Badminton court dimensions for singles. Rules of the game of badminton. Mixed competition

Draw

Before the start of the match, a draw takes place. The winning side may choose
a) serve or receive a service,
b) start the game on one side or the other of the court.
The losing side then makes the remaining choice.

Check

A match must consist of a maximum of three games. The game is won by the side that scores 21 points first. When the score is 20-20, the side that scores 2 points first wins the game. If the score is 29-29, the side that wins the 30th point wins the game.

The winning side receives a point. A side may win the rally if the opponent(s) make a mistake or if the shuttlecock goes out of play after touching the surface of the court on the opponent(s) side.

The side that wins the game serves first in the next game.

Switching sides

Players must switch sides:
1. at the end of the first game;
2. before the start of the third game (if needed)
3. in the third game, when one of the sides scores 11 points

Innings

  • The server and receiver must stand within the diagonally located service fields, without touching the lines delimiting these fields;
  • The server's racket must initially hit the head of the shuttle;
  • the entire shuttlecock must be below the server’s waist at the moment the racket hits it;
  • the shaft of the server's racket, at the moment of hitting the shuttlecock, must be pointed clearly downwards;
  • the flight of the shuttle must be directed in an ascending line from the server's racquet until it crosses the net, so that, if not deflected, it falls into the appropriate service box (i.e. within or on the lines bounding it);

The server should not serve until the receiver is ready, but the latter should be considered ready to receive if he has made an attempt to return the served shuttle.

In doubles games, during the serve, the partners of the server and receiver can take any position that does not block the visibility of the receiver or server of the opposite side.

Game continuity

The game must continue continuously from the first serve until the end of the match, except in cases provided for in paragraphs 1) and 2)

1) Breaks

No more than 60 seconds during each game when the score of either side reaches 11 points; and no more than 120 seconds between the first and second game, and between the second and third game, shall be awarded in all matches.
2) Temporarily stopping the game
By the judge's decision. If play is suspended, the score reached must be saved and play must be resumed from that score.

Badminton Rules for Singles

Reception and delivery
Players must serve (and receive) from their right service court when the server has no points or an even number of points in that game.

Players must serve (and receive) from their left service court when the server has an odd number of points in that game.

Counting and filing
If the server wins the rally, he gets a point. He then starts serving again from another pitch.
If the receiver wins the rally, he gets a point. The receiver then becomes the new server.

Badminton Rules for Doubles

Serving and receiving
1. Players on the serving side must serve from their right service court when the serving side has no points or an even number of points in that game.
2. Players on the serving side must serve from their left service court when the serving side has an odd number of points in that game.
3. The receiving player who served last remains on the same field from which he served. His partner is in the next field.
4. The receiving player standing diagonally opposite the server to the opposite field must be the receiver.
5. Players must not change their respective square until they have won a service point.
6. The service, regardless of which side is serving, must be made from the service court corresponding to the score of the serving side.

Order of play and positions on the court.
In a rally, after the serve is reflected by the receiver, the shuttlecock is reflected by one or another player of the serving side, from any position on his side of the net, and then by one or another player of the receiving side, and so on until the shuttlecock goes out of play.

Point system and serve

If the serving side wins the rally, they are awarded a point. Then she starts serving again.
If the receiving party wins the rally, it gets a point. The receiving party then becomes the new serving party.

Serving sequence

In any game, the right to serve passes sequentially:

  1. from the starting pitcher who started the game in right field
  2. to the partner of the initial recipient. The serve must be made from the left service field.
  3. to the partner of the first to serve
  4. to the first person to accept
  5. to the first submitter, etc.

No player shall serve out of turn, receive out of turn, or receive two serves in a row in the same game.

Any player on the winning side may serve first in the next game, just as any player on the losing side may receive first.

Description of the site and equipment

The width of the single court is 5.18 m, the length is 13.40 m, the height of the net is 155 cm.

When serving, you need to get from the first zone to the third (if the score is even) and from the second to the fourth if the server has an odd score.

If you are holding the racket correctly and have your arm extended forward (the back of your hand is facing up), then the open side of the racket is left, the closed side is right.

How to hold a racket correctly

The hand covers the handle so that the end end is visible, and so much so as not to interfere with the movements of the hand during strikes from various positions. Thumb should lie on the left side on the wide plane of the handle.

Complete rules of badminton

Prepared by a team of judges of the All-Russian category: B.I. Sakhnov, I.F. Fedorishchev, M.M. Polevshchikov, A.V. Petrunin. based on and in accordance with the “Rules of the Game of Badminton”, put into effect by the general meeting of the BWF (International Badminton Federation, formerly IBF) in May 2006. Approved by the Presidium of the NFBR (National Badminton Federation of Russia) on 03/05/2008 and by order of the Ministry of Sports and Tourism of Russia No. 374 of April 20, 2010

NEW RULES OF THE GAME OF BADMINTON

Compiled on the basis of and in accordance with the “Rules of the Game of Badminton”, put into effect, with changes and amendments, by the general meeting BWF (before IBF ) May 6, 2006, approved by the Presidium of the NFBR on March 5, 2008.

BASIC CONCEPTS

  • Player Any person who plays badminton
  • Match The main action in badminton is between opposing one or two players on each side.
  • Single player game A match in which two players compete against each other
  • Doubles A match in which two players compete on each side
  • Feeding side Serving side
  • The host Feed reflecting side
  • Raffle A sequence of one or more hits starting with a serve until the shuttlecock is out of play.
  • Hit Movement of the racket towards the shuttlecock

1. Court (area) and equipment

1.1. The court (area) for doubles and singles games must be rectangular, marked with lines 40 mm wide, as shown in Fig. 1.

1.2. The lines should be easily distinguishable, preferably white or yellow.

1.3. All lines are part of the field areas that they limit.

1.4. The posts for attaching the nets must be 1.55 m high from the surface of the court. They must be of sufficient strength to remain vertical and hold the mesh taut, as provided in paragraph 1.10. The pillar supports must not be on the playing field.

1.5. The posts are installed on the sidelines for doubles play, as shown in Fig. 1, regardless of whether the match is played in singles or doubles.

1.6. The mesh is made of thin cord of dark color and the same thickness, with cells from 15x15 mm to 20x20 mm.

1.7. The vertical width of the mesh is 760 mm, the horizontal length is at least 6.1 m.

1.8. The upper edge of the mesh is covered with a white ribbon 75 mm wide, folded in half, with a cord running inside it.

1.9. The cord must be of sufficient length and strength to ensure tension of the mesh at the level of the posts.

1.10. The top edge of the net at the center of the court must be 1.524 m above the court surface and 1.55 m above the sidelines for doubles.

1.11. There is no clearance (gap) between the side of the mesh and the stand. If possible, the mesh should be pulled across the entire width of the posts.

1.12. If it is not possible to mark the court at the same time for both the doubles room and the single player(Fig. 1.), the court can only be marked for singles, as shown in Fig. 3. The back lines of the court become the far service lines, and the posts, or fabric strips that replace them, 40 mm wide, are located on the net vertically above the side lines.

1.13. The referee tower is installed in the middle of the court (platform) as a continuation of the net so that the referee is at a distance of 0.5 - 1 m from the stand. The height of the tower seat from the floor is at least 1.55 m.

2. Shuttlecock

2.1. The shuttlecock is made from natural and (or) synthetic materials. Regardless of the material, the flight characteristics of the shuttlecock should be close to those of a natural feather shuttlecock with a cork head covered with thin leather.

2.2. Feather shuttlecock

2.2.1. Must consist of 16 feathers fixed in the head.

2.2.2. Feathers should be of equal length between 62mm and 70mm, which is measured from the tip of the feather to the top of the head.

2.2.3. The ends of the feathers should form a circle with a diameter of mm.

2.2.4. The feathers are firmly held together with thread or other suitable material.

2.2.5. The head should be mm in diameter and transition downwards into a hemispherical shape.

2.2.6. The shuttlecock should weigh 4.74 – 5.50 grams.

2.3. Not a feather shuttlecock

2.3.1. Natural feathers are replaced by an imitation made of synthetic material.

2.3.2. The head, dimensions and weight of the shuttlecock must meet the requirements specified in paragraphs 2.2.2, 2.2.3, 2.2.5 and 2.2.6.

Due to the difference in density and characteristics of synthetic materials from natural ones, deviations from the specified values ​​are allowed up to 10%.

3. Testing the shuttlecock for speed

3.1. When testing the shuttlecock, a direct blow from below is performed from the back line of the court (platform) forward parallel to the side line.

3.2. A playable shuttle must land no closer than 530 mm and no further than 990 mm from the opposite back line of the court (see Figure 2).

Rice. 1. Court markings for doubles and singles.

