Description of the game running in bags. Sports festival at school. Scenario. Getting ready for the hike

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Children's relay race "Sack Run"

The game “Sack Run” is at the same time not only a fun, interesting game for young children, it is almost a sport for schoolchildren, and also fun for adults who participate in it for the sake of laughter. For the little ones, this relay race develops such qualities as strength, agility, dexterity, team spirit, and this game also trains endurance. It is important that it will be easy for a child over 4 years old to explain how to play the “Sack Run” relay race.

For school-age children, the game is perfect during extracurricular activities; the relay race will charge children with positive emotions. It is not known for certain where this game originated, but in Rus' for a long time it has been played with pleasure at many holidays: Maslenitsa, weddings, birthdays and even on vacation and picnics. What other entertainment you can think of for kids can be found here “Games for Children”.

What do you need to play?

An unlimited number of players can participate in the Sack Run relay, but it is important that the number of participants is even. The best place to play is in the gym. open area located away from the roadway to prevent the sudden appearance of a car. The equipment for the game is very simple: you only need 2 large bags made of thick fabric. The colors can be very different, the brighter the merrier. You can use household bags or buy special ones at a children's store.

How is the game going?

The rules of the Sack Jumping relay consist of several simple operations:

  1. For the competition, all children are divided into two groups.
  2. They line up straight in two lines, up to the pre-drawn start line; the finish line must also be marked in advance.
  3. Bags are placed in front of the first team members.
  4. After the signal from the leader, who is usually one of the adults, the first participants must get their feet into the bag as quickly as possible, lifting it just above the waist to jump (this is faster) or reach the finish line.
  5. Turning around, you need to return to your team and pass the bag to the second participant, who also jumps towards the finish line and back, while passing it to the third participant in the competition. So, gradually fourth fifth and so on participants enter the competition, repeating the same actions as the previous guys.

If during the relay race one of the children falls, then he can get up and continue to “walk” the distance. The player who jumps out of the bag is considered a loser.

The game continues according to the above rules until all participants from each column have raced the distance and competed in the relay race. The winner will be the team that completes the task faster than its opponents. The team that comes last will be considered the loser.

It is very important to monitor how children move along the course. It is better to set a slow rhythm at the beginning, so that the children do not fall in their bags. And children should not be allowed to cross each other's paths.

Fun and intellectual entertainment for children and adults can be found here.

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Sack running is a traditional entertainment at various relay races and sports events. The point of the competition is that team members climb into bags and run along a specified distance, the team whose members run the fastest in the bags wins. Despite the apparent simplicity of the task, it causes certain difficulties - participants stumble and sometimes fall, which makes the race very exciting and fun.

Sack running can, being one of the stages of team building, unite team members and arouse interest among spectators. Hardly any of those present will be able to contain their emotions; everyone will encourage the participants. Besides, watching your friends running around in sacks is very funny - when will you ever see adults looking so funny? Although sack running is designed not only for adults, but also for children. Children will especially enjoy this task; here they can demonstrate their agility, speed and other good fighting qualities. The sack race will help determine which of the participants is faster and more deserving of victory.

This test is designed for an unlimited number of participants, so it can be used even by the most mass events. You can remove the bag and transfer it to another participant in just a couple of seconds, so everyone can run. At the same time, no one will have to explain the rules for a long time - the task is extremely simple and clear. In addition to all the above-mentioned advantages, you will also be pleased with the fact that ordering bags will not require large expenditures of money, and you will still have funds to order several more attractions to make your event as eventful and interesting as possible. Team building with a wide variety of challenges is always fun and exciting. In addition, only based on the results of several competitions can one objectively name a winner.

Sack running is not only an opportunity to find out which team members are more worthy of the title of winner, but also an opportunity to have fun. Participants will receive a lot of positive emotions and new impressions. Team building, one of the stages of which will be sack running, will certainly be remembered for a long time by all its participants. A huge charge of energy and strength is what the participants will be left with after such a test.

