Skyrim world is frozen. TES V: Skyrim - Dragonborn: Main Storyline Walkthrough

How to kill Miraak?

Bosses in the game Skyrim often do not present any difficulties for the player. You can defeat them either with skillful tactics, or by leveling up your character to high level. However, there is one boss in this game that is really difficult to defeat. We're talking about Miraak. In this article we will look at how to kill Miraak and what methods can help the player in case of bugs with this boss.

How to defeat Miraak

The main problems that the player encounters when fighting Miraak are the occurrence of bugs. Often this boss becomes incorporeal, and this state lasts indefinitely.

To stop this bug, you need to open the console and enter the command:

  • "player.placeatme0010FEED"

The player can also open the console, then click on the boss and issue another command: resurrect. However, one thing to remember is that saves should be loaded before you get to the dragon seal. Otherwise the commands will not work.

During the battle with Miraak, the player must absorb souls, but it may happen that this ability is literally disabled. The problem is the file that needs to be deleted. You can find it in the "Data/Scripts" folder. And it's called "DragonActorScript.pex".

There is a right that only monsters say out loud (c) There is a moral in everything, you just need to be able to find it! (c) |multifendom party "For Adequate"|

A little bit of Dragonborn.

In general, I have to say that there were more glitches than the game.

2) Fight with Miraak. A fight between two cheaters - whose console is cooler.
Well, we've arrived, the battle has begun...
But...... he takes it, runs away, appears in the center of the arena, becomes incorporeal, absorbs the dragon's soul and that's it! He does not come out of incorporeality!
Okay, crap war, the main thing is maneuvers, enter this into the console: player.placeatme 0010feed . Then a dragon appears, we kill it, Miraak absorbs its soul and leaves the sycophant mode. We repeat this action if Miraak is like a piss again.
And then again and again. The whole arena is littered with mowed down dragons, and Miraak is pissing and pissing to go into a fair fight.
Okay, after 3 I sent the dragon away and got out.
I received ten seconds of souls from lightning from both hands....
And with all his might he dived into the black water.
Damn... it's a half-baked suicide. It's somewhere under the arena, but you can't reach it.
Okay, console, tcl and with the help of the Daedra we climb to it. Through two textures into a cute little... CAMERA?! Okay, don’t care, let’s dance... I mean, give the asshole a bream in this cell.
Issued? Well done! He says Wuld and is transported upstairs. We get to it again through the textures, again using the console.......
He’s sick again, I don’t know where from, because he ate all the dragons in sight. Does everyone remember about the piss-off regime? It is active again and does not go away... We all know what to do: enter into the console: player.placeatme 0010feed
This creature... jumps into the water again...
But then Fucking Muzzle finally realizes that it’s his way out and yells:
“Muhaha, you won’t run away from me, you won’t hide,” and Miraku makes an attatata. We listen to their squabble..... Then a book pops up.....
What? who said we're leaving? Again tcl, looking for the fucking skeleton of Miraak (on the second texture, by the way), collecting his junk. Now you can activate the book. Congratulations, the most glitchy battle is over.

Cheaters frankly infuriate me - bosses are enemies) no, seriously))) First Verg from DMK 5, now Miraak.
This infection uses link mode, uses dragons as health bottles... and quickly moves into an area inaccessible to the player.

And anyway... I suddenly feel sorry for the dragons. A proud ancient race that ruled over humans? Sure sure. Now they are just pawns in the hands of two dragon-born mages. Miraak uses dragons as bottles of potion. Such big flying bottles...
And yes... console code player.placeatme 0010feed
0010feed
This isn't fucking funny. Are they dragons or a snack?

By the way, has anyone else experienced problems like this? How was this fight actually supposed to go? without the console, jumping into the chamber below and forgiving perversions?

The main plot of the Dragonborn expansion revolves around exploring the events taking place on the island of Solstheim and confronting the first dragonborn, Miraak.