Note: 1. The length of the court (area) diagonally is 14.723m

Rice. 2. Control marks for testing shuttlecocks

Rice. 3. Court markings for singles games

Note: Diagonal length of the court (area) = 14.366 m.

4. Racket

4.1. The racket frame must not exceed 680 mm in length and 230 mm in width. The racket consists of the main parts described in paragraph 4.1.1. – 4.1.5., and shown in Fig. 4.

4.1.1. The handle is the part of the racket designed for the player to hold.

4.1.2. The string surface is the part of the racket designed to hit the shuttlecock.

4.1.3. The head holds the string surface.

4.1.4. The rod connects the handle to the head.

4.1.5. The adapter (if present) connects the rod to the head.

Head

Adapter

Kernel

lever

Rice. 4. Badminton racket

4.2. String surface

4.2.1. must be flat and consist of segments of intersecting strings, alternately intertwined at the intersection points; it must be uniform and, in particular, no less frequent in the center than in other zones;

4.2.2. shall be no more than 280 mm in length and 220 mm in width, however, the strings may be extended through the area otherwise considered to be a reducer, provided that:

4.2.2.1. this segment is no more than 35 mm in width and

4.2.2.2. the total length of the string surface will not exceed 330 mm.

4.3. Racket

4.3.1. must be free of attachments and projections other than those used specifically to limit or prevent string wear and tear, or to reduce vibration, or to alter balance, or to secure the handle to the player's hand, and which are of a reasonable size and location on the handle

4.3.2. must be free from any devices that would make it possible for the player to significantly change the configuration of the racket.

5. Equipment

The NFBR regulates all matters relating to the use for the game of all types of shuttlecocks, rackets or equipment that meet the specifications. This regulation may occur at the initiative of the Federation itself or at the proposal of any interested group, including players, referees, equipment manufacturers, regional federations or their members.

6. Draw

6.1. Before the start of the match there is a draw; The party that wins the lot can choose between paragraphs 6.1.1. and 6.1.2:

6.1.1. to give or receive service;

6.1.2. start the game on one side or the other of the court.

6.2. The losing side then makes the remaining choice.

6.3. Before the start of the match, participants are given time to warm up - 2 minutes.

7. Account

7.1. The match is played until two out of three games are won.

7.2. The game is won by the side that first scores 21 points (except for the case provided for in clauses 7.4. and 7.5.).

7.3. The winning side receives a point. A side wins the rally if the opponent(s) make a mistake or if the shuttlecock goes out of play after touching the surface of the court on the opponent(s) side.

7.4. If the score is 20-20, the first side to score a difference of 2 points wins the game.

7.5. If the score is 29-29, the side that wins the 30th point wins the game.

7.6. The side that wins the game serves first in the next game.

8. Switching sides

8.1. Players must switch sides:

8.1.1. at the end of the first game;

8.1.2. before the start of the third game (if needed); And

8.1.3. in the third game, when one of the sides scores 11 points.

9. Submission

9.1. When served correctly:

9.1.1. neither side shall allow undue delay in the execution of a service when the server and receiver are ready to serve. Any delay in moving the racket forward during the serve (clause 9.2.) is considered an error (foul);

9.1.2. The server and receiver must stand within the diagonally located service fields (Fig. 1.), without stepping on the lines limiting these fields;

9.1.3. any part of both feet of the server and receiver must remain in contact with the surface of the court in a stationary position from the start of the service (clause 9.2.) until the service is completed (clause 9.3.);

9.1.4. The server's racket must initially touch the head of the shuttle;

9.1.5. The entire shuttlecock must be below the server's waist when the racket hits it. The waist is an imaginary line around the body, passing at the level lowest point lower rib of the server;

9.1.6. the shaft of the server's racket, at the moment of hitting the shuttlecock, must have a downward slope;

9.1.7. the movement of the serving player’s racket must continue only forward from the start of the serve (clause 9.2.) until its completion (clause 9.3.);

9.1.8. The shuttlecock must be directed in an ascending line from the server's racquet until it crosses the top edge of the net, so that, if not deflected, it will fall into the appropriate service box (i.e. within or on the lines bounding it);

9.1.9. The server missed the shuttle.

9.2. Once the players have taken their positions, the first forward movement of the serving player's racket head is the start of the serve.

9.3. After the start of the serve (clause 9.2.), it is considered perfect if the shuttle was hit by the server’s racket or he missed the shuttle.

9.4. The server must not serve until the receiver is ready, but

the latter is considered ready to receive if he has made an attempt to reflect the served shuttlecock.

9.5. In doubles games, during the serve (clauses 9.2., 9.3.), the partners of the server and receiver may

occupy any positions that do not block the visibility of the receiver or server of the opposite side.

10. Singles

10.1 Serving and receiving service

10.1.1. Players must serve (and receive) from their right service court when the server has no points or an even number of points.

10.1.2. Players must serve (and receive) from their left service court when the server has an odd number of points.

10.2. Order of play and positions on the court

During the rally, the shuttlecock must be reflected alternately by the server and the receiver until the shuttlecock leaves the game (clause 15.).

10.3. Counting and filing

10.3.1. If the server wins the rally (clause 7.3.), he is awarded a point. Then he serves again, but from a different field.

10.3.2. If the receiver wins the rally (clause 7.3.), he is given a point and becomes the new server.

11. Doubles games

11.1. Serving and receiving

11.1.1. Players on the serving side must serve from their right service court when the serving side has no points or an even number of points.

11.1.2. Players on the serving side must serve from their left service court when the serving side has an odd number of points.

11.1.3. The receiving player who served last remains on the same field from which he served; his partner is in the next field.

11.1.4. Players must not change their fields until they have won a point on their serve.

11.1.5. The service, regardless of which side is serving, must be made from a field corresponding to the score of the serving side, except as described in paragraph 12.

11.2. Sequence of shuttlecock reflection and position on the court.

In a rally, after the serve is reflected by the receiver, the shuttlecock is reflected by one or another player of the serving side, from any position on his side of the net, and then by one or another player of the receiving side, and so on until the shuttlecock is out of play (p. 15.)

11.3. Scoring

11.3.1. If the serving side wins the rally (clause 7.3.), she is awarded a point, then she (the same player) serves from another field.

11.3.2. If the receiving party wins the rally (clause 7.3.), it is awarded a point and becomes the serving party.

11.4. Serving sequence

In any game, the right to serve passes sequentially:

11.4.1. from the first pitcher who started the game from the right field of service

11.4.2. to the partner of the initial recipient; The serve must be made from the left service field.

11.4.3. to the partner of the first to serve

11.4.4 to the first recipient

11.4.5. to the first person to submit, etc.

11.5. No player shall serve out of turn, receive out of turn, or receive two serves in a row in the same game, except as provided in clause 12.

11.6. Any player on the winning side may serve first in the next game, just as any player on the losing side may receive first.

12. Feed field errors

12.1. A service field fault is committed if the player:

12.1.1. serves or receives out of turn;

12.1.2. serves or receives not from the proper service box;

12.2. If a service field error was made, it is not corrected and play in that game continues with a new arrangement of players.

13. Violations

A violation (“foul”) occurs if:

13.1. the serve was not made according to the rules (clause 9.1)

13.2. when serving the shuttlecock:

13.2.1. falls into the net and hangs on its upper edge;

13.2.2. having flown over the net, it gets stuck in it;

13.2.3. will be repulsed by the receiver's partner

13.3. during the shuttlecock game:

13.3.1. falls outside the court;

13.3.2. flies through or under the net;

13.3.3. does not fly over the net;

13.3.4. touches the ceiling or walls of the hall;

13.3.5. touches the player's body or clothing

13.3.6. touches any object or person outside the court;

(If necessary according to the building design conditions, local conductive the organization may establish special conditions in case the shuttlecock touches an obstacle I);

13.3.7. will be caught and held on the racket and then thrown when making a shot;

13.3.8. will be hit twice in succession by the same player with two hits. However, it is not considered a fault if the shuttlecock hits the head and string surface of the racket in one hit.

13.3.9. will be returned by the player and his partner consecutively or

13.3.10. touches the player's racket and does not continue moving towards the opponent's court;

13.4. During the game, the player:

13.4.1. touches the net or posts with the racket, body or clothing;

13.4.2. invades the opponent's side over the net with his racket or body. The striker may, however, follow the shuttle with the racket over the net in the direction of the shot if the initial contact of the racket with the shuttle was on the striker's side;

13.4.3. invades the opponent's side under the net with his racket or body in such a way as to interfere with or distract the opponent;

13.4.4. interferes with an opponent, i.e. blocks him with a racket or body when he hits a shuttlecock located above the level of the net;

13.4.5. deliberately distracts the opponent with any actions, for example, shouts or gestures;

13.5. guilty of the violations provided for in paragraph 16.

