. Any actions by a player that do not comply with this principle are regarded as unsportsmanlike conduct.

9.9. Any agreements between players and/or teams for the purpose of obtaining a gaming advantage are prohibited. Conspiracy includes, but is not limited to, the following cases:

  • Reaching an agreement, or any form of negotiations about the result or score of a match.
  • Deliberately passive play in order to achieve the desired result of the match, or deliberate sabotage of the team’s actions in order to achieve the desired result of the match.

9.10. It is prohibited to intentionally use any errors (bugs) or malfunctions in the game in order to gain a gaming advantage.

9.11. All complaints about violation of regulations must be posted in a special topic on the forum. Complaints about violations of the regulations are accepted within 30 minutes after the end of the match or after a technical failure. The complaint must indicate: the stage of the tournament, the match and its start time, the name of the violator’s team, an indication of the violation, and also contain a screenshot of the violation. The screenshot should clearly show the name of the championship, the number and nicknames of players, as well as the name of the equipment. If a complaint is submitted later than 30 minutes after the end of the match, it may be left without satisfaction.

9.12. The assessment of violations specified above in these Regulations is carried out by the Referee Committee. The Referee Committee has the right to disqualify any player or team for violating these Tournament Rules.

9.13. Disqualification or any other penalty may be applied at any time, even if the violation was discovered much later than the fact of the violation of the Regulations.

9.14. The judges' decision in any situation is final and cannot be appealed.

9.15. The Judging Committee may change the rules at any time without special notice.

Tournament Rules

Tournament Rules

Match settings:

  • The battle mode is standard.
  • Team composition: 14 people.
  • The battle time is 10 minutes.
  • The winner of the battle is the team that captures the base or destroys all enemy tanks.

Roster requirements:

  • Teams can consist of tanks from different nations.
  • The use of premium tanks, shells and equipment is allowed.
  • Any technique is allowed to participate in the championship without restrictions on nationality and level.
  • If a team enters the battle room with an incomplete team and none of the reserve players can take a place in the main lineup, the team begins the battle with an incomplete team.

List of tournament maps:

  • "Karelia";
  • "Lasville";
  • "Siegfried Line";
  • "Robin";
  • "Monastery";
  • "Murovanka";
  • "Sandy River";
  • "Prokhorovka";
  • "Fisherman's Bay"
  • "Mines";
  • "Ruinberg";
  • "Steppes";
  • "Cliff";
  • "Himmelsdorf";
  • "Ensk".

Game server

Game server

First stage (Group round + Play-offs):

  • Zone A - RU8.
  • Zone B - RU2.
  • Zone C - RU1.
  • Zone D - RU5.
  • Zone E - RU7.

Second phase:

  • Group stage - RU2.

Final stage:

  • The final stage is RU2.

The organizer reserves the right to change the game server by notifying the players in advance on the official forum in the tournament section.

Replay

Replay

If technical problems arise on the Game server side and provided that none of the teams has a clear advantage, the battle may be replayed. The decision to replay is made by the match referee. The match referee reserves the right to award victory to one or another team within a particular fight based on the results of the reviewed recording of the fight.

If a technical failure occurs during a match, the match is replayed in full, regardless of the results of battles already completed.

Advantage means, in particular, the following factors:

  • detected enemy tanks;
  • damage caused;
  • base capture points.

Tournament prize fund

Tournament prize fund

Final stage (16 teams):

  • 1st place - $10,000 per team.
  • 2nd place - $5,000 per team.
  • 3rd–4th places - 150,000 units. game gold and 5400 days of premium account per team.
  • 5th–8th places - 75,000 units. game gold and 2700 days of premium account per team.
  • 9–16th places - 75,000 units. game gold and 1350 days of premium account per team.

Second stage (16 teams):

  • 3rd–4th places in groups of the second stage - 30,000 units. in-game gold and 450 days of premium account per team.

First stage (playoffs):

  • 2nd place - 15,000 units. game gold per team.
  • 3rd–4th places - 6000 units. game gold per team.
  • 5th–8th places - 3000 units. game gold per team.
  • 9th–16th places - 1500 units. game gold per team.

* Game gold and premium account are divided into all team members in equal shares, depending on the composition of the team.

Show match:

  • The winner of the show match gets $1000 per team.

Team requirements

Team requirements

All World of Tanks players are allowed to participate in the tournament without restrictions.

A team must consist of a minimum of 14 first team players and up to 6 reserve players. The total number of players in the main and reserve squads must not exceed 20. A team consisting of less than 14 players is not allowed to participate in the tournament.

One player can only be included in one team.

The team name must comply with the Rules of the Game.

Teams whose name violates clause 2.4 of the Regulations may be denied participation in the tournament without notice.

