Cool sports relay races. Funny relay races for children in kindergarten. Entertaining play activities for children. Competition "Full Equipment"

Scenario sports festival: Student fun starts “Choose a sport! Choose health!

Form of event: sports relay race

Location: gym at the technical school

Participants:3 teams take part in the competition at the same time. One team from each faculty. Mixed team: 3 boys, 3 girls. Each team has its own name, motto and emblem corresponding to the name.

Age: 16-17 years

Goals and objectives:

    propaganda healthy image life as an alternative to negative habits;

    promote interest in an active and healthy lifestyle;

    develop interest in physical culture;

    cultivate a sense of collectivism, camaraderie, mutual assistance;

    attraction to systematic training physical culture and sports;

    improving moral and volitional qualities and orientation in space.

Inventory: balloons, threads, potatoes, baskets, fins, apples, a basin of water, hockey sticks, sheets of cardboard, a crumpled sheet of Whatman paper, hoops, leaves with proverbs.

Progress of the event:

Leading: Hello dear students and distinguished guests! We are very pleased to see you all today in our gym. We are starting the most fun of all sports and the most athletic of all fun games- “Happy Starts”! Competitors will compete in strength, agility, ingenuity, and speed! And the team that is not afraid of difficulties and overcomes all obstacles will win. I wish you success!

And now I want to introduce you to our fair jury.

Each relay will be scored on a three-point system. The team that scores the most points wins. There will be 10 relays in total plus a team card. In case of equality of points, the winner is determined by the additional competition “Tug of War”.

Parting words to the competition participants.

Leading: Now it's time to meet the teams. And of course, each team has a name and its own motto. And we will now find out (command presentation).

Host: Thanks to the teams. So, we met the teams and jury members, we heard the parting words - it’s time to start the competition.

1 competition. « Warm-up" . The players of each team need to run to the opposite side of the hall, going around medicine balls trying not to hit them and return back as usual and pass the baton to the next player.

2 competition. "Kangaroo" . The relay goes like this: the first participant stands on the starting line and does a standing long jump. His task is not to move from the moment of landing until a line is drawn that marks the “landing site.” The line must be drawn along the toes of the jumper’s shoes. The next participant places his feet in front of the line without “stepping.” And long jumps. In total, the entire team makes one collective long jump. The task is to jump carefully and not fall when landing. Otherwise, the result of the jump is canceled. The longest team jump is the winning one.

3competition. " Sea battle " The whole team takes part in this competition. Each participant has a balloon attached to their foot. Teams are located on the court in random order. The goal of this competition is to step on your opponents' ball with your free foot so that the ball bursts. The team with the undamaged ball remains the winner.

4 competition. "Planting potatoes." Teams line up in front of the starting line. At a distance of 10-20 steps, 6 circles are drawn in front of the columns, one and a half steps from one another. Those standing in front are given a basket filled with potatoes (according to the number of circles). At the signal, players with baskets, moving forward, place one potato in each circle. Then they come back and pass the empty containers to the next players. They run forward to collect the planted potatoes and, having filled the baskets, return to the third team number, who again runs forward to “plant potatoes.” After jogging, the player stands at the end of his column. All team players are required to finish laying out and collecting potatoes. At the same time, they must pick up the fallen potatoes, put them in the basket and only then continue moving. The team that manages to finish planting and harvesting potatoes faster than others is considered the winner.

5 competition. "Diving". Teams line up in a column at the starting line. The first participant puts fins on his feet. At the signal, the movement begins forward to the chair. Having completed the required path, he dives into a basin of water and catches an apple without using his hands. The caught apple is transferred to the hand and returned back to pass the flippers to the next one. The team that catches the apples the fastest wins.

6th competition “Hockey Players”. Teams receive a stick and a balloon. Task: use a stick to bring balloon to the goal (to score), then return to the team and pass the stick to the next player. The fastest team wins.

7 competition. "In the swamp." The first participants are given two sheets of cardboard. They must go through the “swamp” over “bumps” - sheets of cardboard. You need to put the sheet on the floor, stand on it with both feet, and put the other sheet in front of you. Move to another sheet, turn around, take the first sheet again and place it in front of you. And so, go through the platform and return back. And pass the “bumps” to the next one.

8 competition. Shot put relay race. For the core we took a crumpled sheet of Whatman paper. Now let’s remember how athletes push the shot: they take it in one hand, press it tightly to the shoulder, and then the hand straightens so that all the effort goes to the shot that needs to be pushed out. You do exactly the same. The first player starts at the starting line. The second player runs up to the place where the cannonball fell and positions himself so that his toes touch the cannonball - this will be his starting position, from which he will throw the cannonball. In this way, all other participants do the same. Whose core will be next, that team will win.

9 competition. "Running in a hoop." The team is divided into pairs of a boy and a girl.The first pair receives a hoop and starts running at the signal. Having rounded the finish mark, the players return and pass the hoop to the next pair. And so on until the last players finish the relay.