14. Controversial

14.1. “Disputed” is declared by the chair umpire.

14.2. Before declaring “disputed”, the command “Stop” is announced.

14.3 “Disputed” is assigned if:

14.3.1. The server serves before the receiver is ready to receive (clause 9.5.);

14.3.2. when serving, both the server and the receiver will break the rules at the same time;

14.3.3. during the game, shuttlecock:

14.3.3.1. gets caught on the net and hangs on its upper edge,

14.3.3.2. flying over the net, gets stuck in it;

14.3.3.3. collapses and the head is completely separated from the rest of the shuttlecock

14.3.4. in the opinion of the chair umpire, the game was interrupted or the player was distracted by the opposing coach;

14.3.5. the line judge did not see, and the chair judge is unable to make his decision;

14.3.6. in any unforeseen or accidental situation

14.4. If a jumper is called, the rally since the last serve is not counted and the serving player repeats the serve.

15. Shuttlecock out of play:

The shuttlecock is considered out of play when:

15.1. it hits the net or post and begins to fall towards the surface of the court on the side of the player who took the shot;

15.2. he touches the surface of the court (within or outside the boundary lines)

15.3. “disputed”, “stop” is declared or a violation is recorded (“foul”).

16. Continuity of play, unsportsmanlike conduct, penalties

16.1. The game must continue continuously from the first serve until the end of the match, except in cases provided for in clauses 16.2 and 16.3.

16.2. Breaks:

Interruptions must be allowed in all matches:

16.2.1. no more than 60 seconds during each game when the score of either side reaches 11 points;

16.2.2. no more than 120 seconds between the first and second game, and between the second and third game,

(When showing matches on TV , The Referee may decide before the start of the match that breaks under clause 16.2 are mandatory and have a fixed duration).

16.3. Temporarily stopping the game

16.3.1. When circumstances beyond the control of the players occur, the chair umpire may suspend play for as long as he deems necessary.

16.3.2. In special cases, the Head Referee may suspend the game.

16.3.3. If play is suspended, the score reached must be saved and play must be resumed from that score.

16.4. Game delay

16.4.1. The game must under no circumstances be suspended to allow a player to regain strength or breath, or to receive advice;

16.5. Tips and exits from players from the court

16.5.1. Only when the shuttlecock is out of play (clause 15) is the player allowed to receive advice during the match;

16.5.2. No player has the right to leave the court during a match without the permission of the chair umpire, with the exception of breaks described in paragraph 16.2.

16.6. The player has no right:

16.6.1. intentionally cause delay or suspension of the game;

16.6.2. deliberately change the shape of the shuttlecock in order to change its flight speed;

16.6.3. behave offensively;

16.6.4. commit other unsportsmanlike acts.

16.7. Suppression of violations

16.7.1. The chair umpire must stop any violation of clauses 16.4, 16.5 or 16.6

16.7.1.1. issuing a warning to the offender and showing a yellow card;

16.7.1.2. declaring a “foul” to the offender, if he has been warned, with the display of a red card. Two such “fouls” are considered a systematic violation;

16.7.2. in case of serious misconduct, systematic violations or violation of clause 16.2., declaring a “foul” to the offender, showing a second red card and immediately reporting the offense to the Chief Referee, who has the right to disqualify the offender for the given match, and count the defeat in this match with a score of 0 :21, 0:21.

17. Judges and appeals

17.1. The head referee is solely responsible for the conduct of the tournament or other competition of which the match is a part.

17.3. The chair umpire, if appointed, is responsible for conducting
of the given match, the condition of the court and the environment around it. The chair umpire is accountable to the Chief Referee.

17.3. The service judge records violations committed by the server, if any (clause 9).

17.4 The line judge determines whether the shuttle has fallen within or outside the line he is monitoring.

17.5. The decisions of all referees are final on those moments of the game for which the referee is responsible, with the exception of the moment in which, in the opinion of the chair umpire, the linesman made a mistake; in this case, the chair umpire may overrule the linesman's decision.

17.6. The chair umpire must:

17.6.1. adhere to and enforce the Laws of the Game, and in particular identify “controversial”, warnings and “fouls” when they occur;

I would like to draw your attention once again to some general rules games and behavior of badminton players on the court.

If during the game the shuttlecock touches the net and flies to the opponent’s side, the shot is considered correct. It is also not considered an error if the shuttlecock crosses the net behind the boundary line and at the same time hits the court.

If a player makes any hit at the net against a shuttle located above the net, the opponent must not block with his racket. He may raise the racket only to protect his face if this action does not interfere with the hitting player.

When serving, when the receiving player is not yet ready to receive the shuttlecock, he raises left hand, with an open palm facing the opponent. In this case, the serve is not made until the receiver lowers his left hand. But at the same time, he must not violate the regulations and rules of the competition and exceed the time allotted for preparing and making the serve.

Competition schemes

Round robin competition

The round-robin design of the competition is that each participant takes turns playing with everyone else. The winner of the competition is the participant with the most victories.

At large number participants are divided into several subgroups. Distribution into subgroups is carried out by drawing lots with the strongest being “sifted.” In each subgroup, competitions are held according to a round-robin system. Then the winners of the subgroups again play out the distribution of places among themselves using a round-robin system.

Places taken in round-robin competitions are determined by the number of matches won.

If two participants have the same number of victories, then the winner of the meeting between them takes more high place.

If three or more participants have the same number of victories, then their places are determined by the best difference between the won and lost games in all meetings of these participants.

If after this two participants are equal, then the higher place goes to the participant who won the personal match.

If three or more participants have an equal number of victories and have an equal difference between won and lost games, then the advantage goes to the one who has the best difference between won and lost points in all matches of these participants.

If after this two participants are equal, then the higher place is taken by the participant who won the head-to-head match.

If three or more participants are again tied, then the places between them are determined by lot.

IN team competitions In case of equal victories in matches between two teams, the team that won the head-to-head match takes the higher place.

If three or more teams have won the same number of matches, then the team with the best win-loss differential in all of those teams' matches will be ranked higher. If after this two teams are equal, then the higher place is taken by the team that won the head-to-head match.

Approximate round-robin competition table:

Elimination competitions

The elimination scheme in individual and team competitions is that the participant (team) is eliminated after the first defeat. As a result, the winner is the participant who has not lost a single match. In team competitions, the match ends as soon as the winner of the match is determined.

The ranking of participants in the table by level of play is based on the list of the strongest badminton players (by rating or other indicators). If possible, the two strongest participants are drawn by lot into different halves of the table.

If the number of people wishing to participate in the tournament is greater than the number of places in the main tournament table, then it is recommended to hold a qualifying tournament. In this case, the Regulations on the competition or the decision of the organizing committee determines the number of participants admitted to the qualifying tournament. The qualifying tournament table is formed according to the same recommendations as the main draw. If the placement of participants in the qualifying tournament bracket is carried out by drawing lots, then in this case the separation of participants from the same organization is not done. The number of participants from the qualifying tournament to the main draw of the tournament should not exceed one eighth of the number of participants in the main draw. If this is not feasible, it is recommended that the tournament be held in two stages - preliminary, where a predetermined number of participants is identified, and main, where participants identified in the qualifying tournament are added to the strongest participants. If there are more empty spots in the main draw or qualifying tournament draw than there are participants, the empty spots will be filled by drawing lots.

Approximate table of competitions according to the elimination scheme:


Mixed competition

The mixed scheme is that first the participants conduct, for example, two or three rounds in a knockout pattern, and then additional groups are created separately from the losers (for each round) and the winners. The resulting eights (or fours) play out the corresponding places (including prize ones) in a circular pattern.

You can first hold a draw in subgroups using a round-robin system, and then the winners (or participants who took first or second place in the subgroups) advance to the final part of the competition, where the final places in the tournament are played out using a knockout system.

In round-robin competitions (including subgroups), the chief judge may allow the replacement of a participant if he drops out due to illness/injury or other unavoidable circumstances. Such a replacement is possible if the first meeting of this participant has not yet begun; Once the meeting has started, replacement is no longer possible.

17.6.2. make decisions in controversial situations, if any, before the next submission;

17.6.3. clearly and loudly inform players and spectators about the progress of the match;

17.6.4. appoint and dismiss the service judge and linesmen after consultation with the Chief Judge;

17.6.5. make decisions on issues of competence of absent judges;

17.6.6. make your own decision or call a “moot” if any of the other referees on the court are unable to make a decision;

17.6.7. record and report to the Chief Judge about all cases relating to clause 16

17.6.8. transfer to the Chief Referee all unsatisfied appeals only on issues of the Rules of the Game. (These appeals must be made before the next service is served or, if it is the end of the match, before the appealing party leaves the court.)

The rules of badminton are quite simple!