Any changes in the team composition after the start of the tournament are impossible.

Tournament structure

Tournament structure

The tournament is held in three stages:

  • The first is qualifying (group round + playoffs);
  • The second is the group round;
  • The final one is the playoffs.

Point distribution system for group rounds

Places in the standings are distributed according to the amount of points scored in each match:

  • for a victory - 3 points;
  • for a draw - 1 point;
  • for a defeat - 0 points.

If two or more teams have the same number of points, places in the standings are determined as follows:*

  • based on the results of all personal meetings between rival teams;
  • by the largest difference in won and lost battles in personal meetings between rival teams;
  • by the greatest number of battles won;
  • by the largest difference between won and lost battles in all matches of the Tournament;
  • by the largest number of battles won in all matches of the tournament.

* If a team is disqualified during the Tournament, the points it scored, as well as the points its opponents scored in battles with it, will not be taken into account when calculating the teams’ position in the final standings of the Tournament.

Time spending

Registration for the tournament*:

  • Registration opens on October 1.
  • Registration closes on October 11 at 23:59 Moscow time.

* Teams that do not confirm their composition before the end of registration will be denied participation in the Tournament.

Registration takes place in five time zones:

  • Zone A -15:00 (Moscow time), server RU8.
  • Zone B - 18:00 (Moscow time), server RU2.
  • Zone C - 21:00 (Moscow time), server RU1.
  • Zone D -21:30 (MSK), server RU5.
  • Zone E - 22:00 (Moscow time), server RU7.

Tournament stages:

  • From 13 to 16 October - First stage (group round).
  • From October 20 to 23 - First stage (play-offs);
  • From October 29 to 30 - Second stage (group round).

First stage

First stage

The first stage consists of two rounds: the group round and the playoffs.

Teams in the first (qualifying) stage are randomly distributed into groups, with a maximum of 8 teams in each group.

Teams that take places from 1st to 4th in their group are allowed into the playoffs. If two or more teams have the same number of points and indicators from clause 3.2 of the Rules, all disputing teams move to the playoff stage.

The playoff round of each zone is divided into parts depending on the number of quotas issued in the second stage. Zones A and B - 4 parts, zones C, D and E - 8 parts, respectively.

All matches of the first (qualifying) stage consist of a maximum of 5 fights. The winner of the match is the team that first wins 3 times. If none of the teams managed to win 3 battles in the match, victory in the match is awarded to the team that won the greater total number of battles. In the event of a draw in a particular match at the playoff stage of the first (qualifying stage), both teams are considered losers.

Quotas for the second (group) stage

  • Zone A and B - 4 teams (4 winners of each playoff).
  • Zones C, D and E - 8 teams each (8 winners of each playoff).

Second (group) stage

Second (group) stage

  1. The 32 teams that qualified from the first stage playoffs are divided into 8 groups of 4 teams each.
  2. Teams are distributed into groups according to the following scheme: each group includes one random team from zones A or B and one random team from zones C, D and E.
  3. A match of the second (group) stage consists of a maximum of 7 fights. The winner of the match is the team that first wins 4 times. If none of the teams managed to win 4 battles in the match, victory in the match is awarded to the team that won the greater total number of battles.
  4. The 2 teams from each group with the most points advance to the final part of the tournament.

Final stage

Final stage

The final stage is held according to the playoff system.

Based on the results of the second stage, teams are distributed into the final stage bracket as follows:

  • A1 vs B2;
  • B1 vs C2;
  • C1 vs D2;
  • D1 vs E2;
  • E1 vs F2;
  • F1 vs G2;
  • G1 vs H2;
  • H1 vs A2.

Format of the final stage and show matches:

  • Matches 1/8 and 1/4 are held by an automatic tournament system.
  • The semi-final, final and show matches are played in the training rooms. All matches are held in the “one battle - one map” format.
  • The show match is held after the final match. The winner of the RU-cluster Tournament and the winner of the EU-cluster Tournament take part in the show match.
  • Matches of 1/8, quarter-finals, semi-finals and show matches consist of a maximum of 7 fights. The winner of the match is the team that first wins 4 times.
  • The final match consists of a maximum of 9 fights. The winner of the match is the team that first wins 5 times.
  • If none of the teams managed to win 5 (4 fights in the 1/8, quarter-final, semi-final and show match) fights in the match, victory in the match is awarded to the team that won the greater total number of fights.
  • In the event of a draw in a particular match of the 1/8 stage, quarter-finals and semi-finals (final stage), a replay of the entire match is scheduled on the “Steppe” map.
  • In the event of a tie in the number of victories in the final match or show match, a tiebreaker is held to determine the winner of the match.
  • If a winner is not established in a tiebreaker match (the last piece of equipment of both teams is destroyed at the same time), the tiebreaker match is replayed.