Maslenitsa is a bright Slavic holiday that people love to cheerfully celebrate with delicious pancakes. A celebration is not complete without dancing, competitions and games. The entertainment program on this day is very rich, so people celebrate Maslenitsa on a grand scale. A broom is an important attribute in all competitions and games; almost every new competition is accompanied by it. Below are the most exciting and fun games and competitions that will add a little excitement and intrigue to the festivities.

Competition "Good Hostess"
Several girls are selected for this competition. The task is very simple: they must peel one potato, sew on one button and dress the doll. However, they are given only two minutes to complete all these tasks. Exactly for this short term, the girls must do everything quickly. The winner will be the one who can fulfill all three points or much more than her rivals.
Competition "Oh, damn it"
This competition is directly related to Maslenitsa, because it is necessary to use words such as:
Crap;
winter;
spring;
Sun;
joy.
Several children take part. They need to compose a short poem in rhyme, where they must use all these five words. If a child has difficulties, parents or friends can help him. However, the winner of the competition will be the one whose poem turns out to be the most beautiful and comprehensible. It is imperative to take into account how much adults and friends helped and whether they helped at all.

Competition "Mother-in-law's pancakes"
A very exciting competition in which adults and children can take part at the same time. Several players are selected. Plates with the same number of pancakes are placed in front of them. In just one minute you need to eat as much of this delicacy as possible. The winner will be the one who has not a single pancake left on his plate or much less than his opponents.

Competition "Swing"
The "Swing" competition is a very fun game, and it is better for boys to compete in it. Several participants are selected for the game. For their quantity, it is necessary to prepare baskets and tennis balls in equal quantities in advance. The basket is tied in the form of a swing. The music starts playing and the boys one by one tennis ball trying to get into a difficult “nest”, one hit is equal to one point. The winner will be the one who manages to score the most points.

Competition "Sack Run"
Many people's favorite game of sacks will be very useful at a fun holiday. All participants are divided into two teams, each of which chooses a song. At the start, the first participant in the bag begins to jump to a certain mark, and return back in the same way. The game continues to be played by the second, then the third, fourth and other team members. During the game you need to sing the selected song loudly. The team that completes the task faster and performs the song much better will take a well-deserved prize.

Game "With chairs"
This game is well known to many. Several chairs are used for the game, and there is one less player. The music turns on, and everyone begins to run around the chairs in unison, and as soon as it stops, the players must take their places on these chairs. Anyone who has no room left to sit is eliminated from the game along with one chair. And this continues until the very end, until the winner is determined. This is very funny and fun for children, and on Maslenitsa it will be much more exciting.
Adults will also really enjoy this game with chairs. The essence of the competition does not change, but men must immediately sit on the chairs. The women, of whom there is one more, run together while the music is playing, and as soon as it stops, they sit on the lap of a loved one or friend. The culmination of the game is the most exciting, when there is only one chair left with a man, with two women running around him. At this intriguing moment, it is worth looking into the eyes of this happy man, who will be in great anticipation. The winner will be the couple in which the woman turned out to be more agile than all her rivals.

Game "Geese and Geese"
Antique fun game, in which at least 5 people take part. Everyone stands in a circle facing the center and holds hands. The leader walks behind them and alternately touches the back of each participant with his hand. He says “goose” to some and “goose” to others. If the first word is spoken to the player, this means that he stands still and does not move. However, if the latter, then this means that he must run around all the players and take his previous place. The essence of the game is that the leader also runs in a circle, and if he runs faster than the second participant, then he passes on his title to him. Now he becomes the leader. Thus the game continues.

Broom Throwing Game
Very funny game for adults and children. Several people take part. The objective of the game is to throw a broom at a distance. The participant who throws the attribute the farthest will be the winner of the broom throwing game.