Dragonborn

To start this task you just need to walk somewhere and wait for the cultists to approach you.

They approached me immediately upon arrival in Winterhold:

After talking to them, no matter what you answer, they will attack you:

Kill them, and from the body of one of them (to which the marker will point) take and read the note Cultists’ Orders:

After which the quest marker will update and point to the pier near Winterhold, go there:

On the spot we find Gjalund Salt-Sage, and we talk about how we need to get to Solstheim:

He just won’t want to sail there, so he’ll either have to pay (500 gold), or convince or scare him.

In one way or another, we go to the island; upon arrival, the task marker will point us to the next point (at the same time, communicate with everyone who approaches you):

On the spot, Neloth will approach us and start a conversation, after the conversation the quest marker will point to the center of the island, to the Temple of Miraak, we go there:

Upon arrival, the task will end and the next one will begin.

The Temple of Miraak

Now you need to talk to Freya (if she doesn't appear press "E" on the stone in the center):

You need to go down and explore the Temple of Miraak. The entrance is located right there, on the stairs leading down (at first glance the descent may seem invisible). Freya will accompany you.

There are no special mysteries in the dungeon itself. There are a few traps, a few levers to use (but they are all in visible places). Among the opponents you will encounter cultists, draugr and skeletons.

The only moment that caused me difficulties was this door, next to which you learn the new dragon cry:

The key to the door is in the possession of one of the draugr you kill nearby.

We go deeper into the Temple of Miraak Sanctrum until we find a stand with the Black Book:

We read it and are transported to another plane, where we meet the first dragonborn:

We will be completely at his mercy, and we will not even be able to move. If you have already completed the Skyrim main storyline and killed Alduin, then Miraak will appreciate this, and will add that he would do the same if he had such a goal.

Remaining motionless, we see Mirak flying away on a dragon, and we return to the normal plane of reality.

We talk with Frea, the task is completed.

The Fate of the Skaal

This task starts automatically.

We follow Freya, she will lead you out of the dungeon and take you to her father, the shaman Storn Crag-Strider in the Skaal Village.

Talk to him:

He will say that in order to free the creation of people from the influence of Miraak, it is necessary to cleanse the All-Maker Stones, and this can only be done with the help of the dragon cry Bend Will.

We go to the Word of Power and study the new dragon cry there:

If you run out of dragon souls you will have to return to Skyrim, because... Miraak will steal all the souls of slain dragons.

Having studied the word, we go to the Wind Stone marked on the map:

And we use a new cry on the stone:

It will be destroyed, and a Lurker will immediately appear and attack people. Kill him:

After which we go to Skaal Village, find Storn Crag-Strider there and inform him that people are free:

We talk with him until the quest The Fate of the Skaal is completed and two new ones begin: Cleansing the Stones and The Path of Knowledge.

Cleansing the Stones

The task is simple: you need to clear the four All-Maker Stones marked on the map:

Come, use the Bend Will shout on the stone, kill the Lurkers that appear and go to the next one:

Once you clear all 4 stones, the task will complete automatically.

The Path of Knowledge

Go to Tel Mithryn and talk to Neloth there:

After the conversation, alone or together with Neloth, go to the Dwemer ruins of Nchardak:

An important point: only Neloth can open the door, so if you, like me, got to the ruins alone, just scroll for one hour near the entrance and Neloth will appear next to you. He uses the counter next to the entrance and the door will open:

But inside there is a big puzzle waiting for you.

What's the point: at the entrance you will see a stand with a book hidden under the floor. To get it, you need to install 4 Dwemer cubes in the required racks at the lowest levels. And to get to these counters, you will need to sweat a lot:

Follow Neloth to the lever that teleports you to the lower level:

The principle here is the following: place the cube on a stand and the water level drops. Remove the water level rises. But remember that you will need 4 cubes at the very end.

It is impossible to describe every step, because there will be a lot of them. The main thing is to understand the meaning, use your wits and try.