Badminton court dimensions

According to the rules, the dimensions of the badminton court are 13.40 x 6.10 m for doubles and 13.40 x 5.18 m for singles.

The court must be marked with lines 40 mm wide.

The lines marking the court should be easily visible, preferably white or yellow.

All lines are part of the field areas that they limit.

Badminton net height

The top edge of the net must be 1.55 m above the court surface. The posts must be strong enough to remain vertical and hold the mesh taut. The pillar supports must not be on the playing field.

The posts must be located on the sidelines for doubles play, regardless of whether a singles or doubles match is being played.

According to the rules of badminton, the net must be made of thin cord of a dark color and the same thickness, with cells from 15x15 mm to 20x20 mm.

Shuttlecock

According to the rules, the shuttlecock can be made from natural and (or) synthetic materials. Regardless of the material, the flight characteristics of the shuttlecock should be close to those obtained from a natural feather shuttlecock with a cork head covered with a thin leather shell.

Feather shuttlecock:

  1. The shuttlecock should consist of 16 feathers attached to the head.
  2. Feathers should be the same length: from 62 mm to 72 mm, which is measured from the tip of the feather to the top of the head.
  3. The ends of the feathers should form a circle with a diameter of 58 - 68 mm.
  4. Feathers must be firmly held together with thread or other suitable material.
  5. The head should be 25 - 28 mm in diameter, rounded downwards.
  6. The shuttlecock should weigh 4.74 – 5.50 grams.

Non-feather shuttlecock:

  1. Natural feathers are replaced by an imitation made of synthetic material.
  2. The head must meet the requirements for feather shuttlecocks.
  3. The dimensions and weight of the shuttlecock must comply with the requirements for feather shuttlecocks. However, due to the difference in density and characteristics of synthetic materials from natural ones, deviations from the indicated values ​​are allowed up to 10%.

Provided that the general design, speed and flight path remain unchanged, national federations of countries may allow the use of other types of shuttlecocks if: atmospheric climatic conditions and altitude above sea level do not allow the use of a standard shuttlecock.

Racket

The racket frame must not exceed 680 mm in length and 230 mm in width.

String surface:

  1. It must be flat and consist of segments of intersecting strings, alternately intertwined at the intersection points; it should be generally uniform and, in particular, no less frequent in the center than in other places.
  2. Must be no more than 280mm in length and 220mm in width, however, strings may be extended through an area otherwise considered a reducer, provided that:
    a) This segment is no more than 35 mm wide.
    b) The total length of the string surface will not exceed 330 mm.
  1. Must be free of attachments and projections other than those used specifically to limit or prevent string wear and tear, or vibration, or to alter balance, or to secure the handle to the player's hand, and which are of an acceptable size and location for these goals;
  2. Must be free from any devices that would make it possible for the player to significantly change the configuration of the racket.

Draw

Before the start of the match there is a draw; The winning party can choose between:

  1. To serve or receive a service;
  2. Start the game on one side or the other of the court.

The losing side then makes the remaining choice.

Check

A match must consist of a maximum of three games unless otherwise agreed.

The game is won by the side that scores 21 points first (except as otherwise provided in these badminton rules).

The winning side receives a point. A side may win the rally if the opponent(s) make a mistake or if the shuttlecock goes out of play after touching the surface of the court on the opponent(s) side.

When the score is 20-20, the side that scores 2 points first wins the game.

If the score is 29-29, the side that wins the 30th point wins the game.

The side that wins the game serves first in the next game.

Switching sides

Players must switch sides:

  1. At the end of the first game.
  2. Before the start of the third game (if needed).
  3. In the third game, when one of the sides scores 11 points.

In accordance with the rules of badminton, if the moment of changing sides is missed, the change is made immediately upon detection of this, and the score existing at that moment is maintained.

Badminton service rules

When serving correctly according to the rules of badminton:

  1. Neither side shall allow undue delay in the execution of a service when the server and receiver are ready to serve. Any delay in moving the racket forward during the serve shall be considered a foul;
  2. The server and receiver must stand within the diagonally located service fields (Fig. A), without touching the lines limiting these fields;
  3. Some part of both the server's and receiver's feet must remain in contact with the surface of the court in a stationary position from the start of the service until the service is completed;
  4. The server's racket must initially hit the head of the shuttle;
  5. The entire shuttlecock must be below the server's waist when the racket hits it. The waist is an imaginary line around the body, passing at the level of the lowest point of the server's lower rib;
  6. The shaft of the server's racket, at the moment of hitting the shuttlecock, must be pointed clearly downwards;
  7. The serving player's racquet movement must continue forward only from the start of the serve to its completion;
  8. The flight of the shuttle must be directed in an upward direction from the server's racquet until it crosses the net, so that, if not deflected, it will fall into the appropriate service box (i.e. within or on the lines bounding it);
  9. The server missed the shuttlecock.

Once the players have taken their positions, the first forward movement of the serving player's racket head is the start of the serve.

After the start of the serve, it is considered perfect if the shuttle was hit by the server's racket or the server missed the shuttle while making the serve.

The server should not serve until the receiver is ready, but the latter should be considered ready to receive if he has made an attempt to return the served shuttle.

In doubles games, during the serve, the partners of the server and receiver can take any position that does not block the visibility of the receiver or server of the opposite side.

Badminton Rules for Singles

Reception and delivery:

  1. Players must serve (and receive) from their right service court when the server has no points or an even number of points in that game.
  2. Players must serve (and receive) from their left service court when the server has an odd number of points in that game.

Order of play and court positions: In a rally, the shuttlecock must be hit successively by the server and receiver until the shuttlecock is out of play.

Account and submission:

  1. If the server wins the rally, he gets a point. He then starts serving again from another pitch.
  2. If the receiver wins the rally, he gets a point. The receiver then becomes the new server.

Badminton rules for doubles

Delivery and reception:

  1. Players on the serving side must serve from their right service court when the serving side has no points or an even number of points in that game.
  2. Players on the serving side must serve from their left service court when the serving side has an odd number of points in that game.
  3. The receiving player who served last remains on the same field from which he served. His partner is in the next field.
  4. The receiving player standing diagonally opposite the server to the opposite field must be the receiver.
  5. Players must not change their respective square until they have won a service point.
  6. The service, regardless of which side is serving, must be made from the service court corresponding to the score of the serving party, except as described in paragraph “Service Field Errors” of these Rules.

In a rally, after the serve is reflected by the receiver, the shuttlecock is reflected by one or another player of the serving side, from any position on his side of the net, and then by one or another player of the receiving side, and so on until the shuttlecock goes out of play.

Point system and serve:

  1. If the serving side wins the rally, they are awarded a point. Then she starts serving again.
  2. If the receiving party wins the rally, it gets a point. The receiving party then becomes the new serving party.

In any game, the right to serve passes sequentially:

  1. from the starting pitcher who started the game from the right field of service;
  2. to the partner of the initial recipient. The serve must be made from the left service field;
  3. to the partner of the first to serve;
  4. to the first one to accept;
  5. to the first submitter, etc.

No player shall serve out of turn, receive out of turn, or receive two serves in a row in the same game, except as provided in the “Service Field Errors” section of these Rules.

Any player on the winning side may serve first in the next game, just as any player on the losing side may receive first.

Feed field errors

A service field fault is committed if the player:

  1. serves or receives out of turn; or
  2. serves or receives not from the proper service box;

If a service field error was made, it is not corrected and play in that game continues without the players changing the service field (a new service order is also not assigned).

Violations

A violation (“foul”) occurs if:

  1. The serve was not performed according to the rules;
  2. When serving the shuttlecock:
    • It will fall into the net and hang on its upper edge;
    • Having flown over the net, it gets stuck in it; or
    • Will be repulsed by the receiver's partner;
  3. During the shuttlecock game:
    • Falls outside the court;
    • Will fly through or under the mesh;
    • Will not fly over the net;
    • Touches the ceiling or walls of the hall;
    • Touches a player's body or clothing or
    • Touches any object or person located in the immediate vicinity of the court;
      (If required by the building structure, the local organizing organization may impose special conditions in case the shuttlecock touches an obstacle);
    • Will be caught and held on the racket and then thrown when making a shot;
    • Will be hit twice in succession by the same player with two hits. However, it is not considered a fault if the shuttlecock hits the head and string surface of the racket in one hit;
    • Will be returned by the player and his partner consecutively or
    • Touches the player's racket and does not continue moving towards the opponent's court;
  4. During the game, the player:
    • Touches the net or posts with the racket, body or clothing;
    • Invades the opponent's side over the net with his racket or body. The striker may, however, follow the shuttle with the racket over the net in the direction of the shot if the initial contact of the racket with the shuttle was on the striker's side;
    • Intrudes into the opponent's side of the net with his racket or body in such a way as to interfere with or distract the opponent or
    • Interferes with the opponent, i.e. blocks it with a racket or body when he hits a shuttlecock located above the level of the net;
    • Intentionally distracts the opponent with any actions, for example, shouts or gestures;
  5. The player is guilty of scandal, repeated or systematic offenses provided for in paragraph “Continuity of play, unsportsmanlike conduct, penalties” of these Rules.