Game "Stream"
The game “Stream” was the traditional and most beloved game of our great-grandfathers and great-grandmothers. Many people know the meaning of this competition. Girls and boys, young boys and girls take part in the game. Players stand in two rows and join hands high above their heads. This creates a living corridor. One participant who did not get a pair passes under clasped hands and chooses a pair for himself. Usually it is someone who cares and is very likable. After this, the new couple gets up last, and the one who was taken away is the first. Therefore, the whole game continues on the same principle. It will be very fun and exciting if there are many participants in the game, and the living corridor is long.

Game "Surprise"
Another fun game called "Surprise". It’s a pleasure to take part in it, because there will be just a lot of positivity. Its very name speaks of something unexpected, but pleasant. The game requires one small box and as many participants as possible. Everyone stands or sits in a circle and picks up this box. The music turns on, and the attribute begins to be quickly transferred to each other. Whoever the music stops on takes off something and puts it in this box. This continues throughout the rest of the game. When all the participants are practically naked, the rules of the game change a little. Again, the box is passed along to the music, and whoever the music stops on takes something from the attribute without looking. The thing that came into his hands, he must put on himself. This will be a pleasant game for a friendly company that will greatly amuse everyone.

Game "Sun"
One of interesting games Maslenitsa for children younger age The game "Sunshine" is considered. Participants are divided into two teams and stand in a row. For the competition you will need two A3 sheets on which a circle will be drawn. You will also need several markers for each team. At the start, each participant from two teams quickly runs up to a sheet of paper and completes drawing one ray. The second, third and all other participants do the same. The winner will be the team in which all participants manage to complete one ray. This kind of game instills a competitive spirit in even the youngest players, which creates great intrigue and excitement in them.

Game "Running on the Broom"
This game requires pins, which should be carefully placed in one row. Each participant must sit on a broom and run a snake around the pins as quickly as possible. The winner will be the one who copes the fastest and knocks down the least number of obstacles.

Game "Potato Pot"
All participants are again divided into two teams and each is given a spoon. Empty bowls are placed in front of the team, and not far from them is a cast iron pot with potatoes. At the start, each participant with a spoon must quickly pick up potatoes and put them in a bowl. The winner will be the team that transfers the most potatoes into its bowl.

Game "Snow Fortress"
It often happens that a lot of snow falls on Maslenitsa. You should take advantage of such a miracle and compete, especially if the snow is sticky. Two teams are assembled, each with one adult captain. A little time is given to build a snow fortress and charges. Then the real attack between the rivals begins. The game is accompanied by great intrigue and excitement. The winner will be the team that destroys the enemy's fortress faster.

Happy holiday: Maslenitsa

Traditional competitions

"Struggle" (Koresh)

Tatar national struggle on belts (sashes) "Kuresh" - an ancient competition. Competitions were held during holidays and folk festivals, but the main competitions were held on the main Tatar holiday Sabantuy.
Rules: In several age and weight categories wrestling matches are underway. The wrestlers must hold each other by the sashes and thus try to put the opponent on his shoulder blades. Whoever was the first to throw his opponent on his back is the winner. Then there were fights between all the winners in the categories, and the winner of all traditionally received the title “Batyr” (Strong Man) and the main prize of a live ram.

"Shooting" (Uk atu)

Archery at targets. The one who hits the targets with the minimum number of arrows wins.

"Raising the Stone" (Tashlyk)

Participants lift heavy stones. The one who picks up the stone the most times wins.

"Pillar" (Bagana)

You need to climb onto a slippery polished vertical pole and reach for one prize of your choice. Standard prizes, as a rule, were boots, bast shoes, a live rooster, and a bunch of delicacies. In winter, sometimes the pillar was watered beforehand. The point of the competition is that it is very difficult to climb the pole, but from the outside it looks funny and interesting.

"Breaking the pot" (Chulmak vatu)

Blindfolded, you need to use a stick to hit a clay pot and break it. Spectators give directions to the participants.