10 competition. "Savvy". Each of the three teams needs to run to a chair on the opposite side and bring one piece of paper with a written word. At the end of the relay, each team puts together a proverb or saying from the words they brought on the floor. The first one to fold correctly wins. (People's friendship and brotherhood are more valuable than any wealth.A friend is a valuable treasure, but no one is happy about an enemy. Better a smart enemy than a stupid friend).

Presenter: Well done! Well, you all completed the tasks and fought honestly for victory. While the jury is preparing to announce the final results, I suggest you relax a little and watch the dance.

And now let's speak to our jury.

Summarizing. Rewarding teams with sweet prizes.

Host: Our sports festival has come to an end. All team members showed their agility, strength, and speed. And most importantly, we received a boost of energy and a lot of positive emotions! And your fans cheered for you wonderfully.

Thank you all for your attention

For enthusiasm and loud laughter,

For the fire of competition,

Ensuring success!

Play sports and improve your health. With this we say goodbye to you. Goodbye! See you again!

Attention! The site administration is not responsible for the content methodological developments, as well as for compliance with the development of the Federal State Educational Standard.

Scenario extracurricular activity for organizing outdoor games for the primary level is intended for primary school teachers.

Description: The scenario for an extracurricular activity for organizing outdoor games for the primary level is intended for primary school teachers.

The motto of the sports festival:“The best will become champions - everyone will be healthy!”

Goals:

  • Promotion of sports as an alternative to negative habits;
  • Create a festive mood;
  • Promotion of healthy active image life;
  • Identifying talented children.

Tasks:

  • Educational – Teach children to show their individual capabilities, instill in them the desire for physical self-improvement;
  • Educational – To foster feelings of collectivism, camaraderie, mutual assistance, “ healthy mind rivalry." Involve children in systematic physical education ;
  • Wellness – Strengthen the health of students. Develop in children observation, intelligence, resourcefulness, dexterity, and speed.

Forms of organizing children's activities:

  • Interaction with classmates (including the teacher) in the process of solving communication problems.

Inventory: Stopwatch, whistle, relay batons, balls (basketball, volleyball, football), hoops, jump ropes, skittles, basketball hoops.

Location: Gym.

Command structure: For the relay, each class must form teams of eight girls and eight boys. All children must have medical clearance to participate in the relay and sports uniform clothes.

The progress of the holiday

1. Team building in the gym

Leading: Good afternoon, dear guys and distinguished guests! It’s very nice to see all of you in the gym today! We are starting the most sporting of all fun and the most fun of all sports games - “ Fun starts"! During the competition, participants will demonstrate their qualities in strength, agility, ingenuity, and speed! Meet the teams!!!

"Team View"

Each team presents itself in any creative form.

Leading: Guys, during the competition you and I must follow the following rules:

  • respect your opponents;
  • remain humble after victory;
  • endure defeats with dignity;
  • follow the rules of the game.

Conditions for the competition: For a victory in a sports relay race, a team receives 3 points, for a defeat 1 point.

2. Relay races

1) Ball relay

Participants stand one after another. The captains are given balls. At the leader’s signal, the captains pass the ball over their heads to the second player, the second to the third, and so on until the last. The latter, having received the ball, must run around his team, stand at the head of it and roll the ball along the ground between the legs of the team members. The last player, having received the ball, runs forward.

2) Kangaroo relay

Holding the ball between your legs (above the knees), jump forward to the landmark and back. When you return, pass the baton to the next player. If the ball falls on the floor, you need to pick it up, return to the place where the ball fell, hold it with your feet, and only then continue the relay race.

3) Relay race “Double chain engine”

All team members take part in the relay race, starting with the first, who runs to the landmark and back, catches the second, runs to the landmark and back, leaving the first and catching the third, etc.

4) Driving the pins with the ball

The player must circle all the pins soccer ball, reach the finish line. Take the ball in your hands and return to the team.

5) Running with a skipping rope

The first participant takes the rope and jumps on it to the finish line and back and passes the baton to the second participant.

6) Ball in the ring

Teams are lined up one at a time in front basketball backboards at a distance of 2 - 3 meters. At the signal, the first number throws the ball into the ring, then puts the ball, then the second player takes the ball and throws it into the ring, and so on. The team that hits the hoop the most wins.

7) Relay race “Hit the target”

In front of each team there are hoops at a distance of 3 meters, each participant throws the ball into the hoop.

3. Summing up, rewarding

Leading: Our holiday is over. All team members showed their strength, speed, and agility. And most importantly, we received a boost of energy and a lot of positive emotions! Dear guys, today you competed well with us, there are winners, but, unfortunately, there are also losers, but friendship won in our event.

These competitions will help teachers and parents entertain their children. They can be carried out in classes, festive events, at home, on the street.