Controversial

"Mounted" is declared by the chair umpire or the player (if there is no chair umpire) to stop the game.

“Disputed” should be assigned if:

  1. The server serves before the receiver is ready to receive;
  2. When serving, both the server and the receiver will break the rules at the same time;
  3. During the game, the shuttlecock:
    • It will catch on the net and hang on its upper edge;
    • Having flown over the net, it will get stuck in it;
    • The head will collapse and completely separate from the rest of the shuttlecock.
  4. In the opinion of the chair umpire, the game was interrupted or the player was distracted by the opposing coach;
  5. The line judge did not see, and the chair umpire is unable to make his decision, or
  6. In any unexpected or accidental situation

If a jumper is called, the rally since the last serve does not count and the player who served that serve must serve again.

Shuttlecock is out of play

The shuttlecock is not in play when:

  1. it hits the net or post and begins to fall towards the surface of the court on the side of the player taking the shot;
  2. he touches the surface of the court (within or outside the boundary lines), or
  3. a “controversial” is declared or a violation (“foul”) is recorded.

Continuity of play, unsportsmanlike conduct, penalties

According to the rules of badminton, the game must continue continuously from the first serve until the end of the match, excluding breaks and temporary stoppages of play.

Breaks:

  1. no more than 60 seconds during each game when the score of either side reaches 11 points;
  2. no more than 120 seconds between the first and second game, and between the second and third game.

Temporary stop of the game:

  1. When circumstances beyond the control of the players occur, the chair umpire may suspend play for as long as he deems necessary.
  2. In special cases, the Chief Umpire may propose to the chair umpire to suspend play.
  3. If play is suspended, the score reached must be saved and play must be resumed from that score.

Game delay:

  1. The game must under no circumstances be suspended to allow a player to regain strength or breath, or to receive advice;
  2. The chair umpire is the only umpire who has the right to suspend the game.

Tips and player exits from the court:

  1. Only when the shuttlecock is out of play is the player allowed to receive advice during the match;
  2. No player must leave the court during a match without the permission of the chair umpire, except during breaks.

The player must not:

  1. Intentionally cause delay or interruption of play;
  2. Deliberately change the shape of the shuttlecock in order to change its flight speed;
  3. Behave offensively;
  4. Commit unsportsmanlike acts not provided for by the Rules of the Game of Badminton.

Badmintonolympic event a sport in which two players or two teams of two compete against each other. Badminton is one of the most energy-intensive sports. The goal of each player (or team) is to throw the shuttlecock to the opponent's side with the racket so that the opponent cannot reflect it. For a point to be counted, the shuttlecock must touch the opponent's court.

What does badminton develop?

Badminton develops speed, agility, strength, increases endurance, and also forces you to calculate your opponent’s shots and the direction of the shuttlecock’s flight.

Badminton court: dimensions and layout

The badminton court has rectangular shape. The size of the badminton court (for singles) is 5.18 meters wide and 13.4 meters long. When playing doubles, the width of the court is 6.1 meters. Specified sizes Badminton courts are suitable for outdoor and indoor use. The mesh height is 1.55 meters, the center height is 1.524 (sag). The mesh is limited at the top by a tape 7.5-8 cm wide, folded in half.

Another important part of the badminton court is the markings. The width of the marking lines is 4 centimeters. The service line is located at a distance of 1.98 meters from the net. Between the service line and the back line is the service area. The center line divides the service zone into right and left zones.

Badminton equipment

  • Badminton rackets. Initially, rackets were made of wood. Modern rackets are made of carbon fiber, aluminum, steel or titanium. The weight of the racket is from 70 to 100 grams. Most professional players use special racket handle wraps (“grip”) that help athletes achieve better control over their racket grip.
  • Shuttlecock. There are two types of shuttlecocks: plastic and natural feather. Plastic shuttlecocks are more suitable for amateurs and for some types of training. The standard for competitions and training of professional athletes, as a rule, are feather shuttlecocks.

A plastic shuttlecock consists of a cork or synthetic head with an attached plastic "skirt". The feather shuttlecock is made from 16 goose feathers and a cork head covered with thin kid leather. Feathers are glued into holes around the circumference of the head, tied with threads, and the threads are also glued. The weight of the shuttlecock is about 5 grams.

Judging

At badminton championships and tournaments, refereeing is carried out by:

  • Referees who monitor the correct execution of the serve, announce the score, monitor the correct flow of the game, and make an appropriate decision when the rules are violated.
  • Line judges.
  • Service judges.

Badminton competition

Olympic Games- the most prestigious badminton championship, held every four years.

Thomas Cup - Men's World Badminton Championship.

Uber Cup - Women's World Badminton Championship.

The Sudirman Cup is a world badminton championship among mixed teams, which is held every 2 years. The cup is named after Dick Sudirman, who is the founder of the Indonesian Badminton Association.

The Super Series is an international badminton tournament that was created by the Badminton World Federation to popularize it.

Asian Games - badminton competitions between athletes from Asian countries.

2016-06-30

We tried to cover the topic as completely as possible, so this information can be safely used when preparing messages, reports on physical education and essays on the topic “Badminton”.

Description of the site and equipment

Area

There are courts for singles, doubles and combined. Most often, a combined court is used for the game. It can be used for singles and doubles games. The general dimensions of such a platform are shown in the figure (p. 13).

Names of the main components of the combined badminton court are given in the figure (p. 14).

Combined badminton court

The badminton court is divided in half by a standard net 760 mm wide, stretched between two posts. The top of the mesh is bordered with 75mm wide white tape on both sides of the mesh. This strap should be loosely attached to a cable of sufficient size and strength and be flush with the top of the posts. There should be no gaps between the posts and the ends of the mesh. If necessary, the mesh is tied to the posts on the sides. Height from the floor to the top edge of the mesh: at the racks - 1550 mm, in the center - 1524 mm. The size of its cells is from 15 to 20 mm. The mesh is usually dark in color, so the light shuttlecock is clearly visible against this background.

The main weapons of a badminton player are a racket and a shuttlecock.

A classic wooden racket consists of the following parts:

The racket head consists of a rim and strings that form a net.

Modern synthetic rackets, which are structurally more advanced, have the following names for their constituent elements: head, shaft and handle, as shown below in the figure.

head (1), rod (2) and handle (3) (the playing spot is highlighted in gray)

I would like to draw special attention to the fact that rackets are mainly produced with two types of heads: with a classic head shape and with an isometric one.

ClassicIsometric

The difference between these rackets is that classic rackets, due to their design features, can produce more accurate and strong blows, and isometrics, due to the enlarged playing spot, provide better control over the shuttle when making shots.

There are experimental samples of other racket head configurations, but they are little used in gaming practice.

There are professional, semi-professional and amateur rackets. Professional rackets have better playing qualities than amateur ones. They are generally stiffer, more durable, and have much higher torsional rigidity. The striking surface of the racket is flat and consists of a grid of intersecting strings stretched over the rim and alternately intertwined. The string surface must be uniform and, in particular, the density in the center must be no less than in all other parts. The dimensions of the racket cannot exceed 680 mm in total length and 230 mm in total width. The length of the racket head should not exceed 290 mm. Surface with with stretched strings cannot be more than 280 mm in length and 220 mm in width. The racket shall have no attached objects or protrusions other than those intended and used solely to limit wear or vibration, or to distribute weight, or to attach the racquet handle with a cord to the player's hand for safety reasons, and the size and location of such protrusions must be appropriate their functional purpose. Also, the racket should not have any devices that allow the player to change its shape. To prevent overload or damage to the joints, the properties of the racket are of great importance. It should have minimal weight. The best modern models weigh no more than 100 g with fairly high elasticity. However, there are heavy, clumsy wooden or metal rackets on sale, apparently created specifically for beach badminton. If you play with such a racket in real sports badminton, then joint overload is possible. An important element racket is the connection of its head with the shaft.

It must be borne in mind that a tee connection, as a rule, makes the racket heavier and worsens the dynamic properties of its playing spot.

The shaft of the racket is also of great importance. Its configuration greatly affects the performance of the racket.

1 - tee connection between the shaft and the head of the racket, the impact energy is slowed down in the tee, reducing its force.

2 - a seamless connection between the shaft and the racket head, the impact energy is evenly distributed over the racket head, increasing its force.