"Tug of War" (Arkan Tartysh)

A rope (or a thick rope rope) several meters long is placed in the middle of the platform along it. The middle of the rope is marked with a colored ribbon (rag). The players are divided into two teams, equal in number of players and strength. The players, divided into pairs as a team, stand to the right and left of the rope, trying to pull the rope in their direction. When one of the teams manages to move back with the rope so that the ribbon crosses the control line, the whistle is blown and the fight stops. The winner is the team that was able to pull the rope to their side.

"Running in sacks" (Kapchyk yogeresh)

At the leader’s signal, the participants must quickly climb into the bag with their feet, and, holding it with their hands near their belts, jump to the designated place. Having run around it, the player returns, gets out of the bag and passes it to the next player, who repeats all the actions. During the game, the bag is not allowed to fall. If a participant falls during the relay, he can get up and continue the competition.

"Running with an egg on a spoon" (Yomyrka yogeresh)

Players must run with an egg on a spoon in their mouth to reach the finish line and return back. The main condition of the game is to keep a spoon with an egg in your mouth and reach the finish line without dropping the egg.

"Running with a yoke" (Koyantә yogeresh)

Race with buckets filled with water on a rocker. The main condition of the game is to reach the finish line without spilling water. Participants must run to a landmark with buckets filled with water. Having run around the landmark, return to the starting line without pouring water from the bucket. The winner is the player who returns to the starting line faster without pouring water from the bucket.

"Sack fight" (Әtәchlәr talashuy)

Comic competition. Players sit or stand on a fixed round log, they are given bags filled with rags or straw, and with these bags they must knock each other off the log.

"Blind Hunt" (Kisep alu)

Comic competition. Players must go blindfolded with scissors in their hands to the indicated place and cut off the souvenir. Whoever cut it faster wins. Spectators give directions to the participants.

"Katyk"

A comic competition - getting a coin with your teeth from a full bowl with a roll at speed.

Equestrian competitions

"Horses" (Bayge)

Competition between riders over straight distances and in a circle. 2 or more riders can participate. You need to ride your horse first to the finish line.

"Sleds" (Zhigelep bergә)

Race competition on paired horse-drawn teams.

"Under the saddle" (Mich tobe iyar)

Fast riding, when the rider stays under the body of the horse.

"Cut the apple" (Chabu alma)

It is necessary to chop an apple impaled on a rod at a gallop.

"Scarf" (Shәl)

The guy-rider must bend down at full gallop and pick up the woman’s scarf from the ground, while remaining in the saddle.

"Catch up and kiss" (Kyz kuu)

Grooms' competition. The guy-rider must catch up with the girl-rider and kiss her while galloping.

Children's games

"Running on the trail" (Ezennan baru)

The players are divided into; two teams and line up in two columns behind the starting line. For each team, continuous straight lines, large circles, spirals and other figures are drawn from the starting line. The first team players begin running along the drawn lines. Having returned, they touch their hands to the second players of their teams, and they themselves stand at the end of the column. The rest run the same distance. The team that finishes the relay first wins.

Rules:
-It is not allowed to start running until the returning player touches the next one with his hand.
-When running, you must strictly adhere to the distance lines.

“Into the knots” (Әyberlәrne tөenchek)

This game is good to play with the whole class.
A scarf or scarf is tied into a knot. Everyone chooses a driver and sits in a circle at a distance of 1.52 meters from each other. The driver leaves the circle, and the players begin to throw the bundle to the neighbor on the right or left. He catches it and throws it in any direction. The driver runs and tries to catch the knot. If he even touched the knot, the player who had it begins to drive.
Remember: the driver cannot enter the circle! You can’t tease the driver; you need to “play dogs” immediately after receiving the knot and throw it to another player. You cannot throw a knot through the center of the circle.

"Zhmurki" (Kuzbaylau uyen)

They draw a large circle, inside it, at the same distance from each other, they make holes according to the number of participants in the game. They identify the driver, blindfold him and place him in the center of the circle. The rest take places in the holes. The driver approaches the player to catch him. He, without leaving his hole, tries to dodge him, now bending over, now crouching. The driver must not only catch, but also call the player by name. If he names the name correctly, the participants in the game say: “Open your eyes!” and the one who is caught becomes the driver. If the name is called incorrectly, the players, without saying a word, make several claps, making it clear that the driver was mistaken, and the game continues. Players change minks, jumping on one leg.