Firefighters

Turn out the sleeves of two jackets and hang them on the backs of chairs. Place the chairs at a distance of one meter with their backs facing each other. Place a two-meter long rope under the chairs. Both participants stand at their chairs. At the signal, they must take their jackets, turn out the sleeves, put them on, and fasten all the buttons. Then run around your opponent’s chair, sit on your chair and pull the string.

Who is faster

Children with skipping ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. Following the agreed signal, all children simultaneously jump in the direction of the placed cord. The one who gets near her first wins.

Hitting the ball on target

A pin or flag is placed at a distance of 8-10 m. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is shot down, it is replaced in its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls along the ground, launched by hand,
- players kick the ball,
- players throw the ball with both hands from behind their heads.

Ball in the ring

Teams are lined up in a single column, one at a time, in front of the basketball backboards at a distance of 2–3 meters. After the signal, the first number throws the ball around the ring, then puts the ball, and the second player also takes the ball and throws it into the ring, and so on. The team that hits the hoop the most wins.

Artists

In the center of the circle or stage are two easels with paper. The leader calls two groups of five people. At the signal from the leader, the first from the group take the coal and draw the beginning of the picture; at the signal, they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone must participate in drawing.
The tasks are simple: draw a steam locomotive, a bicycle, a steamship, a truck, a tram, an airplane, etc.

Roll a ball

The players are divided into groups of 2 - 5 people. Each of them receives a task: within a set time (8 - 10 minutes) roll a snowball as large as possible. The group that rolls the largest snowball by the specified time wins.

Three ball run

At the starting line, the first person conveniently takes 3 balls (football, volleyball and basketball). At the signal, he runs with them to the turning flag and places the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, places them on the floor.
- instead of large balls, you can take 6 tennis balls,
— instead of running, jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Blow up the balloon

For this competition you will need 8 balloons. 8 people are selected from the audience. They are given balloons. At the leader’s command, the participants begin to inflate the balloons, but in such a way that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

Two teams of 6 children each participate. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair sits a turnip - a child wearing a hat with a picture of a turnip.
Grandfather starts the game. At a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the turnip and run back, then the granddaughter joins them, etc. At the end of the game, The mouse is caught by a turnip. The team that pulled out the turnip the fastest wins.

Hoop relay

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, go back and pass the hoop to his friend. The team that completes the relay first wins.

Counter relay race with hoop and skipping rope

Teams line up as if in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. At the signal, the player with the hoop rushes forward, jumping through the hoop (like jumping rope). As soon as the player with the hoop crosses the starting line of the opposite column, the player with the jump rope starts and moves forward by jumping the rope. After completing the task, each participant passes the equipment to the next player in the column. This continues until the participants complete the task and change places in the columns. Jogging is prohibited.

Porters

4 players (2 from each team) stand on the starting line. Everyone gets 3 large balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and picking up a fallen ball without outside help is also not easy. Therefore, porters have to move slowly and carefully (the distance should not be too great). The team that completes the task faster wins.

Ball race underfoot

Players are divided into 2 teams. The first player throws the ball back between the players' spread legs. The last player of each team bends down, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between his spread legs, etc. The team that finishes the relay the fastest wins.

Three jumps

Participants are divided into two teams. Place a jump rope and a hoop at a distance of 8-10 m from the starting line. After the signal, the first person, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second person takes the hoop and makes three jumps through it and alternates between the jump rope and the hoop. The team that finishes it faster will win.

Hoop race

The players are divided into equal teams and lined up along the side lines of the court. On the right flank of each team there is a captain; he is wearing 10 gymnastic hoops. At the signal, the captain takes off the first hoop and passes it through himself from top to bottom, or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed the hoop to his neighbor, immediately receives a new hoop. The last player in the line puts all the hoops on himself. The team whose players complete the task faster receives a winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes, one after the other. The first numbers of each three join hands and form an inner circle. The second and third numbers, holding hands, form a large outer circle. At the signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle run to the left. At the second signal, the players release their hands and stand in their threes. Each time the circles move in a different direction. The three players who come together faster receive a winning point. The game lasts 4 - 5 minutes. The trio whose players score the most points wins.

Prohibited movement

The players and the leader stand in a circle. The leader takes a step forward to be more noticeable. If there are few players, then you can line them up and stand in front of them. The leader invites the children to perform all the movements after him, with the exception of those prohibited, which were previously established by him. For example, it is prohibited to perform the “hands on the belt” movement. The leader begins to make different movements to the music, and all the players repeat them. Unexpectedly, the leader performs a prohibited movement. The player repeating it takes a step forward and then continues to play.

Courtesy check

This competition is tricky and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by accident, drops her handkerchief. The boy who guessed to pick up the scarf and politely return it to the girl wins. After this it is announced that this was the first competition.
Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Good fairy tale

The basis is a fairy tale with a sad ending (for example, the Snow Maiden, the Little Mermaid, etc.). And the children are given the task of thinking about how this fairy tale can be remade, using characters from other fairy tales, so that it ends happily. The team that plays out the fairy tale in the form of a mini-play in the most funny and cheerful way wins.