Various configurations of the racket shaft section, used to improve the movement of impact energy from the handle to the head, in order to improve its dynamic properties (strength, elasticity, whiplash, control over the shuttle): 1 - a sample of a smooth classic shaft; 2 - rod with variable cross-section

There are three types of shuttlecocks: feather, plastic (entirely synthetic) and combined. The shuttlecock consists of a head and plumage. Professional competitions and tournaments are held with feather shuttlecocks with 16 feathers mounted in the head. Shuttlecock weight from 4.74 to 5.50 g; its dimensions are indicated in the figure (in centimeters).

Plastic shuttlecock

Plastic shuttlecocks are slightly different in flight from feather shuttlecocks and are intended mainly for amateur play. It is worth noting that plastic shuttlecocks remain playable significantly longer compared to feather shuttlecocks. Combined plastic shuttlecocks with a cork head are closer in their flight to feather ones. Models with a plastic head are recommended for beginner players. Although their flight qualities are worse, for beginners they last longer, since they are better able to withstand inaccurate hits (with the rim of the racquet and on the skirt). Branded plastic shuttlecocks within the same model vary in flight speed and are used at different ambient temperatures. This can be determined by the color of the edging tape on the head of the shuttlecock. The red ribbon is the fastest shuttlecock, used at cold air temperatures, the blue ribbon is medium in speed, used at normal temperatures, the green ribbon is slow, used at warm temperatures. IN gyms They mostly play medium and slow. Also, the plumage of plastic shuttlecocks can be of different colors. Most often it is white or yellow. To test shuttlecocks, a full high-distance strike is used, and the point of contact of the racket with the shuttlecock should be on the back line of the court. After being hit, the shuttlecock should move along an upward trajectory parallel to the side line of the court. Those shuttlecocks that hit the court in the range from 990 to 530 mm to the opposite back line are considered satisfactory.

Strings

The main difference between strings is their thickness. Badminton strings have a thickness of 0.66 to 0.85 mm. The thinner the string, the more sensitive it is and the better it is to play. But at the same time, the thinner the string, the faster it breaks. This means that if you want to play with more sensitive strings, you will have to string your rackets more often. For intermediate players, we recommend strings with a thickness of 0.7 to 0.8 mm. A good, moderately tight string tension (11-12 kg) increases the technical capabilities of the player and indirectly reduces the risk of overloading the joints. It must be borne in mind that the strings are round in shape and immediately after a new tension they can move against each other. To avoid this, they are usually fixed for the first time with a special paint, which is applied using a stencil and depicts the symbol of one of the sports companies.

Typical Structure of Multilayer Synthetic Badminton String Shape

First of all, the shape should be very comfortable for you, not too big, not too small, and chosen individually according to your size. The T-shirt (T-shirt), as well as the lining of the shorts (if any), are recommended to be made of cotton. It is advisable to buy sneakers specialized for badminton. These sneakers have specially reinforced areas that are loaded during the specific movements of a badminton player. Specialized shoes are usually more comfortable and injury-resistant. General principle- the form should not interfere with playing.

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The badminton court is a rectangle (for doubles, 6.1 m wide and 13.4 m long, for singles - 5.18 m and 13.4 m, respectively), which is divided in half by a net stretched between two posts. The width of the mesh is 76 cm. The dimensions of its cells are 1.9 sq. cm. Typically the mesh is made of twisted twine, the thickness of which is 0.8 mm. The mesh has a double edging made of white fabric. There are cords at the upper and lower edges of the mesh, with the help of which it is pulled between the posts. The height from the floor to the top edge of the net is 155 cm. The height of the racks is also 155 cm. The width of the marking lines is 4 cm.

Order coverage

Rules

This section contains excerpts from the official rules that relate to the game itself, as well as the court, net and equipment. Sections regarding refereeing and tournament rules are not presented here. The IBF came into force on August 1, 1998.

Basic definitions:
Player- any person playing badminton.
Match- the basic action in badminton between opposing sides, each of one or two players.
Singles match- a match in which there is one player on each side.
Doubles match- a match in which there are two players on each side.
Feeding side- the party having the right to file.
The host- the side opposite to the feeding side.

  • Width of a single platform - 5.18 m
  • Width of the doubles area - 6.10 m
  • Platform length - 13.40 m

1. The court must be rectangular, marked with lines 40 mm wide.
2. The lines should be easily visible, preferably white or yellow.
3. All lines are part of the court areas that they limit.
4. The posts must be 1.55 m high from the surface of the court and must remain vertical when the net is tensioned as specified in paragraph.
5. The posts must be located on the sidelines for doubles play, regardless of whether a singles or doubles match is being played.
6. The mesh should be made of thin cord of a dark color and the same thickness, with cells from 15 to 20 mm.
7. The mesh must be 760 mm wide and at least 6.1 meters long.
8. The top edge of the mesh should be covered with 75mm white tape, folded in half, through which a cord is passed.
9. The cord must be of sufficient length and strength to ensure tension of the mesh at the level of the posts.
10 The top edge of the net must be 1.524 m above the court surface at the center of the court and 1.55 m above the sidelines for doubles.
11. There should be no gap between the side of the mesh and the stand. If possible, the net should be secured to the full width of the post.

2. Shuttlecock

1. The shuttlecock can be made from natural and (or) synthetic materials. Regardless of the material, the flight characteristics of the shuttlecock should be close to those obtained from a natural feather shuttlecock with a cork head covered with a thin leather shell.

2. The shuttlecock must have 16 feathers attached to the head.
3. Feathers should be measured from the tip of the feather to the top of the head and should be the same length in each shuttlecock. This length can be from 64 to 70 mm.
4. The ends of the feathers should form a circle with a diameter of 58-68 mm.
5. Feathers must be firmly held together with thread or other similar material.
6. The head should be 25-28 mm in diameter, rounded downwards.
7. The shuttlecock should weigh 4.74-5.50 g.

8. Non-feather shuttlecock:
8.1. Natural feathers are replaced by an imitation made of synthetic material.
8.2. The head must comply with the requirements of paragraph.
8.3. The dimensions and weight of the shuttlecock must comply with the requirements specified in paragraphs. , and, however, due to the difference in density and characteristics of synthetic materials from natural ones, deviations from the indicated values ​​are allowed up to 10%.

9. Subject to the same general design, speed and flight path, national federations of countries may allow the use of other types of shuttlecocks if:
9.1. Atmospheric and climatic conditions, the altitude above sea level do not allow the use of a standard shuttlecock.
9.2. There are special conditions that make it necessary to use such shuttlecocks in the interests of the game.

3. Testing shuttlecocks for speed

1. When testing the shuttle, a direct blow of full force from below is used, in which contact with the shuttle occurs above the back line of the court. The shuttlecock should point forward parallel to the sideline.
2. A playable shuttle must land no closer than 530mm and no more than 990mm from the other back line of the court.

4. Draw

1. Before the start of the match, a lot is drawn; the side that wins the toss can choose a clause. or
1.1. serve or receive first
1.2. start the game on one side or the other of the court.
2. The losing side then makes the remaining choice.

1. A match must be played for a majority of three games unless otherwise agreed.
2. In all doubles matches and in men's singles matches, the first side to score 15 points wins the game, except as provided in paragraph
3. In women's singles matches, the game is won by the side that first scores 11 points, except as provided in paragraph.

4. When the score is "14" ("10" in women's singles matches), the first side to score 14 (10) points has the right to choose the points. or
4.1. play a game up to 15 (11) points, i.e. "game without continuation", or
4.2. continue the game until 17 (13) points.

5. The side that wins the game serves first in the next game.
6. Only the serving side can add a point to his score.

1. Players must change sides.
1.1. at the end of the first game
1.2. before the start of the third game (if needed)
1.3. in the third game, or one-game match, when the leading player reaches:

  • "6" in a game up to 11 points.
  • "8" in a game up to 15 points.

2. If the moment of changing sides under a clause is missed, the change is made immediately upon discovery of this, and the score existing at that moment must be preserved.

When served correctly:

1.1. neither side shall allow undue delay in the execution of the service once the server and receiver have taken their positions
1.2. The server and receiver must stand within the diagonally located service fields, without touching the lines delimiting these fields
1.3. Some part of both feet of the server and receiver must remain in contact with the surface of the court in a stationary position from the start of the service (p.) until the completion of the service (p.)
1.4. The server's racket must initially strike the head of the shuttlecock
1.5. the entire shuttlecock must be below the server's waist at the moment of impact with the server's racquet
1.6. the shaft of the serving player's racket at the moment of hitting the shuttlecock must be directed downward to such an extent that the entire head of the racket is noticeably lower than the entire hand holding the racket
1.7. the movement of the serving player's racket must continue only forward from the beginning of the serve (p.) until its completion
1.8. The flight of the shuttle must be directed in an ascending line from the server's racquet until it crosses the net, so that, if not deflected, it falls into the appropriate service box (i.e. within or on the lines bounding it).