Rules: The driver has no right to peep. During the game, no one is allowed to leave the circle. Exchange of minks is allowed only when the driver is on the opposite side of the circle.

"Take a seat" (Bush uryn)

One of the participants in the game is chosen as the driver, and the rest of the players, forming a circle, walk holding hands. The driver follows the circle in the opposite direction and says:

I chirp like a magpie
I won't let anyone into the house!
I cackle like a goose,
I'll slap you on the shoulder
Run!

Having said, run, the driver lightly hits one of the players on the back, the circle stops, and the one who was hit rushes from his place in the circle towards the driver. The one who runs around the circle first takes a free place, and the one who lags behind becomes the driver.
Rules: The circle must stop immediately when the word “run” is said. You are only allowed to run in a circle without crossing it. While running, you must not touch those standing in a circle.

The players line up in two lines on both sides of the court. There is a flag in the center of the site at a distance of at least 8-10 m from each team. At the signal, the players in the first rank throw the bags into the distance, trying to throw them to the flag, and the players in the second rank do the same. The best thrower from each rank is identified, as well as the winning rank, in whose team the largest number of participants will throw the bags to the flag.
Rules: Everyone must throw at the signal. The team leaders keep score.

"Who is first?" (Berenche by whom?)

The players line up on one side of the court, and on the other side a flag is placed to indicate the end of the distance. At the signal, the participants begin running a race. Whoever runs this distance first is considered the winner.
Rules:

The distance from one end of the site to the other should be no more than 30 m. The signal can be a word, a wave of a flag, or a clap. When running, you should not push your comrades.

"Chanterelles and Hens" (Telki ham tavıklar)

At one end of the site there are chickens and roosters in a chicken coop. On the opposite side there is a fox.
Hens and roosters (from three to five players) walk around the site, pretending to peck various insects, grains, etc. When a fox creeps up on them, the roosters shout: “Crow!” At this signal, everyone runs to the chicken coop, and the fox rushes after them, which tries to stain any of the players.
Rules: If the driver fails to stain any of the players, then he drives again.

"Loviski" (Totysh uyena)

At the signal, all players scatter around the court. The driver tries to tarnish any of the players. Everyone he catches becomes his assistant. Holding hands, two of them, then three of them, four of them, etc., they catch the ones running until they catch everyone.
Rules: The one whom the driver touches with his hand is considered caught. Those who are caught catch everyone else only by holding hands.

"Ball in a circle" (Teenchek uyen)

The players, forming a circle, sit down. The driver stands behind a circle with a ball, the diameter of which is 15-25 cm. At a signal, the driver throws the ball to one of the players sitting in the circle, and he moves away. At this time, the ball begins to be thrown in a circle from one player to another. The driver runs after the ball and tries to catch it on the fly. The player from whom the ball was caught becomes the driver.

Rules: : The ball is passed by throwing with a turn. The catcher must be ready to receive the ball. When the game is repeated, the ball is passed to the one who was left out of the game.

"Copper stump" (Bakyr buken)

Players playing in pairs sit in a circle. Children representing copper stumps are sitting on chairs. The host's children stand behind the chairs.

To a Tatar folk melody, the driving buyer moves in a circle at alternating steps, looking carefully at the children sitting on the chairs, as if choosing a stump for himself. When the music ends, he stops near the couple and asks the owner:

I want to ask you
Can I buy your tree stump?
The owner answers:
Since you are a daring horseman,
The copper stump will be yours

After these words, the owner and the buyer go out of the circle, stand behind the selected stump with their backs to each other and when they say: “One, two, three - run,” they scatter in different directions. The one who reaches first stands behind the copper stump.
Rules: Run only when given a signal. The winner becomes the owner.