One of the memorable moments: in one of the rooms you lower the water to the very bottom, then at the very bottom, use the rack to raise the ladder, after which you raise the water again and swim:

In another large room it’s more interesting... there are 3 activated racks, and 3 bridges:

To lower all the bridges, you must first activate the first rack, then the third.

When you reach the room with 4 racks, the finish line is close (but you will need to go to another room and then return):

We install Dwemer cubes on all racks and move on. We find the lever that teleports you upstairs and return to the beginning. All that remains is to activate the last stand, and the Black Book will become available:

This completes the task.

The Gardener of Men

This task will have slightly fewer puzzles than the previous one, but the thrill is guaranteed.

Read the Black Book and you will be transported to the Hermaeus Mora plane:

We talk with Hermaeus Mora and begin to solve the local puzzles. The essence of their decision comes down to two principles:

The first Scrye (like flowers) activate some part of the environment, for example a bridge appears, or something similar:

The second is “living corridors” crawling back and forth. Which you can jump into in one place and get off in another (or walk through them):

We read, talk with Hermaeus Mora and he will teach us the second word in the Bend Will dragon cry:

We return, go to Skaal Village and talk with Storn Crag-Strider. After which a short scene awaits us, the essence of which I will not reveal, so as not to spoil your personal impressions, after which the task ends and the last one begins.

At the Summit of Apocrypha

The final quest of the Dragonborn main storyline has begun.

Unlock (using dragon souls) the last two words of the Bend Will shout:

And we read the book Black Book: Waking Dreams, it will take us to the Hermaeus Mora plan:

A little ahead there will be a stand with the book Chapter I read and it will teleport us to new location:

In general, we explore the location, take the books we find, activate Scrye, teleport to new zones through Chapter, etc.

In general, after completing the two previous tasks, this should not be difficult.

I will describe in detail only one moment (out of many) of how the door opens in the room with Lurker:

There is a Scrye in the corner, we activate it, then a passage opens on the left side, we go into the corridor, there we activate another Scrye, after which the door opens:

It’s almost impossible to figure it out on your own, because... Certain racks require certain books to be placed on them. Each of the racks has a symbol on it, and this is how the books should be arranged:

"Eye" Prying Orbs
"Fangs" Gnashing Blades
"Tentacles" Boneless Limbs
Remaining Stance Delving Pincers

Once all 4 books are correctly positioned, the racks will light up green:

We approach the central one and read:

We are transported to another new location. We learn a new shout, after which a dragon will appear, you don’t need to fight it, but you need to use the Bend Will shout on it. Thus we will force him to obey us:

Press "E" to climb onto it and take flight. During the flight, the dragon will engage in battle with Lurker and Seekers. Since he will be fighting them for a very long time, just press "E" and he will leave them.

And it will take you to Miraak. The final battle is ahead!

In the battle itself, as it turned out, there are no tricks by reducing his health to low values, he will disappear and “emerge” from the black slurry in the center already healthy. You just need to “knock down” his health several times, and at some point Hermaeus Mora will get tired of it, and he will kill him himself:

All you have to do is listen to the final speech of the main villain before his death, collect all his things from the corpse, if desired, and after reading Black Book: Waking Dreams return back to Solstheim:

Important! ability to reset talents

After defeating Miraak, after reading the book for the first time in the center, green ability icons will appear around you using them you can reset the abilities of a particular branch and spend them again. Requires one dragon soul to reset.


When you return, Frea will be nearby. Talk to her and tell her that Miraak is dead. She will thank you.

P.S.

Finally, a word about complexity. I played as a character with the following characteristics:
Level 75, 1062 health, 628 damage, 1500 armor, 30% spell absorption. On Master difficulty.

Overall it was easy, only some high cultists and Miraak forced us to drink health cans.

But if your characteristics are significantly lower, and you also decide to go through the master difficulty, be prepared for difficult battles.

The plot takes place in regular form(not a vampire or a werewolf), without companions.