Train

The game participants are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.
Stronger and more dexterous participants – “groovy” ones – become ahead of the chain. Standing opposite each other, the “clockwork” also takes each other’s arms bent at the elbows and each pulls in their own direction, trying to either break the opponent’s chain or pull it over the intended line.
Rule: start pulling exactly at the signal.

Story competition folk tales

Children are divided into two teams. The presenter says the first words from the title of folk tales; participants must say the entire title. The team that gives the most correct answers wins.
1. Ivan Tsarevich and the gray... (wolf)
2. Sister Alyonushka and brother... (Ivan)
3. Finist - Clear... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike... (order)
7. Moroz... (Ivanovich)
8. Snow White and the seven... (dwarves)
9. Horse - ... (Humpbacked Little Humpback)

Speak without mistakes

Whoever pronounces these proverbs better will win:
Sasha walked along the highway and sucked on a dryer.
Karl stole corals from Clara, and Clara stole a clarinet from Karl.
The ships tacked and tacked, but did not tack.
He reported, but didn’t report enough, but when he began to report more, he reported.

Night travel

The presenter says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to a freeway made from sports pins. Handing the steering wheel to the driver, the presenter offers to practice and drive so that not a single post is knocked down. The player is then blindfolded and brought to the steering wheel. The presenter gives a command - a hint where to turn to the driver, warns about danger. When the path has been completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pins the least wins.

Sharp shooters

There is a target mounted on the wall. You can use small balls or darts.
Each player has three tries.
After the game, the host rewards the winners and encourages the losers.

Keep your balance

With their arms extended to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The last one to leave the race wins.

Horror

The conditions are as follows: there are five eggs in the cassette. One of them is raw, the presenter warns. And the rest are boiled. You need to break an egg on your forehead. Whoever comes across something raw is the bravest one. (But in general, the eggs are all boiled, and the prize is simply awarded to the last participant - he deliberately took the risk of becoming everyone’s laughing stock.)

Game "Merry Orchestra"

An unlimited number of people participate in the game. A conductor is selected, the remaining participants are divided into balalaika players, accordionists, trumpeters, violinists, etc., depending on the number of participants. At a signal from the conductor, who points to a group of musicians, they begin to “play” to the tune of any famous song: balalaika players - “Trem, shake”, violinists - “tili-tili”, trumpeters - “turu-ru”, accordionists - “tra- la-la." The difficulty of the task is that the pace of change of musicians is constantly increasing, the conductor points first to one group, then to the other, and if the conductor waves both hands, then the musicians must “play” all together. You can make the task more difficult: if the conductor waves his hand strongly, then the musicians must “play” loudly, and if he waves his hand a little, then the musicians “play” quietly.

Game "Collect a bouquet"

2 teams of 8 people each participate. 1 child in the team is a gardener, the rest are flowers. On the heads of the flower children are hats with images of flowers. Flower children squat in a column, one at a time, at a considerable distance from each other. At a signal, the gardeners run to the first flower, which grabs the gardener’s back. Already the two of them run to the next flower, etc. The team that runs to the finish line first wins.

ring

You will need a long cord and a ring. Thread the cord through the ring and tie the ends. Children sit in a circle and place a cord with a ring on their knees. In the center of the circle is the driver. Children, unnoticed by the driver, move the ring from one to another (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music stops, the ring also stops. The driver must indicate who currently has the ring. If you guess right, you change places with the one who had the ring.

And I!

A game of attentiveness.
Rules of the game: the presenter tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the leader raises his hand up, shout “and I” if the action mentioned in the story can be performed by a person or remain silent if the action is not suitable. For example, the presenter says:
“One day I went into the forest...
All: “Me too!”
I see a squirrel sitting on a tree...
-…?
The squirrel sits and gnaws nuts...
— ….
- She saw me and let’s throw nuts at me...
-…?
- I ran away from her...
-…?
- I went the other way...
— ….
- I’m walking through the forest, picking flowers...
— …
- I sing songs...
— ….
— I see a little goat nibbling the grass... -...? - As soon as I whistle...
— ….
— The little goat got scared and ran away...
-…?
- And I moved on...
— …
There are no winners in this game - the main thing is a cheerful mood.

Repeat

Children stand in one line. By lot or counting, I choose the first participant. He faces everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his arms, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.
The third player repeats the two previous gestures and adds his own, and so do the rest of the game participants in turn. When the whole team has finished showing, the game can go on for the second round. A player who fails to repeat any gesture is eliminated from the game. The winner is the last child standing.

Sparrows and crows

You can play alone with a child, but it’s better with a group. Agree in advance what the sparrows will do and what the crows will do. For example, with the command “Sparrows,” children will lie down on the floor. And when the Crows command, climb onto the bench. Now you can start the game. An adult slowly pronounces, syllable by syllable, “Vo - ro - ... ny!” Children must quickly perform the movement that was assigned to the crows. Whoever completed it last or got it wrong pays a forfeit.