2. If the submission is made incorrectly according to any of paragraphs. - a “foul” (p.) of the guilty party must be recorded.
3. A “foul” is recorded if the server misses the shuttle while serving.
4. When the players have taken their positions, the first forward movement of the serving player's racket head is the start of the serve.
5. The server should not serve until the receiver is ready, but the latter should be considered ready to receive if he has attempted to parry the served shuttlecock.
6. After the start of the serve (p.), it is considered perfect if the shuttle was hit by the server’s racket or when making the serve, the server missed the shuttle.
7. In doubles games, the partners of the server and receiver can take any positions that do not block the visibility of the server or receiver of the opposite side.

8. Singles matches

1. Submission and reception fields

1.1. Players must serve (and receive) from their right service court when the server has no points or an even number of points in that game.
1.2. Players must serve (and receive) from their left service court when the server has an odd number of points in that game.
2. The shuttlecock must be hit successively by the server and receiver until a foul is committed or the shuttlecock is out of play.

3. Score and submission.
3.1. If the rules are broken by the receiver, or the shuttle goes out of play after touching the surface of the court on his side, the server is awarded a point, the server then serves again from the appropriate service court.
3.2. If the server commits a violation, or the shuttle goes out of play after touching the surface of the court on his side, he loses the right to continue serving and the receiver becomes the server, no point is scored for either player.

1. At the start of the game and each time a side is entitled to serve, the service is made from the right service box.
2. Only the receiver must return the serve. If the shuttlecock is touched or deflected by the receiving partner, the serving side scores a point.

3. Order of play and positions on the court.
3.1. After the serve is reflected by the receiver, the shuttlecock is reflected by one or another player on the serving side, and then by one or another player on the receiving side, and so on until the shuttlecock is out of play.
3.2. After receiving the serve, the player may return the shuttlecock to any position on his side of the net.

4. Score and submission.
4.1. If a violation ("foul") is committed by the receiving side or the shuttle goes out of play after touching the surface of the court on its side, the serving side receives a point and the server serves again.
4.2. If a violation ("foul") is committed by the serving side or the shuttle goes out of play after touching the surface of the court on its side, the server loses the right to continue serving and the point is not awarded to either side.

5. Submission and reception fields.
5.1. The player who serves at the beginning of the game must serve (and receive) on the right service court when his side has no or an even number of points in that game and on the left service court when there are an odd number.
5.2. The player who receives at the start of a game must receive (and serve) on the right service field when his side has no or an even number of points in that game, and on the left service field when there are an odd number.
5.3. For their partners, the order of the service fields is opposite.

6. With each subsequent service of the same side, the service field must change, except in cases provided for in paragraphs. And .
7. In any game, the right to serve passes sequentially from the player who served first in this game, to the player who received first, then to his partner, then to one of the opponents, then to his partner, etc.
8. No player shall serve out of turn, receive out of turn, or receive two serves in a row in the same game, except as provided in paragraphs. And .
9. Any player on the winning side may serve first in the next game, just as any player on the losing side may receive first.

10. Feed field error

A service field fault is committed if the player:

1.1 serves out of turn
1.2 serves not from the proper service box
1.3, being not in the proper service field for him, prepared to receive it, and the serve was made.
2. If a service field error is discovered after the next service has been made, it must not be corrected.

3. If an error is discovered before the next serve is made:
3.1 if both sides made mistakes, a “controversial” is played
3.2 if one of the parties made a mistake and won this draw, a “debatable” is played
3.3 if one of the parties made a mistake and lost this rally, the mistake should not be corrected.
4. If a contest is played due to a service field error, the rally is replayed with the error corrected.
5. If the service field error is not corrected, the game must be played with the changed service field order (new service order, respectively).

11. Violations

A violation (“foul”) occurs if:

1. the serve is not made according to the rules
2. during the shuttlecock game:
2.1. falls outside the court
2.2. will fly through or under the mesh
2.3. will not fly over the net
2.4. touches the ceiling or walls of the hall
2.5. touches a player's body or clothing
2.6. touches any object or person in the immediate vicinity of the court

If required by the building structure, the local organizing authority may, subject to the main organizing authority's veto, make special provisions in the event the shuttlecock touches an obstacle.

3. during play, the initial point of contact of the racket with the shuttle is not on the striker's side (the striker may, however, follow the shuttle with the racket through the net in the direction of impact)
4. when the shuttlecock is in play, the player
4.1. touches the net or posts with the racket, body or clothing
4.2. invades the opponent's side over the net with his racket or body to any extent (except as permitted by law)
4.3. invades the opponent's side of the net with his racket or body in such a way as to interfere with or distract the opponent
4.4. will interfere with the enemy, i.e. prevents him from making a legal shot when the shuttlecock crosses the net
5. if during the game the player deliberately distracts the opponent with any actions, for example, shouting or gestures
6. during the shuttlecock game:
6.1. will be caught and held on the racket and then thrown when making a stroke
6.2. will be hit twice in succession by the same player with two hits
6.3. will be repulsed by the player and his partner sequentially
6.4. touches a player's racquet and continues toward the back line of the court on that player's side
7. if the player is guilty of scandal, repeated or systematic offenses provided for
8. if, when serving, the shuttlecock flew over the net and hung on its upper edge or, having flown over the net, got stuck in it.

12. Controversial

1. “Disputed” is declared by the chair umpire or the player (if there is no chair umpire) to stop the game.
2. “Disputed” can be assigned in any unforeseen or accidental situation.
3. If the shuttlecock, having flown over the net, hangs on its upper edge or gets stuck in it, it is called “disputed”, except when this happens during the serve.
4. If, when serving, the server and receiver simultaneously violate the rules, a “disputed” must be designated.
5. If the server serves before the receiver is ready to receive, a "disputed" must be called.
6. If during play the shuttlecock breaks and the head is completely separated from the rest of the shuttlecock, a “moot” must be declared.
7. If the linesman did not see where the shuttlecock fell, and the chair umpire is unable to make his decision on this matter, a “disputed” must be called.
8. "Disputed" may follow a service field error, see paragraph.
9. If a “disputed” is called, the rally since the last serve is not counted, and the player who served that service must serve again (except in the case specified in paragraph.

13. Shuttlecock is not in play

The shuttlecock is not in play when:

1. it gets caught in the net and gets stuck in it or hangs on the top edge of the net
2. it hits the net or post and begins to fall towards the surface of the court on the side of the player who took the shot
3. he touches the surface of the court (within or outside the boundary lines)
4. a “controversial” is declared or a violation is recorded (“foul”)

14. Continuity of play, misbehavior, punishments

1. The game must continue from the first serve until the end of the match, except for the cases provided for in paragraphs. And
2. Interruptions of no more than 90 seconds between the first and second games and no more than 5 minutes between the second and third games must occur in all matches in all of the following situations:
2.1. in international official competitions
2.2. in IBF sanctioned competitions
2.3. in all other matches (unless the national federation has made a previously published decision not to use such a break).

in televised matches, the Referee may decide before the start of the match that breaks under clauses are mandatory and of a fixed duration

3. Pausing the game.
3.1. When circumstances beyond the control of the players occur, the chair umpire may suspend play for as long as he deems necessary.
3.2. In special cases, the Chief Umpire may propose to the chair umpire to suspend play.
3.3. If play is suspended, the score reached must be maintained and play must be restarted from that point.
4. In no case should the game be paused to allow a player to regain strength or breath.
5. Advice and leaving the court.
5.1. In addition to the breaks provided for in paragraphs. and no player is allowed to receive advice during the match.
5.2. Except for a five-minute break, no player is allowed to leave the court during a match without the consent of the chair umpire.
6. The chair umpire must be the only umpire who has the authority to suspend play.

7. The player must not:
7.1 intentionally cause delay or suspension of the game
7.2 deliberately change the shape of the shuttlecock in order to change the speed of the shuttlecock's flight
7.3 behave offensively
7.4 commit unsportsmanlike acts that are not otherwise defined by the Rules of Badminton.

8. The chair umpire must stop any violations of clauses. , or using:
8.1 issuing a warning to the violator
8.2 calling a “foul” on the offender if he has been warned
8.3 in case of serious misconduct or systematic violations, call a “foul” on the offender and immediately report the offense to the Head Referee, who has the right to disqualify the offender for the match.

15. Judges and appeals

1. The head referee is solely responsible for the conduct of the tournament or other competition of which the match is a part.
2. The chair umpire, if appointed, for the conduct of this match, the court and its immediate surroundings. The chair umpire is accountable to the Chief Referee.
3. The service judge records violations committed by the server, if any (p.)
4. The linesman determines whether the shuttle has landed within or outside the lines he is monitoring.
5. The decisions of all referees are final for all aspects of the game for which the referee is responsible.