"Throwing stick" (Soyosh tayak)

A circle with a diameter of 1.5 m is drawn. A stick 50 cm long is placed in the circle. A shepherd is chosen with a counting table. One player throws a stick into the distance. The shepherd runs out to pick up an abandoned stick. At this time, the players are hiding. The shepherd returns with the stick, puts it back and looks for the children. Having noticed the one hiding, he calls him by name. The shepherd and the named child run to the stick. If the player comes running before the shepherd, then he takes the stick and throws it again, and hides again. If the player arrives later, he becomes a prisoner. He can only be rescued by a player who calls his name and manages to take the stick before the shepherd. When everyone is found, the one who was discovered first becomes the shepherd.

Rules: You can start looking for players only when the stick is found and placed in the circle. The player called by name must immediately come out of hiding. The prisoner is saved by the player who reaches the stick before the shepherd.

"Sticky Stumps" (Yebeshkek bukender)

The three-four players squat as far apart as possible. They represent sticky stumps. The rest of the players run around the court, trying not to come close to the stumps. The stumps should try to touch the children running past. The greasy ones become stumps.
Rules: Stumps must not move from their places.

"Interceptors" (Kuyshu ueny)

At opposite ends of the site, two houses are marked with lines. The players are located in one of them in a line. In the middle, facing the children, is the driver. The children say the words in chorus:

We have to run fast,
We love to jump and gallop
One two three four five
There's no way they'll catch us!

After finishing these words, everyone runs scattered across the site to another house. The driver tries to tarnish the defectors. One of the stained ones becomes the driver, and the game continues. At the end of the game they are marked best guys, never caught.
Rules: The driver catches the players by touching their shoulder with his hand. The stained ones go to the appointed place.

"We sell pots" (Chulmak ueny)

The players are divided into two groups: potty children and potty owner players. The potty children form a circle, kneeling or sitting on the grass. Behind each pot stands the player who owns the pot, with his hands behind his back. The driver stands behind the circle.
The driver approaches one of the owners of the pot and starts a conversation:

- "Hey, buddy, sell the pot!"
-Buy!
-How many rubles should I give you?
-Give me three.

The driver touches the owner's hand three times (or as much as the owner agreed to sell the pot for, but no more than three rubles), and they begin running in a circle towards each other (they run around the circle three times). Whoever runs faster to an empty space in the circle takes that place, and the one who lags behind becomes the driver.

Rules: :
- running is only allowed in a circle, without crossing it;
- runners do not have the right to touch other players;
- the driver can start running in any direction. If he started running to the left, the stained one should run to the right.

"Gray Wolf" (Sory bure)

One of the players is chosen as a gray wolf. Squatting, the gray wolf hides behind the line at one end of the area (in the bushes or in thick grass). The rest of the players are on the opposite side. The distance between the drawn lines is 2030 m. At the signal, everyone goes into the forest to pick mushrooms and berries. The leader comes out to meet them and asks (the children answer in unison):

Where are you going, friends?
We are going into the dense forest.
What do you want to do there?
We'll pick raspberries there.
Why do you need raspberries, children?
We'll make jam.
What if a wolf meets you in the forest?
The gray wolf won't catch us!

After this roll call, everyone comes up to the place where the gray wolf is hiding and says in unison:

I'll pick berries and make jam,
My dear grandmother will have a treat.
There are a lot of raspberries here, it’s impossible to pick them all,
And there are no wolves or bears to be seen at all!

After the words are out of sight, the gray wolf gets up, and the children quickly run over the line. The wolf chases them and tries to tarnish someone. He takes the prisoners to the lair where he himself was hiding.

Rules: To the person depicting gray wolf You can’t jump out, and all players can’t run away before the words are spoken. You can catch those running away only up to the house line.