Plucking feathers

You will need clothespins. Several children will be catchers. They are given clothespins, which they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The first catcher to free himself from his clothespins wins.

Looking for the ball

The participants of the game stand in a circle and close their eyes. The leader takes a small ball or any other small object and throws it further to the side. Everyone listens carefully, trying to guess by the sound where the ball fell. At the command “Look!” children run in different directions, looking for the ball. The winner is the one who finds it, quietly runs up to a pre-agreed place and knocks with a stick with the words “The ball is mine!” If other players guess who has the ball, they try to catch up with him and grab him. Then the ball goes to the player who caught up. Now he is running away from the others.

Glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the leader’s signal, the children begin to rewind the ball onto a pencil. One of the children holds the ball, the second winds the thread around the pencil. The pair that completes the job the fastest wins. A second prize can be awarded for the neatest ball.

Two rams

This game can be played in pairs taking turns. Two children, with their legs spread wide apart, bend their torsos forward and rest their foreheads against each other. Hands clasped behind back. The task is to confront each other without budging for as long as possible. You can make the sounds “Bee-ee”.

Potato

Invite the children to test their attentiveness, observation and reaction speed. It's very easy to do. Let the guys answer any of your questions: “Potatoes.” Questions can be addressed to everyone, and sometimes it is better to ask one. For example: “What do you have in this place?” (pointing to his nose).
The reaction is not hard to imagine. Whoever makes a mistake leaves the game. Do not forget to forgive the most inattentive ones after the first two questions, otherwise you will have no one to continue the game with. Here are some questions you can ask:
— What did you have for lunch today?
-What would you like to eat for dinner?
- Who is this who is late and is entering the hall now?
— What did your mother bring you as a gift?
-What do you dream about at night?
— What is the name of your favorite dog? … and so on.
At the end of the game, give the winners - the most attentive guys - a comic prize - a potato.

Truckers

Plastic cups or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length (according to the child’s height) are tied to the cars. On command, you must quickly “carry the load” from start to finish, trying not to spill the water. The winner is the one who reaches the finish line the fastest and does not spill the water. You can make two prizes - for speed and for accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. There is an unfolded newspaper on the floor in front of the players. The task is to crumple the newspaper at the presenter’s signal, trying to collect the entire sheet into a fist.
Whoever can do this first is the winner.

Clever janitor

To play, you need to prepare a broom and “leaves” (You can use small pieces of paper). A circle is drawn - this is the place of the “janitor.” The janitor is selected. The “janitor” stands in a circle with a broom. At the leader’s signal, the rest of the participants pretend to be the “wind,” that is, they throw pieces of paper into the circle, and the “janitor” sweeps out the trash. The “janitor” is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

Self-portrait

Two slits for hands are made on a sheet of whatman paper or cardboard. Participants take each sheet of paper, insert their hands into the slots, and draw a portrait with a brush without looking. Whoever has the most successful “masterpiece” takes the prize.

"Monkey"

Children are divided into two teams. After which the players of the first team confer and think of a word for one of the players of the second team. His task is to show this word to his team members only with gestures, without using any sounds or words. When the word is guessed, the teams change places.
Depending on the age of the participants, the complexity of the hidden words may vary. Starting with simple words and concepts, such as “car”, “house”, and ending with complex concepts, names of films, cartoons, books.

Snowflake

Each child is given a “snowflake”, i.e. a small ball of cotton wool. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below so that they stay in the air as long as possible. The most dexterous one wins.

Land - water

Participants of the competition stand in one line. When the leader says “land,” everyone jumps forward; when they say “water,” everyone jumps back. The competition is held in fast pace. The presenter has the right to pronounce other words instead of the word “water,” for example: sea, river, bay, ocean; instead of the word “land” - shore, land, island. Those who jump at random are eliminated, the winner is the last player - the most attentive.

Drawing a portrait

Participants try to draw a portrait of any of those sitting opposite. Then the leaves are sent in a circle. Everyone will try to write on the reverse side who they recognize in this portrait. When the leaves go around the circle and return to the author, he will count the number of votes of the participants who recognized the one drawn. The best artist wins.

Lock

Players are given a bunch of keys and a locked padlock. It is necessary to pick up the key from the bunch and open the lock as quickly as possible. You can put a lock on the cabinet where the prize is hidden.

Sniper

All players close their eyes and pull matches from the pile one at a time. You cannot show your match to your neighbor. One of the matches is broken, and the one who takes it out becomes a sniper. Then everyone opens their eyes and the day begins. A sniper can kill a player by looking into his eyes and winking. The “killed” person leaves the game and loses the right to vote.
If one of the players witnesses a “murder”, he has the right to say loudly about it, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are any more witnesses. If not, the game continues, and if there is, the angry players lynch the suspect, taking the match away from him and thus finding out whether they made a mistake. The sniper's task is to shoot everyone before he is exposed, and everyone else's task is to expose the sniper before he shoots everyone.