6. The chair umpire must:
6.1 adhere to and enforce the Laws of the Game, and in particular identify “fouls” and “disputes” when they occur
6.2 make decisions on appeals in controversial situations, if any, before the next filing
6.3 inform players and spectators about the progress of the match by announcing the score
6.4 appoint and dismiss the service referee and linesmen after consultation with the head referee
6.5 if any of the other referees on the court is absent, make decisions on matters of his competence
6.6 if any of the other referees on the court are unable to make a decision, make their own decision or call a "moot"
6.7 record and report to the Chief Referee about all cases relating to clause 14
6.8 transfer to the Chief Referee all unsatisfied appeals only on issues of the Rules of the Game. (These appeals must be made before the next service is made or, if it is the end of the game, before the appealing party leaves the court.)

There are quite a lot of companies producing badminton rackets. The leading one is YONEX. Also on the domestic market are various models from Fisher, Carlton, Fukuda, Tred, Victor, Joo Bong, RSL, Babolat. YONEX produces professional, semi-professional and amateur rackets. Today there are several dozen models.

Professional rackets have better playing qualities than amateur ones. They are generally stiffer, more durable and have much better control (torsional rigidity). If you are a player high level, then we can recommend you a whole range of amateur models of rackets that are relatively inexpensive in price, but if your financial capabilities allow it, it is better to buy more expensive models, because they will last you much longer.

Shuttlecocks

There are two types of shuttlecocks: feather and plastic. Professional athletes They train and play in tournaments only with feather shuttlecocks. Among the feather shuttlecocks presented on the domestic market, we can recommend shuttlecocks from the companies YONEX, Tronex, Victor, Joo Bong, Gosen, RSL, Ashaway, Tred. The RSL Durable model is interesting - with replaceable feathers.

Plastic shuttlecocks are very different in flight from feather shuttlecocks and are intended mainly for amateur play. It is worth noting that plastic shuttlecocks last (serve) significantly longer. YONEX produces the best plastic shuttlecocks in the world. The best in quality and the best in terms of price/quality ratio.

On this moment The following models of plastic shuttlecocks are produced: MAVIS - 500, 370, 350, 300 - with a cork head and MAVIS - 10, 7 - with a plastic head. Plastic shuttlecocks with a cork head are closer in their flight to feather ones. Models with a plastic head are recommended for complete beginners. Although they have worse flight qualities, for those just starting to play, they last longer, because... withstands uneven hits (with the rim of the racquet) better.

Plastic shuttlecocks vary in speed within the same model. This can be determined by the color of the edging tape on the head of the shuttlecock. The red ribbon is the fastest shuttlecock, the blue one is average in speed, the green one is slow. They mostly play medium and green. Also, the plumage of plastic shuttlecocks can be of different colors. Most often they are white or yellow.


The main difference between strings is their thickness. Badminton strings have a thickness of 0.66 to 0.85 mm. The thinner the string, the more sensitive it is and the better it plays. But at the same time, the thinner the string, the less it holds. It follows that if you want to play with more sensitive strings, you will have to string your rackets more often. For intermediate-level fans, we can recommend strings with a thickness of 0.7 to 0.8 mm.

Form

First of all, the shape should be very comfortable for you, neither too big nor too small. The T-shirt (T-shirt), as well as the lining of the shorts (if any) must be made of cotton. It is advisable to buy sneakers specialized for badminton. These sneakers have specially reinforced areas that are loaded during specific movements of a badminton player. Specialized shoes are usually more comfortable and injury-proof. It can also be noted that such sneakers are produced only by those companies that specialize in badminton equipment (YONEX, HI TEC, VICTOR, CARLTON, etc.).

History of badminton

Where did the shuttlecock come from?

Badminton is one of the ancient games. Six centuries ago, the Japanese used wooden rackets to play a ball cleverly woven from feathers and cherries. They took a larger, ripe cherry, inserted 5-6 goose feathers into it, then dried it in the sun. “Oibane” was the name of this game, which translated means “flying feather”. They played ball with feathers not only in Japan, but also in Malaya, Vietnam, and India. Then the game migrated to Europe. In France, for example, they played "like ventin" ("flying rooster"), and later "shuttlecock" ("flying game"). Historians testify that the game of shuttlecock was so popular among the French and caused such a stir that it once even served as a reason for a feud between the royal families of Guise and Bourbon.

The game of shuttlecock is mentioned in the notes of the famous Venetian traveler Marco Polo (1254-1323). One of the characters in Friedrich Schiller's play "Don Carlos" (1787) is also talking about the shuttlecock.

In Paris there were even special houses for playing shuttlecock. I wonder what's in this game room The revolutionary convention of the French Republic once held a meeting under the chairmanship of Maximilian Robespierre.

Badminton at Badminton

The beginning of modern badminton is considered to be 1872. And badminton was born in: Badminton. Yes, in a small English town called Badminton, which is a hundred kilometers from London. The Duke of Beaufort returned here to his estate from India. Along with spices and expensive ivory, Beaufort brought rackets and a ball with feathers. It’s interesting that a year later the British came up with a badminton-based new game, known throughout the world as "tennis".

In 1887, the first badminton club was created in England. And six years later, the world's first Badminton Association was founded in the same England. Badminton gradually gained popularity in many countries around the world. In the 1930s, the game became especially widespread in Asian countries, especially in Indonesia. For more than a decade, Indonesian athletes have not lost the palm to anyone. Only Malay and Chinese athletes competed with them.

Ancient and young

Russia has long been fond of shuttlecocks. This is evidenced by ancient engravings. Empress Catherine 2 ordered a connoisseur of the game, de Plessis, from France. At court he was pompously called the professor of “ball game.” “Letok” - this is how the Russian people aptly dubbed the game of shuttlecock. In the St. Petersburg State Hermitage there is a painting by the artist V. Vlasov (written in 1877) depicting a family shuttlecock tournament.

Every fiftieth inhabitant of the planet

The International Badminton Federation, founded in 1934, includes representatives from more than 60 countries. According to existing world statistics, every fiftieth inhabitant of our planet is fond of playing shuttlecock. The number of sports badminton fans, that is, people who regularly participate in competitions and have a fairly good command of the technique and tactics of the game, has exceeded 80 million people. Once every three years, major world-scale team competitions in badminton are held. This is the Thomas Cup. It was established in honor of the strongest player in England, the world champion of the 20s, the first president of the International Badminton Federation, George Thomas.

The best women's teams the world are playing the Uber Cup. This prize was established in honor of the prominent figure of the International Badminton Federation, multiple champion of England and world champion Betty Uber.

In 1967, the European Badminton Federation was established. Every year since 1960, the famous Wimbledon, the center of the largest tennis competitions, hosts a very representative badminton tournament. In fact, this is the World Cup. And since 1968, championships of the European continent have been held. It is fair to say that the popularity of the game of badminton is growing and growing.

Since 1987, sports badminton has been included in the program of the Summer Olympic Games. Interestingly, the 1996 Olympic Games in the United States showed the greatest interest among television viewers in the badminton competition, which was watched by more than 20 million people.

Steps fathom

The once outlandish, overseas shuttlecock has now conquered millions of hearts throughout Russia. Feather ball tournaments are taking place everywhere. In 1970 alone, badminton players held over 700 different tournaments, in which tens of thousands of athletes under the age of 30 took part.

In 1962, the All-Russian Badminton Federation was formed.

Every year, the strongest athletes compete for the title of national champion. Currently, the strongest players in Russia are badminton masters N. Zuev - master of sports of international class (Moscow), P. Uvarov (Vladivostok), E. Isakov and M. Sofronova (Perm), V. Malyutin, M. Kel and A. Russkikh ( Leningrad region), E. Karachkova (Samara), N. Nikolaenko (Novosibirsk), athletes from Moscow S. Pukhov, A. Khachaturyan, V. Itskov, E. Sukhareva, M. Yakushenko, N. Gorodnicheva, I. Yakusheva, V Kosheleva.

The centers for the development of badminton were Moscow, St. Petersburg, Perm, Nizhny Novgorod, Omsk, Vladivostok and other cities.

In second place

Interestingly, badminton is one of the three most difficult physical activity game sports, and the feather ball ranks second among other balls in terms of flight speed. First up is the golf ball. Launched by the hand of a master, it flies at a speed of approximately 320 km per hour, while taking the shape of an egg. Valan flies at the speed of a single-engine airplane. The best badminton players hit a ball with feathers at speeds of 256 km or more per hour.

Let us recall that, for example, soccer ball flies on average at a speed of 50-85 km per hour, and say, a tennis one - 135-200 km per hour.