"Jump-jump" (Kuchtem-kuch)

On playground draw a circle with a diameter of 15-25 m, inside it there are small circles with a diameter of 30-35 cm for each participant in the game. The driver stands in the center of the large circle.
The driver says: “Jump!” After this word, the players quickly change places (in circles), jumping on one leg. The driver tries to take the place of one of the players, also jumping on one leg. The one who is left without a place becomes the driver.

Rules:
- you cannot push each other out of the circles;
- two players should not be in the same circle;
- when changing places, the circle is considered to be the one who joined it earlier.

"Tangled Horses" (Tyshauly atlar)

A line is drawn on the playground. Flags and stands are installed at a distance of no more than 20 m from it. The players are divided into three or four teams and line up behind the line. Flags and stands are placed opposite the line.
At the signal, the first team players begin jumping, run around the flags and run back. Then the second ones run, etc. The team that finishes the relay first wins.

Rules:
The distance from the line to the flags and posts should be no more than 20 m.
You should jump correctly, pushing off with both feet at the same time, helping with your hands. You need to run in the indicated direction (right or left).

"Shooter" (Uksy)

Two parallel lines are drawn at a distance of 10-15 m from each other. A circle with a diameter of 2 m is drawn in the middle between them. One player is the shooter. He stands in a circle with a ball in his hands. The remaining players begin to run from one line to another. The shooter tries to hit them with the ball. The one who is hit becomes the shooter.

Rules: At the beginning of the game, the shooter becomes the one who, after the sudden command “Sit down!” sat down last. The moment of throwing the ball is determined by the shooter himself. The ball is thrown wide, the players throw the arrow. If a player catches a ball thrown at him, this is not considered a hit.

"Timerbay"

The players, holding hands, make a circle. They choose a driver, Timerbai. He stands in the center of the circle. The driver says:

Timerbai has five children,
They play together and have fun.
We swam in the fast river,
They got dirty, splashed,
Cleaned up well
And they dressed up beautifully.
And they didn’t eat or drink,
They ran into the forest in the evening
We looked at each other,
And that’s how they all did it!

With the last words, the driver makes some kind of movement like this. Everyone must repeat it. Then the driver chooses someone instead of himself.

Rules: Movements that have already been demonstrated cannot be repeated. The movements shown must be performed accurately. You can use various objects in the game (balls, braids, ribbons, etc.).

"Guess and catch up"

The players sit on a bench or on the grass in one row. The driver sits in front. He is blindfolded. One of the players approaches the driver, puts his hand on his shoulder and calls him by name. The driver must guess who it is. If he guesses correctly, he quickly takes off the bandage and catches up with the runner. If the driver says the player's name incorrectly, then another player comes up. If the name is named correctly, the player touches the driver on the shoulder, making it clear that he needs to run. Rules:

If the driver does not understand your friend, you can repeat the game again with him. As soon as he catches the player, the driver sits at the end of the column, and the caught one becomes the driver. The game has a strict order.

"Flappers" (Abakle)

On opposite sides of the room or area, two cities are marked with two parallel lines. The distance between them is 20-30 m. All children line up near one of the cities in one line: left hand on the belt, right hand extended forward with palm up. The driver is selected. He approaches those standing near the city and says the words:

Clap and clap the signal is: I’m running, and you follow me!

With these words, the driver lightly slaps someone on the palm. The driver and the stained one run to the opposite city. Whoever runs faster will remain in the new city, and the one who lags behind becomes the driver.
Rules: Until the driver touches someone's palm, you cannot run. While running, players should not touch each other.

"The Lame Fox" (Aksau tolke)

Before the game starts, two circles are drawn on the ground: with a diameter of 510 m (the chicken coop) and a diameter of 12 m (the owner’s house). The players (there can be from five to twenty people) choose the owner and the fox. The rest of the playing chickens. The fox runs past the owner's house. The owner asks her: “Where are you going?” “For a fur coat,” the fox answers. After this, the owner “falls asleep,” and the fox runs into the chicken coop and must, jumping on one leg, catch the chickens (chickens run on two legs). If a fox smears a chicken, it becomes a fox.