Chinese football

The players stand in a circle facing outward, with their feet shoulder-width apart, so that each foot stands close to the symmetrical leg of its neighbor. Inside the circle there is a ball, which the players try to score into each other’s goal (that is, roll the ball between their legs with their hands). The one between whose legs the ball rolls removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, boy-girl-boy-girl, and so on), with the driver in the center. The players rhythmically clap their hands and say the following words in chorus: “Aram-shim-shim, aram-shim-shim, Arameya-Zufiya, point to me!” And again! And two! And three!”, at this time the driver, closing his eyes and pointing his hands forward, rotates in place, and when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown to them also goes to the center, where they stand back to back. Then everyone else claps their hands again, saying in unison: “And once! And two! And three!". On the count of three, those standing in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek) the one who came out, if in one direction, they shake hands. After which the driver stands in a circle, and the one who leaves becomes the driver.
There is also a version of the game in which for the representatives of the stronger sex spinning in the center the words “Aram-shim-shim, ...” are replaced with “Wider, wider, wider circle! He has seven hundred girlfriends! This one, this one, this one, this one, and my favorite one is this one!”, although in general it doesn’t matter.
While playing the game younger age, it makes sense to replace kisses with scary faces that the two in the center make at each other.

And I'm going

The players stand in a circle facing inward. One of the seats remains free. The one standing to the right of the free space says loudly, “And I’m coming!” and goes over to him. The next one (that is, the one who is now standing to the right of the empty seat) loudly says “Me too!” and moves on to him, the next one says “And I’m a hare!” and also takes place on the right. The next one, moving on, says “And I’m with...” and names someone from those standing in the circle. The task of the one who was named is to run to an empty place. In this game, you can add a driver who will wedge into an empty seat when someone is thinking too long.

Game "Lanterns"

This game involves 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. You need to pass the balls (fire) with your hands raised and return them back in the same way, without extinguishing the fire (i.e. without bursting the ball).

Competition "Who will assemble faster coins"

The competition is open to 2 people (more is possible). Game coins made of thick paper are scattered around the site. The participants' task is to collect money blindfolded. The one who collects the most coins the fastest wins. This competition can be repeated 2 - 3 times.

Rain

The players are free to sit in the room. When the text begins, everyone performs voluntary movements. With the last word “stopped,” all movements stop, the participants in the game seem to freeze. The presenter, passing by them, notices the one who moved. He leaves the game. A wide variety of movements can be used, but always while standing still. At the end of the game, the presenter also marks those who performed the most beautiful or complex movements.
Text:
Rain, rain, drop,
Water Saber,
I cut a puddle, I cut a puddle,
Cut, cut, didn't cut
And he got tired and stopped!

Surprise

A rope is stretched across the room, to which the
various small prizes. The children are blindfolded one by one and given
scissors and they cut off their prize with their eyes closed. (Be
Be careful, do not leave children alone while playing this game!).

Cockroach race

For this game you will need 4 matchboxes and 2 threads (for two participants). The thread is tied to the belt in front, and a matchbox is tied to the other end of the thread so that it hangs between the legs. The second box is placed on the floor. Swinging boxes between their legs like a pendulum, participants must push boxes lying on the floor. Whoever covers the pre-determined distance faster is considered the winner.

Fishing

A deep plate is placed on a chair, participants must take turns throwing a button or a bottle cap into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate.
This simple game It really captivates and captivates the kids.

Watchman

The guys sit on chairs so that a circle is formed. There must be a player behind each person sitting on a chair, and one chair must be free. The player standing behind him must discreetly wink at any of those sitting in the circle. All seated participants must face the player with an empty chair. A sitting participant, seeing that he has been winked at, must quickly take an empty seat. The functions of the players standing behind those sitting are to prevent their players from going to empty seats. To do this, they just have to put their hand on the shoulder of the person sitting. If the “guard” does not release the “fugitive”, they change places.

One - knee, two - knee

Everyone sits down on chairs again in a tight circle. Then everyone should place their hand on the right knee of the person on their left. Did you put it in? So, now, starting with the counselor, a light hand clap should pass clockwise across all knees in turn. At first - right hand counselor, then left hand his neighbor on the right, then the right hand of the neighbor on the left, then the left hand of the counselor, etc.
The first round is held so that the guys understand how to act. After this the game begins. The one who made a mistake during the game removes the hand that either delayed its clap or made it earlier. If a player removes both hands, he leaves the circle and the game continues. To complicate the task, the counselor gives the count faster and faster, under which the clap should be made. The last three players standing win.

Figures

The players stand in a circle. There is a rope stretched inside the circle, which everyone holds on to with their hands. The presenter explains that it is necessary, with your eyes closed, without opening your hands, to build a square, an equilateral triangle, a star, using only oral conversations.