Maps for the semi-finals, finals and show matches are determined by the team captains deleting the cards one by one. Which captain crosses out and chooses a card first is determined by tossing a coin. The match referee tosses a coin. Teams cross off one card, once each.

Scheme for determining the order of the main cards of the meeting within the semi-final and show match against the winner of the EU cluster:

  • Team A is the winner of the toss (crosses out the seventh card).
  • Team B is the loser of the toss (crosses out the eighth card).

Scheme for determining the order of the main cards of the meeting within the finals:

  • Team A is the winner of the toss (crosses out the first card).
  • Team B is the loser of the toss (crosses out the second card).
  • Team A is the winner of the toss (crosses out the third card).
  • Team B is the loser of the toss (crosses out the fourth card).
  • Team A is the winner of the toss (crosses out the fifth card).
  • Team B is the loser of the toss (crosses out the sixth card).
  • Team B chooses a map for the ninth battle, Team A chooses to respawn on this map.
  • Team A chooses a map for the eighth battle, Team B chooses to respawn on this map.
  • Team B chooses a map for the seventh battle, Team A chooses to respawn on this map.
  • Team A chooses a map for the sixth battle, Team B chooses to respawn on this map.
  • Team B chooses a map for the fifth battle, Team A chooses to respawn on this map.
  • Team A chooses a map for the fourth battle, Team B chooses to respawn on this map.
  • Team B chooses a map for the third battle, Team A chooses to respawn on this map.
  • Team A chooses a map for the second battle, Team B chooses to respawn on this map.
  • Team B chooses to spawn on the remaining map, and that map is played first.

Teams that have qualified for the final stage of the Tournament must provide the Tournament Organizers with a team logo for broadcast. The logo size must be a minimum of 800 × 800 pixels, or the logo must be provided in vector format.

The logo must be sent within 48 hours after the team reaches the final stage of the tournament.

If a team does not send a logo to the Organizers, the Tournament Organizers reserve the right to choose a logo for the team independently.

The procedure for organizing the semi-final and final matches:

  • The date and time of the match are indicated in the schedule on the Tournament page.
  • The organization and refereeing of the match is carried out by the match referee appointed by the Tournament Organizer.
  • At least 30 minutes before the start of the match, players receive invitations to the training room. All match participants are required to enter the match training room at least 20 minutes before the start. Once the team captains enter the training room, regardless of whether the rest of the team has entered, card selection occurs. Then the judge places the required card in the training room and expects a list of equipment for the battle from the captains.
  • Within 3 minutes, the list of equipment is sent to the judge in a private channel in the game client. After confirmation from the judge that the lineups have been received from both teams, the equipment is displayed within 2 minutes and the readiness of the teams is confirmed.
  • The match referee makes decisions in accordance with the provisions of these Regulations and brings them to the attention of the teams. In situations not described in these Regulations, the judge has the right to resolve the situation at his own discretion.
  • The training room is created by the match referee.
  • The break between fights in a match should not exceed 2 minutes. The break in the match between maps should not exceed 3 minutes. The break between the last map and the tiebreaker should not exceed 2 minutes. The duration of the break between fights can be increased by the decision of the match referee.
  • If one or more players of one of the teams are not ready within the specified break between battles, the team receives a technical defeat in the battle.
  • In the event that a player or players of both teams are not ready at the specified break, both teams will be awarded a forfeit in the battle.
  • In the event of a technical defeat, the opposing team is credited with a victory within the framework of this battle. If both teams receive a technical defeat, each team receives victory points.
  • The signal to start the fight is given by the match referee via chat in the training room.
  • The referee records the result of the match and brings it to the attention of the teams.

Tiebreaker

Tiebreaker

If the score on the cards between the teams in the match is equal, the winner of the match will be revealed in a tiebreaker - one battle in the “Attack/Defense” mode.

The tiebreaker system is used only when necessary to determine the winner if both teams do not score enough points to win on the maps of all online stages.

The host team of the tiebreaker is the team that wins the fastest match.

If none of the teams achieves the fastest victory in the match (the match ends with a score of 0:0), the home team is determined randomly.

The host team chooses to respawn on the tiebreaker map.

The round (one battle) of the tiebreaker takes place in accordance with the standard rules of the “Attack/Defense” mode (defense of one team and attack of the other). Victory for the team is also awarded according to standard rules.

The winner of a fight held using the tiebreaker system is considered the winner of the match.

The tiebreaker system in the group stage is used only if it is necessary to determine the winner in the event of a draw at the end of the match between teams claiming to qualify for the final stage.

The tiebreaker is held on the “Cliff” map.