And the owner from his circle makes sure that the fox always jumps on one leg. If the fox stands on two legs, the owner “wakes up”, runs into the chicken coop and catches it. If caught, he becomes a fox himself.

"Yurt" (Tirma)

The game involves four subgroups of children, each of which forms a circle at the corners of the site. In the center of each circle there is a chair on which a scarf with a national pattern is hung. Holding hands, everyone walks in four circles at alternating steps and sings:

We are funny guys
Let's all gather in a circle
Let's play and dance
And let's rush to the meadow!

To a melody without words, the guys move in alternating steps into a common circle. At the end of the music, they quickly run to their chairs, take a scarf and pull it over their heads in the form of a tent (roof), it turns out to be a yurt.

Rules: When the music ends, you must quickly run to your chair and form a yurt. The first group of children to build a yurt wins.

All boys in the class are divided into 2 or 3 teams. Mothers and girls of the class are invited to the competition. A jury of 3-5 people is selected. The role of the leader is performed by the teacher.

The competition is best held in small gym. The hall is decorated balloons, melodies of sports songs are played, places are reserved for teams.


To conduct competitions you will need 2-3 volleyball ball, 4-6 envelopes, 2-3 glasses of water, 3 tablespoons, 3 small jars, 3 sets of identical letters (for example, for the word STRETCHER), 3 clean running bags, 3 identical sets of jigsaw puzzles.


The presenter congratulates everyone on the holiday, wishes the teams victory and begins the competition.


Competition 1: Collect a picture.
Each team receives an envelope containing a cut card. The team's task is to collect the cut card. The maximum number of points is 3 points.


Competition 2: Passing the ball.
Teams line up in a column one at a time. The task is to pass the ball over the head, while the latter, having received the ball, runs forward, and so on until the one who started the competition is again the first.


Competition 3: Guess the riddle.
Team captains receive an envelope containing 3 riddles. Whoever guesses faster and more correctly also gets 3 points.


Puzzles:
A board on ropes is no worse than a horse, it gives rides to all the agile ones on the playground (swing).

There is a bed between the trees, swinging, you can rest (hammock).

The rain came out from under the roof (umbrella).

I reared the body and got rid of the load (dump truck).

There is not a squirrel in the wheel, but a colored arrow, whoever gets lost on the way is told where to go (compass).

What kind of a ribbon without wheels stretches among the birches, across the field, across the meadow, both north and south (river).

And he himself holds on to the bottom, and holds the ship at the same time (anchor).

Runs quickly in the wind without oars or a motor (sail).

In the white-trunked hall they cut off, tied up and let the beard run through the dusty city (broom).


Competition 4: Sleight of hand.
Carry water with a spoon (pour water from a glass into a jar). The team with the most water in the jar wins.


Competition 5th: Shooter.
Hit the target with the ball. There is a small circle drawn on the wall. A soft ball is thrown from a distance of 5-6 m. Everyone makes 1 throw. The number of hits, the number of points a team gets.


Competition 6th: Know-It-All.
Each team receives a set of identical letters. For example: o, i, i, l, n, s, k. At the teacher’s signal, the teams must form a word, using all the letters. The word should not be shouted out, but collected on the floor. In our case, this is the word STRETCHER. The maximum number of points is 3.


Competition 7th: “Shoes”.
Do you know your shoes well? Both teams sit on chairs. They take off their shoes, they are blindfolded, the shoes are shuffled, and the children must find their shoes while blindfolded and put them correctly on their feet. If the whole team does it quickly and correctly, they get 10 points. The next team gets the number of points for the number of team members who put their shoes on correctly.


Competition 8th: Sack Run.
Get into the bag, run to the indicated place, run around it and return to the team, quickly pass the bag to the next player and so on until the end.


Competition 9th: Build a mosaic.
What team will assemble faster mosaic drawing. The winner receives 5 points.


The jury counts the points. Teams line up to announce the results. All participants in the competition are awarded small souvenirs.