"Fun Starts"

for children and parents

Goals:

1. Promotion of healthy lifestyles

2. Development of a child’s personality based on mastering physical education and involving them in systematic physical education;

3. Fostering a sense of collectivism, camaraderie, mutual assistance, and creative thinking.

Inventory: skittles, hoops, basketballs, big balls,

Hall decorated with balloons, garlands, Happy Starts posters and health proverbs.

Leading : Hello, dear guys and distinguished guests! We are very pleased to see you all today in our gym! We are starting the most fun of all sports and the most athletic of all fun games - “Fun Starts”! And our gym turns into a fun stadium! Competitors will compete in strength, agility, ingenuity, and speed!

Command View (name, motto).

We think our participants are ready to take part in the competition. Dear fans, let's once again greet our teams.

Jury presentation.

Leading. Before the start of the competition, we need to remember the rules that players should never break.

When losing, you should never get angry, mischievous or offended!

Long live kind faces, and let those who are angry be ashamed!

I wish the competition participants good luck and success.

Leading:

When you go to storm the relay race,

Victory is not very visible to us.

But we will still achieve victory,

Not a feather to your team, not a feather!

Relay "Speed ​​Run"

Team members run to the limit sign and back, passing the baton with a clap of the palm. The team that finishes the run faster wins.

Relay "Kangaroo".

Whose team will jump further? Team members take turns doing a standing long jump. Each next jumper begins to jump from the landing site of the previous jumper. The team with the longest total jump length wins.

Relay race “Crossing in hoops”

The captain and the first participant climb into the hoop and move to the limit sign, the first participant remains, and the captain with the hoop returns for the second participant. And so on until the captain transfers the entire team.

Relay "Penguins".

In one direction, players move by jumping, with the ball clamped between their knees. Back - take the ball in your hands and run back.

Relay "Friendship".

Holding the balloon with their foreheads and holding hands, two team members run to the limit sign and back. At the starting line, the baton is passed to the next pair.

Relay race “Coupling of wagons”.

The first participant runs to the wall and back, takes the hand of the second participant, runs to the wall and back, takes the hand of the third participant and runs as a whole team, etc.

“Tumbleweed” relay race.

Run backwards and use a hoop to roll big ball to the limit sign and back.

Leading:

Complete the proverb.

We all need health. It is not for nothing that people came up with many proverbs and sayings about this. Do you know them? We'll find out now.

Health is more valuable than...wealth.

Don't ask about health, but look at... face.

Move more, you will live...longer.

If God didn’t give you health, neither will the….doctor.

A person's illness...... does not make him look good.

Take care of your dress again, your health….from a young age.

A kind person is healthier... evil.

Greet the morning with exercise, see off the evening...with a walk.

Eat garlic and onions - you won’t get sick... the disease.

The desire to get better helps... treatment.

Health is more valuable... money.

I will be healthy and have money... I'll get it.

Health...can't be bought.

With bitter they heal, and with sweet….. they cripple.

Evening walks are useful, they remove…. diseases.

Everything is healthy…..great.

Good word heals, but evil... cripples.

IN healthy body-... healthy mind.

After lunch, lie down, after dinner... walk around.

Whatever fits into your mouth is...useful.

Sitting and lying, illness... wait.

To be kind is to live long...

Walk more, you will live….longer.

If you don’t get enough sleep, you lose your health…..

Greed for health…..enemy.

It’s easy to get sick, you’ll recover -…. difficult.

He who lies down a lot has a side…. hurts.

Moderation is the mother of….health.

Cleanliness is the key to…..health.

Relay race “Without slippers”

Before the relay race, participants are asked to take off one sports slipper and put it in a box, each team in its own.

At the start, each participant stands in one slipper. The second ones are in a box at the other end of the hall. At the signal, the first one runs to the box, and everyone puts on their second slipper, then runs to their team and passes the baton to the second one, at the end everyone lines up in one line.

Relay race " Race walking"

In the relay race, the walking process will be as follows: when taking a step, the participants must place the heel of one foot close to the toe of the other. That is, with each step, participants will only move forward by the length of the sole of their shoe. Walk to the limit sign, put the ball down, and return in the same step. The next participant must reach and take the ball, etc.

Relay race "Gatherings"

Team members sit on sports benches behind each other and pass the ball to the player sitting behind them. The last one runs with the ball, sits forward and passes the ball again. The relay continues until the players are in their places.

Leading: Now let's give the floor to the jury and find out whose team today became the best, the fastest, the most attentive, the most friendly and athletic.

So, let's listen to our jury: ... (summing up).

Team awards . Teams are awarded medals for 1st, 2nd and 3rd places and sweet prizes.

Leading: Our holiday is over. All team members showed their agility, strength, and speed. And most importantly, we received a boost of energy and a lot of positive emotions! Once again we congratulate everyone on the holiday! Play sports, improve your health, develop strength and endurance! See you again!

Here you will find the most popular and common sport games for adults, as well as their detailed description. To do this, go to the appropriate pages:



























Currently, there are a large number of team sports in which adults can take part. Unfortunately, even children in the age of computer technology cannot be forced to do anything more active than virtual battles. The same misfortune befell adults - many quite serious citizens prefer to conquer castles and lands in an online toy active recreation. A good replacement for such games can be found on the website in the section.

Or perhaps they simply do not know about the beneficial effects on the body and quality of life that sports can have. Of course, few people like tedious exercises, so sports games for adults remain the best option for keeping the body in good shape.

Sports entertainment for adults with a ball

Physical education activities with a ball are widespread.

Such games include:

  1. Everyone's favorite football, which can be played by men and women.
  2. Basketball, where tall people are especially valued.
  3. Tennis, etc.

Everyone can choose their own ball game to suit their taste. The easiest way to organize Soccer game, it only requires players, a ball and a suitable field, and the goals can be improvised. This game will teach you how to run fast, instantly react to your opponents’ movements, calculate the strength and accuracy of a strike, and most importantly, how to work as a team, trusting each other, communicating, and interacting. The latter qualities are perhaps more important sporting success, because you can get much more pleasure from a coordinated game together than from sitting in a bar.

Sports games for adults play an important role in physical and emotional health:

  1. The work of various muscle groups perfectly trains the body and stimulates blood circulation.
  2. Improved blood circulation in turn improves mood and improves well-being. And what joy every goal scored brings!

If football is still closer to the male half of humanity, then girls can warm up and improve their health by playing tennis or. The most important thing here is coordination, which, however, develops in the process.

Weight-conscious ladies will rejoice at the number of calories burned during intense jumping and racket hitting. And some girlfriends will even have time to discuss pressing problems while the shuttlecock is flying. In the warm season, it doesn’t cost anything to find a playground in nature, then an entertaining and training aspect The life-giving influence of fresh air will also be added.

Sports relay races for active recreation enthusiasts

Nothing invigorates like the spirit of competition, and it is present in abundance in sports relay races. Proving your superiority in agility, strength, jumping ability or endurance is sometimes more enjoyable than a simple football victory.

All members of the winning team experience an unprecedented emotional uplift, which has a good effect on the relationship between them. It is not without reason that some companies introduce the practice of so-called team building, trying to achieve team cohesion.

Frivolous “fun starts” will give a lot of adrenaline and pleasant impressions to both the company of old friends and a group of co-workers. For lovers of such entertainment, you can choose a lot of interesting options:

  1. Funny competitions that require you to rip off an attached ball or scarf from the participants of the “enemy” team.
  2. There may be a traditional tug-of-war, which usually ends in a pile of mala.
  3. Players with good physical training, you will more like speed races and distances with obstacles, where you have to tumble, do push-ups and jump over traps on the way to the finish line.

In any case, this physical entertainment will bring both joy and tone to the participants.

Extreme sports entertainment for adults

Those who love extreme thrills will certainly choose extreme sports games for adults. This is understandable - such an amount of adrenaline can only be achieved through direct injection. Extreme entertainment Young people practice it more often, but there are also fans of this sport among the older generation.

City games of varying degrees of difficulty stand out as a separate area. They have a certain scenario, a whole staff of employees and presenters, maps, inventory, artifacts that need to be captured or found. Such games can take place during the day or at night, on the surface or even underground, in abandoned sewers.

Participants receive a task in advance and set off on an adventure. What is most important here is erudition and dexterity, as well as good reaction and readiness to run, jump, climb over walls, escaping from the enemy.

Speaking about the city and extreme sports, it is impossible not to mention the famous parkour, aimed at developing a special attitude towards your body and its capabilities. The main activity of a tracer (as those who practice parkour are called) is searching for a road where there is none:

  • Roofs.
  • Fences.
  • Closed areas.
  • Trees.
  • Landings.

Of course, such an amazing sport requires training and remarkable strength, but it also gives a lot. This is both a quick move around the city, a good workout, and a significant adrenaline rush.

The effect on citizens sitting too long in the office is no less exciting:

  1. Airsoft.

It’s difficult to say which physical entertainment is better, but the principle is the same everywhere: you need to shoot the enemy team with in-game weapons. It’s a game because it doesn’t hurt or kill, but you can easily get hit in the eye with paint or a plastic ball, so participants prefer to wear safety glasses and a special suit.

Those who like to tickle their nerves will be completely satisfied with these competitions, because what could be more dangerous than being suddenly “shot” from around the corner by a disguised “enemy”. More details about various types dangerous entertainment can be found here “Extreme Games”.

In general, whatever the competition, there is no doubt about it positive impact on the life of an adult, whose activities can very often be associated with sitting position. But it’s even more interesting when sport turns into an exciting game.

A description of a variety of games for adults and children can be found here “”, where leisure options for adults are described in a separate category “”.

You can easily find any game or page on our resource. To do this, you need to use it - it is very convenient and understandable.